Player Matchup

Jormungandr
Jormungandr
Mackiiss
Jormungandr
Level 5
God Stats
0W - 8L
1,026 SR
Queue Stats
9W - 30L
1,119 Elo+
Party 1
Loki
Loki
McCarthy309
Loki
Level 15
God Stats
4W - 5L
1,477 SR
Queue Stats
64W - 80L
1,360 Elo+
Party 1
Ao Kuang
Ao Kuang
Siren Atlantica
Ao Kuang
Level 10
God Stats
14W - 16L
1,362 SR
Queue Stats
31W - 42L
1,287 Elo+
Party 1
Hel
Hel
Weather boi3361
Hel
Level 14
God Stats
14W - 19L
1,182 SR
Queue Stats
41W - 59L
1,386 Elo+
Party 1
Artemis
Artemis
notoriousparsa1
Artemis
Level 6
God Stats
1W - 3L
1,709 SR
Queue Stats
318W - 323L
1,348 Elo+
Solo
Team Averages
Level 10
1,351 SR
1,300 Elo+

VS

Team Averages
Level 34
1,456 SR
1,336 Elo+
Bastet
Bastet
Diadelis
Bastet
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 16L
1,063 Elo+
Party 2
Cthulhu
Cthulhu
Easty585
Cthulhu
Level 29
God Stats
1W - 2L
1,268 SR
Queue Stats
179W - 178L
1,500 Elo+
Solo
Neith
Neith
KelorVenRa
Neith
Level 11
God Stats
16W - 10L
1,513 SR
Queue Stats
22W - 25L
1,347 Elo+
Solo
He Bo
He Bo
N7 Ikarus
He Bo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,270 Elo+
Party 2
Medusa
Medusa
kidcameleon_
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mackiiss
Jormungandr
17
1 / 11 / 12
10,722
975
7,328
24,993
27,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 8 / 11
12,413
1,128
13,533
21,467
8,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
18
11 / 16 / 8
13,595
1,236
17,088
27,514
11,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 7 / 13
12,105
1,100
13,520
18,245
7,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 9 / 15
11,046
1,004
7,262
20,413
8,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Diadelis
Bastet
20
19 / 5 / 24
15,576
1,416
28,870
15,516
8,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Easty585
Cthulhu
19
3 / 4 / 27
11,833
1,076
16,868
15,120
12,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
19
4 / 5 / 25
11,931
1,085
14,950
9,566
3,506
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
N7 Ikarus
He Bo
20
23 / 6 / 15
15,571
1,416
29,922
12,395
4,534
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
18
2 / 6 / 20
10,903
991
11,214
10,911
3,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
162
26
Kills
51
51
Deaths
26
59
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Bastet
Diadelis
Bastet
19
5
24
6.2
W
Cthulhu
Easty585
Cthulhu
3
4
27
4.13
W
Neith
4
5
25
3.3
L
Jormungandr
Mackiiss
Jormungandr
1
11
12
0.64
L
7
8
11
1.56
W
He Bo
N7 Ikarus
He Bo
23
6
15
5.08
L
Ao Kuang
11
16
8
0.94
L
5
7
13
1.64
W
Medusa
2
6
20
2
L
2
9
15
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,731
Damage
101,824
112,632
Taken
63,508
63,480
Mitigated
33,260
15,650
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Diadelis
Bastet
28,870
13,133
0
0
15,516
8,676
0
8,517
6,924
0
43,511
W
Cthulhu
Easty585
Cthulhu
16,868
1,988
0
1,544
15,120
12,891
0
8,372
6,698
27,910
0
W
Neith
14,950
11,244
0
639
9,566
3,506
0
4,998
4,493
0
31,248
L
Jormungandr
Mackiiss
Jormungandr
7,328
3,509
0
75
24,993
27,359
0
11,371
13,426
19,727
0
L
13,533
4,712
0
1,148
21,467
8,397
0
9,001
12,345
0
28,483
W
He Bo
N7 Ikarus
He Bo
29,922
3,005
0
2,906
12,395
4,534
0
8,095
4,200
49,108
0
L
Ao Kuang
17,088
6,171
0
4,928
27,514
11,965
0
7,657
19,737
28,963
0
L
13,520
1,747
3,222
3,675
18,245
7,300
0
7,624
10,471
33,196
0
W
Medusa
11,214
7,362
0
0
10,911
3,653
0
7,579
3,257
0
20,490
L
7,262
4,710
0
2,602
20,413
8,459
0
10,500
9,863
0
21,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,881
Gold Earned
65,814
146
Minions Killed
180
0
Camps Cleared
2
1,010,097
Distance Traveled
842,732
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,576
1,416
42
4
0
222,043
0
W
Cthulhu
11,833
1,076
25
2
2
176,079
0
W
Neith
11,931
1,085
48
4
0
126,883
0
L
Jormungandr
10,722
975
40
4
0
158,418
0
L
Loki
12,413
1,128
16
1
0
234,664
0
W
He Bo
15,571
1,416
50
5
0
157,225
0
L
Ao Kuang
13,595
1,236
20
2
0
190,286
0
L
Hel
12,105
1,100
44
4
0
227,639
0
W
Medusa
10,903
991
15
1
0
160,502
0
L
Artemis
11,046
1,004
26
2
0
199,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role