Player Matchup

Apollo
Apollo
Gold III
Gananncia
Apollo
Gold III
Level 147
God Stats
9W - 3L
1,840 SR
Queue Stats
274W - 257L
1,715 MMR
Party 4
Ra
Ra
Platinum V
Joaka
Ra
Platinum V
Level 149
God Stats
30W - 14L
1,801 SR
Queue Stats
60W - 61L
1,777 MMR
Party 4
Sylvanus
Sylvanus
Gold I
Jzhan
Sylvanus
Gold I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,707 MMR
Solo
Osiris
Osiris
Platinum IV
fernaaa
Osiris
Platinum IV
Level 142
God Stats
9W - 10L
1,659 SR
Queue Stats
440W - 419L
1,692 MMR
Party 1
Da Ji
Da Ji
Gold IV
zEQkiNG
Da Ji
Gold IV
Level 61
God Stats
1W - 2L
1,744 SR
Queue Stats
91W - 86L
1,612 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,709 SR
1,701 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,551 SR
1,679 MMR
Ymir
Ymir
Platinum III
Bukhara
Ymir
Platinum III
Level 157
God Stats
1W - 1L
1,285 SR
Queue Stats
212W - 198L
1,799 MMR
Party 3
Anhur
Anhur
Gold II
Fídias
Anhur
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Kliqerav
Horus
Gold II
Level 127
God Stats
14W - 14L
1,638 SR
Queue Stats
78W - 63L
1,761 MMR
Party 2
Discordia
Discordia
Gold IV
NotGrimz
Discordia
Gold IV
Level 154
God Stats
1W - 1L
1,727 SR
Queue Stats
29W - 20L
1,688 MMR
Party 2
Hun Batz
Hun Batz
Platinum III
Panerriza
Hun Batz
Platinum III
Level 157
God Stats
24W - 17L
1,606 SR
Queue Stats
199W - 199L
1,647 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gananncia
Apollo
20
8 / 2 / 0
16,829
580
27,946
27,953
14,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ra
20
3 / 3 / 6
15,535
536
16,798
16,928
9,218
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sylvanus
Jzhan
Sylvanus
18
0 / 8 / 10
12,323
425
11,446
29,418
32,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
fernaaa
Osiris
20
3 / 7 / 9
14,801
510
18,081
28,194
23,640
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
zEQkiNG
Da Ji
20
4 / 7 / 2
13,611
469
12,318
25,565
13,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
DanzaburouSetNu WaNemesisScylla

VS

Bans
TsukuyomiGebCupidSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bukhara
Ymir
20
6 / 9 / 12
15,872
547
24,658
32,101
40,894
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
Fídias
Anhur
20
2 / 1 / 4
16,736
577
15,675
23,872
10,742
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Kliqerav
Horus
20
7 / 1 / 10
15,371
530
14,226
25,552
35,252
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
NotGrimz
Discordia
20
5 / 3 / 13
16,100
555
19,992
17,096
9,155
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Panerriza
Hun Batz
20
7 / 4 / 12
17,174
592
24,175
24,482
14,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
18
Kills
27
27
Deaths
18
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bukhara
Ymir
6
9
12
1.33
W
Anhur
Fídias
Anhur
2
1
4
4
L
Apollo
Gananncia
Apollo
8
2
0
4
L
Ra
3
3
6
2
L
Sylvanus
Jzhan
Sylvanus
0
8
10
0.63
W
Horus
Kliqerav
Horus
7
1
10
12
W
Discordia
NotGrimz
Discordia
5
3
13
3.83
W
Hun Batz
Panerriza
Hun Batz
7
4
12
3.25
L
Osiris
fernaaa
Osiris
3
7
9
1.07
L
Da Ji
zEQkiNG
Da Ji
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,589
Damage
98,726
128,058
Taken
123,103
93,578
Mitigated
110,285
54,137
Healing
54,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bukhara
Ymir
24,658
5,447
0
7,683
32,101
40,894
434
8,831
23,031
91,011
4,656
W
Anhur
Fídias
Anhur
15,675
10,931
0
14,408
23,872
10,742
3,100
3,877
19,989
0
169,385
L
Apollo
Gananncia
Apollo
27,946
22,362
0
17,377
27,953
14,994
1,574
6,884
20,808
0
168,253
L
Ra
16,798
900
3,457
6,206
16,928
9,218
396
4,955
11,488
135,306
0
L
Sylvanus
Jzhan
Sylvanus
11,446
2,541
3,696
6,098
29,418
32,438
128
13,713
15,301
34,753
0
W
Horus
Kliqerav
Horus
14,226
6,820
7,853
14,713
25,552
35,252
508
6,938
18,406
0
32,638
W
Discordia
NotGrimz
Discordia
19,992
1,569
0
1,666
17,096
9,155
690
3,198
13,714
138,598
0
W
Hun Batz
Panerriza
Hun Batz
24,175
6,403
0
8,394
24,482
14,242
5,014
5,254
19,086
0
177,303
L
Osiris
fernaaa
Osiris
18,081
7,552
0
10,770
28,194
23,640
1,022
9,866
18,206
0
102,727
L
Da Ji
zEQkiNG
Da Ji
12,318
3,150
0
6,533
25,565
13,288
0
7,301
18,106
0
101,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,099
Gold Earned
81,253
814
Minions Killed
885
0
Camps Cleared
0
2,755,182
Distance Traveled
2,776,428
31
Wards Purchased
49
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,872
547
136
5
0
474,837
5
W
Anhur
16,736
577
262
9
0
539,441
12
L
Apollo
16,829
580
242
8
0
539,129
4
L
Ra
15,535
536
238
8
0
638,372
11
L
Sylvanus
12,323
425
39
1
0
484,880
3
W
Horus
15,371
530
18
1
0
595,863
9
W
Discordia
16,100
555
237
8
0
530,941
14
W
Hun Batz
17,174
592
232
8
0
635,346
9
L
Osiris
14,801
510
154
5
0
554,577
9
L
Da Ji
13,611
469
141
5
0
538,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role