Player Matchup

Odin
Odin
Boccy
Odin
Level 19
God Stats
16W - 9L
1,644 SR
Queue Stats
69W - 61L
1,465 Elo+
Solo
Fenrir
Fenrir
DeadlySaint78
Fenrir
Level 7
God Stats
7W - 5L
1,593 SR
Queue Stats
7W - 8L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
JeanErnest
Danzaburou
Level 26
God Stats
21W - 18L
1,499 SR
Queue Stats
30W - 23L
1,466 Elo+
Solo
Nu Wa
Nu Wa
darthsoul9090
Nu Wa
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 24L
1,382 Elo+
Party 1
Eset
Eset
joethesmo
Eset
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,387 Elo+
Party 1
Team Averages
Level 35
1,547 SR
1,431 Elo+

VS

Team Averages
Level 18
1,481 SR
1,402 Elo+
The Morrigan
The Morrigan
Borotoro0
The Morrigan
Level 29
God Stats
12W - 14L
1,511 SR
Queue Stats
30W - 30L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
SwearingSpider4
Baron Samedi
Level 20
God Stats
10W - 5L
1,451 SR
Queue Stats
72W - 87L
1,349 Elo+
Solo
Ares
Ares
XaeTv
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,360 Elo+
Solo
Chang'e
Chang'e
kyuutsie
Chang'e
Level 28
God Stats
43W - 38L
1,516 SR
Queue Stats
119W - 100L
1,440 Elo+
Solo
Loki
Loki
starksdust234
Loki
Level 7
God Stats
12W - 15L
1,427 SR
Queue Stats
17W - 22L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Boccy
Odin
20
4 / 5 / 7
17,014
851
24,851
35,621
24,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 0 / 6
17,935
897
6,142
7,394
5,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
JeanErnest
Danzaburou
20
1 / 9 / 10
17,101
855
19,787
37,205
35,917
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
1 / 2 / 14
17,345
867
34,693
13,003
5,072
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
20
3 / 8 / 13
17,100
855
44,582
27,677
12,282
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Borotoro0
The Morrigan
20
7 / 7 / 16
18,506
925
37,873
29,958
14,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SwearingSpider4
Baron Samedi
20
8 / 5 / 13
18,045
902
44,281
38,717
30,585
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
XaeTv
Ares
20
5 / 4 / 14
19,573
979
14,860
42,023
68,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
kyuutsie
Chang'e
20
4 / 1 / 14
17,260
863
17,935
23,380
18,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 0 / 0
13,724
686
0
3,825
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
81
17
Kills
24
24
Deaths
17
50
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Odin
Boccy
Odin
4
5
7
1.5
W
The Morrigan
Borotoro0
The Morrigan
7
7
16
2.14
L
8
0
6
11
L
Danzaburou
JeanErnest
Danzaburou
1
9
10
0.67
W
Baron Samedi
SwearingSpider4
Baron Samedi
8
5
13
2.9
W
Ares
XaeTv
Ares
5
4
14
3
L
1
2
14
4
L
Eset
3
8
13
1.19
W
Chang'e
kyuutsie
Chang'e
4
1
14
11
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,055
Damage
114,949
120,900
Taken
137,903
83,222
Mitigated
132,533
22,566
Healing
43,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Boccy
Odin
24,851
4,559
749
9,452
35,621
24,375
0
33,829
1,792
718
52,323
W
The Morrigan
Borotoro0
The Morrigan
37,873
4,605
0
1,194
29,958
14,273
0
18,888
10,893
94,920
853
L
6,142
724
0
381
7,394
5,576
0
6,777
617
0
13,998
L
Danzaburou
JeanErnest
Danzaburou
19,787
5,366
0
3,518
37,205
35,917
0
35,477
1,728
0
65,291
W
Baron Samedi
SwearingSpider4
Baron Samedi
44,281
1,998
5,453
10,976
38,717
30,585
0
21,041
17,676
88,291
0
W
Ares
XaeTv
Ares
14,860
1,465
0
2,092
42,023
68,416
0
21,610
20,413
59,508
0
L
34,693
13,351
247
1,149
13,003
5,072
0
12,365
638
97,708
0
L
Eset
44,582
2,665
2,163
4,907
27,677
12,282
0
26,102
1,575
95,974
0
W
Chang'e
kyuutsie
Chang'e
17,935
1,777
13,222
10,493
23,380
18,127
0
15,217
8,163
86,461
0
W
0
0
0
88
3,825
1,132
0
3,197
628
0
635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,495
Gold Earned
87,108
403
Minions Killed
462
9
Camps Cleared
5
1,789,701
Distance Traveled
1,540,565
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
17,014
851
56
3
2
362,022
0
W
The Morrigan
18,506
925
162
8
1
393,709
0
L
Fenrir
17,935
897
8
0
6
393,964
4
L
Danzaburou
17,101
855
64
3
0
349,561
0
W
Baron Samedi
18,045
902
76
4
2
359,599
0
W
Ares
19,573
979
73
4
2
369,395
0
L
Nu Wa
17,345
867
138
7
1
316,660
0
L
Eset
17,100
855
137
7
0
367,494
0
W
Chang'e
17,260
863
150
8
0
395,471
0
W
Loki
13,724
686
1
0
0
22,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role