Player Matchup

Danzaburou
Danzaburou
BazyOG
Danzaburou
Level 22
God Stats
29W - 17L
1,604 SR
Queue Stats
76W - 60L
1,496 Elo+
Party 3
Anubis
Anubis
NightMonsterPT
Anubis
Level 29
God Stats
1W - 2L
1,295 SR
Queue Stats
5W - 20L
1,254 Elo+
Solo
Awilix
Awilix
SlaxOG
Awilix
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 101L
1,475 Elo+
Party 3
Bellona
Bellona
iTzLucker12
Bellona
Level 7
God Stats
3W - 0L
1,810 SR
Queue Stats
4W - 3L
1,403 Elo+
Party 2
Ymir
Ymir
nicoysteffen
Ymir
Level 2
God Stats
2W - 0L
1,766 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 17
1,595 SR
1,425 Elo+

VS

Team Averages
Level 22
1,382 SR
1,396 Elo+
Anhur
Anhur
FettOlga
Anhur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 99L
1,446 Elo+
Party 1
Osiris
Osiris
JojosCringeBro
Osiris
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,635 Elo+
Solo
Raijin
Raijin
SaladynKret
Raijin
Level 28
God Stats
0W - 3L
1,198 SR
Queue Stats
5W - 9L
1,137 Elo+
Solo
Fenrir
Fenrir
TorstenSchulze68
Fenrir
Level 28
God Stats
22W - 39L
1,328 SR
Queue Stats
73W - 91L
1,439 Elo+
Party 1
Bacchus
Bacchus
ZPUNCH69
Bacchus
Level 10
God Stats
1W - 4L
1,383 SR
Queue Stats
18W - 33L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BazyOG
Danzaburou
14
10 / 3 / 7
9,293
620
9,760
8,129
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
8 / 5 / 1
8,196
546
9,803
7,802
3,629
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
SlaxOG
Awilix
12
4 / 4 / 2
7,316
488
3,246
8,317
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
iTzLucker12
Bellona
14
2 / 4 / 0
8,185
546
4,210
8,846
7,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 3 / 11
7,847
523
3,579
9,949
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FettOlga
Anhur
10
0 / 5 / 3
6,319
421
4,061
9,489
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
10 / 3 / 1
9,358
624
12,710
11,777
9,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
10
2 / 9 / 2
6,731
449
4,177
11,176
3,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 4 / 4
8,388
559
6,983
11,800
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
ZPUNCH69
Bacchus
10
0 / 4 / 2
6,142
409
383
11,582
7,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
25
Kills
19
19
Deaths
25
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BazyOG
Danzaburou
10
3
7
4.5
L
Anhur
FettOlga
Anhur
0
5
3
0.3
L
10
3
1
3.5
W
8
5
1
1.7
L
Raijin
2
9
2
0.33
W
Awilix
SlaxOG
Awilix
4
4
2
1.25
L
7
4
4
2.25
L
Bacchus
ZPUNCH69
Bacchus
0
4
2
0.25
W
Bellona
iTzLucker12
Bellona
2
4
0
0.5
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,598
Damage
28,314
43,043
Taken
55,824
21,753
Mitigated
27,961
8,920
Healing
9,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BazyOG
Danzaburou
9,760
4,652
0
2,466
8,129
2,540
2,929
1,395
6,734
0
41,270
L
Anhur
FettOlga
Anhur
4,061
2,277
0
2,683
9,489
2,509
1,133
1,128
8,361
0
28,328
L
12,710
4,609
0
2,375
11,777
9,546
41
2,841
8,720
141
53,054
W
9,803
1,293
0
2,478
7,802
3,629
739
1,055
6,747
35,325
0
L
Raijin
4,177
713
0
1,625
11,176
3,989
236
1,348
9,828
32,212
0
W
Awilix
SlaxOG
Awilix
3,246
1,792
252
2,420
8,317
2,304
0
677
7,640
0
27,418
L
6,983
1,844
0
2,754
11,800
4,015
0
3,892
7,908
0
43,566
L
Bacchus
ZPUNCH69
Bacchus
383
96
0
276
11,582
7,902
255
4,343
7,239
17,214
0
W
Bellona
iTzLucker12
Bellona
4,210
1,675
0
756
8,846
7,281
818
0
8,846
213
39,680
W
3,579
514
0
548
9,949
5,999
42
1,574
8,375
9,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
36,938
291
Minions Killed
308
0
Camps Cleared
0
1,295,656
Distance Traveled
1,235,595
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,293
620
68
5
0
248,930
1
L
Anhur
6,319
421
52
3
0
209,178
0
L
Osiris
9,358
624
100
7
0
297,790
1
W
Anubis
8,196
546
64
4
0
212,834
0
L
Raijin
6,731
449
50
3
0
230,341
0
W
Awilix
7,316
488
50
3
0
238,547
0
L
Fenrir
8,388
559
72
5
0
279,397
0
L
Bacchus
6,142
409
34
2
0
218,889
1
W
Bellona
8,185
546
93
6
0
286,549
1
W
Ymir
7,847
523
16
1
0
308,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role