Player Matchup

Merlin
Merlin
Silver I
Armostalliono
Merlin
Silver I
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,587 MMR
Solo
Cabrakan
Cabrakan
Gold II
DiViNeRoFl
Cabrakan
Gold II
Level 148
God Stats
5W - 8L
1,292 SR
Queue Stats
168W - 160L
1,585 MMR
Solo
Set
Set
Silver I
HerculesMWP
Set
Silver I
Level 128
God Stats
0W - 1L
1,384 SR
Queue Stats
46W - 50L
1,640 MMR
Party 2
Horus
Horus
Gold III
PartyMunch
Horus
Gold III
Level 129
God Stats
24W - 17L
1,764 SR
Queue Stats
31W - 24L
1,587 MMR
Solo
Apollo
Apollo
Bronze III
TerminalCrabs
Apollo
Bronze III
Level 156
God Stats
0W - 2L
1,839 SR
Queue Stats
9W - 8L
1,541 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,556 SR
1,588 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,613 SR
1,586 MMR
Artio
Artio
Gold III
BuddyKing111
Artio
Gold III
Level 158
God Stats
2W - 0L
1,285 SR
Queue Stats
82W - 68L
1,576 MMR
Party 1
The Morrigan
The Morrigan
Gold III
Dömitius
The Morrigan
Gold III
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 56L
1,688 MMR
Party 3
Nemesis
Nemesis
Bronze III
Feroc
Nemesis
Bronze III
Level 152
God Stats
6W - 4L
1,934 SR
Queue Stats
33W - 20L
1,495 MMR
Party 3
Cerberus
Cerberus
Silver I
StarPartyy
Cerberus
Silver I
Level 143
God Stats
72W - 60L
1,598 SR
Queue Stats
487W - 506L
1,582 MMR
Party 1
Danzaburou
Danzaburou
Gold V
TheDarkFrost
Danzaburou
Gold V
Level 112
God Stats
1W - 0L
1,749 SR
Queue Stats
41W - 50L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 3
10,769
513
8,956
9,410
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
DiViNeRoFl
Cabrakan
16
2 / 6 / 3
10,101
481
10,865
18,790
19,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 7 / 2
10,042
478
9,302
17,289
7,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Horus
12
0 / 4 / 5
8,854
422
5,120
14,935
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 7 / 1
10,194
485
5,089
14,450
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Nu WaYemojaJanusErlang ShenCu Chulainn

VS

Bans
PersephoneGuan YuYmirSobekSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 10
11,392
542
9,241
21,282
20,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
Dömitius
The Morrigan
20
7 / 1 / 11
13,674
651
15,379
7,916
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Feroc
Nemesis
20
9 / 0 / 11
13,023
620
14,842
16,822
9,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
StarPartyy
Cerberus
15
2 / 3 / 14
11,268
537
5,406
14,877
13,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
TheDarkFrost
Danzaburou
19
7 / 2 / 8
12,958
617
11,508
12,132
5,206
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
10
Kills
27
27
Deaths
10
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
2
4
10
1.75
L
Cabrakan
DiViNeRoFl
Cabrakan
2
6
3
0.58
W
The Morrigan
Dömitius
The Morrigan
7
1
11
12.5
W
Nemesis
Feroc
Nemesis
9
0
11
14.5
L
5
7
2
0.86
L
Horus
0
4
5
0.63
W
Cerberus
StarPartyy
Cerberus
2
3
14
3
L
2
7
1
0.36
W
Danzaburou
TheDarkFrost
Danzaburou
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,332
Damage
56,376
74,874
Taken
73,029
45,902
Mitigated
51,153
9,823
Healing
31,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,956
536
0
1,902
9,410
3,475
0
4,521
4,696
89,448
0
W
9,241
842
1,521
8,345
21,282
20,305
336
7,962
13,258
55,196
0
L
Cabrakan
DiViNeRoFl
Cabrakan
10,865
960
0
1,375
18,790
19,885
135
7,372
10,857
55,509
0
W
The Morrigan
Dömitius
The Morrigan
15,379
792
0
1,720
7,916
3,018
1,038
3,276
4,484
103,196
0
W
Nemesis
Feroc
Nemesis
14,842
9,280
0
8,382
16,822
9,052
2,423
3,606
13,142
0
104,370
L
9,302
4,609
0
916
17,289
7,868
0
9,060
7,919
0
62,119
L
Horus
5,120
2,444
1,120
3,532
14,935
9,991
0
4,559
10,265
0
14,630
W
Cerberus
StarPartyy
Cerberus
5,406
154
0
4,468
14,877
13,572
63
3,463
11,218
31,226
0
L
5,089
2,948
0
978
14,450
4,683
3,168
3,241
11,111
0
64,534
W
Danzaburou
TheDarkFrost
Danzaburou
11,508
4,840
0
7,245
12,132
5,206
6,177
2,423
9,595
0
96,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,960
Gold Earned
62,315
551
Minions Killed
630
0
Camps Cleared
0
1,900,184
Distance Traveled
2,076,376
38
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,769
513
177
8
0
408,967
7
W
Artio
11,392
542
100
5
0
384,783
0
L
Cabrakan
10,101
481
124
6
0
350,892
9
W
The Morrigan
13,674
651
195
9
0
417,313
8
W
Nemesis
13,023
620
136
6
0
496,037
7
L
Set
10,042
478
94
4
0
379,204
8
L
Horus
8,854
422
14
1
0
421,469
9
W
Cerberus
11,268
537
48
2
0
400,496
9
L
Apollo
10,194
485
142
7
0
339,652
5
W
Danzaburou
12,958
617
151
7
0
377,747
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role