Player Matchup

Neith
Neith
Lichiekunst
Neith
Level 25
God Stats
20W - 18L
1,446 SR
Queue Stats
82W - 87L
1,827 Elo+
Party 1
Cerberus
Cerberus
NoPlastic
Cerberus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,924 Elo+
Party 1
Thor
Thor
SopaDoWukong
Thor
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,827 Elo+
Party 1
Bacchus
Bacchus
VaicheBoa
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,831 Elo+
Party 1
Eset
Eset
ryujiinjaaka
Eset
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 19L
1,500 Elo+
Solo
Team Averages
Level 29
1,489 SR
1,782 Elo+

VS

Team Averages
Level 18
1,548 SR
1,521 Elo+
Ymir
Ymir
CutieSlayer
Ymir
Level 27
God Stats
17W - 21L
1,475 SR
Queue Stats
423W - 317L
1,638 Elo+
Solo
Merlin
Merlin
SmthForName
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Sykehs
Anhur
Level 22
God Stats
25W - 14L
1,733 SR
Queue Stats
101W - 73L
1,629 Elo+
Solo
Hera
Hera
TrickyBriganti
Hera
Level 4
God Stats
94W - 101L
1,532 SR
Queue Stats
155W - 206L
1,508 Elo+
Solo
Geb
Geb
ZPUNCH69
Geb
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
6,122
471
151
6,194
1,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
NoPlastic
Cerberus
13
3 / 3 / 2
7,759
597
7,817
10,494
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
9 / 0 / 4
8,149
627
7,669
7,481
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
VaicheBoa
Bacchus
10
1 / 1 / 3
6,379
491
3,278
6,763
4,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
13 / 3 / 5
8,704
670
9,609
8,954
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
6,173
475
7,198
7,843
3,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
4
0 / 1 / 0
4,584
353
137
2,382
424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Sykehs
Anhur
14
7 / 3 / 0
8,519
655
9,334
9,004
2,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 10 / 2
5,559
428
2,437
8,641
2,778
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 11 / 2
5,300
408
2,014
12,025
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
27
Kills
9
9
Deaths
27
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
1
2
1
0.75
W
Cerberus
NoPlastic
Cerberus
3
3
2
1.33
L
Merlin
0
1
0
0
W
9
0
4
11
L
Anhur
Sykehs
Anhur
7
3
0
2.33
L
0
10
2
0.1
W
Bacchus
VaicheBoa
Bacchus
1
1
3
2.5
L
0
11
2
0.09
W
13
3
5
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,524
Damage
21,120
39,886
Taken
39,895
15,732
Mitigated
14,746
14,201
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,198
3,837
0
2,439
7,843
3,972
0
4,928
2,641
29,333
0
W
151
0
0
1,839
6,194
1,606
305
0
6,194
0
29,754
W
Cerberus
NoPlastic
Cerberus
7,817
1,524
0
4,493
10,494
4,401
0
7,627
2,867
44,433
0
L
Merlin
137
0
0
864
2,382
424
0
0
2,382
8,124
0
W
7,669
3,076
0
3,322
7,481
2,330
0
1,341
6,140
0
42,118
L
Anhur
Sykehs
Anhur
9,334
5,334
0
2,732
9,004
2,744
0
3,370
5,238
0
44,969
L
2,437
490
0
442
8,641
2,778
0
6,283
2,316
16,679
0
W
Bacchus
VaicheBoa
Bacchus
3,278
344
0
1,283
6,763
4,905
0
191
6,572
22,663
0
L
2,014
794
0
192
12,025
4,828
0
5,325
6,614
14,818
0
W
9,609
1,107
347
2,917
8,954
2,490
479
2,627
6,327
41,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
30,135
369
Minions Killed
213
0
Camps Cleared
0
1,209,872
Distance Traveled
893,642
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,173
475
63
5
0
166,339
2
W
Neith
6,122
471
47
4
0
208,893
0
W
Cerberus
7,759
597
124
10
0
248,727
3
L
Merlin
4,584
353
24
2
0
65,409
0
W
Thor
8,149
627
75
6
0
267,117
2
L
Anhur
8,519
655
88
7
0
224,309
1
L
Hera
5,559
428
30
2
0
191,474
0
W
Bacchus
6,379
491
46
4
0
225,933
3
L
Geb
5,300
408
8
1
0
246,111
0
W
Eset
8,704
670
77
6
0
259,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role