Player Matchup

Ra
Ra
Gold V
CaptainMacTavish
Ra
Gold V
Level 128
God Stats
2W - 3L
1,577 SR
Queue Stats
144W - 129L
1,315 MMR
Solo
Izanami
Izanami
Bronze III
Rodrick123
Izanami
Bronze III
Level 35
God Stats
7W - 7L
1,554 SR
Queue Stats
82W - 92L
1,325 MMR
Solo
Nemesis
Nemesis
Gold IV
Surocky
Nemesis
Gold IV
Level 138
God Stats
2W - 2L
1,332 SR
Queue Stats
55W - 56L
1,278 MMR
Solo
Ymir
Ymir
Silver III
stome145
Ymir
Silver III
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
259W - 262L
1,306 MMR
Solo
Hades
Hades
Gold V
xfjsdljlksdf
Hades
Gold V
Level 158
God Stats
28W - 38L
1,365 SR
Queue Stats
704W - 690L
1,272 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,466 SR
1,299 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,395 SR
1,299 MMR
Anhur
Anhur
Silver II
Shut95
Anhur
Silver II
Level 49
God Stats
35W - 38L
1,385 SR
Queue Stats
260W - 255L
1,261 MMR
Solo
Nu Wa
Nu Wa
Gold III
Smardhand
Nu Wa
Gold III
Level 149
God Stats
1W - 3L
1,155 SR
Queue Stats
117W - 113L
1,334 MMR
Solo
Xing Tian
Xing Tian
Silver III
Suzox
Xing Tian
Silver III
Level 74
God Stats
7W - 8L
1,496 SR
Queue Stats
27W - 45L
1,343 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
ghoster94
Tsukuyomi
Silver I
Level 91
God Stats
12W - 11L
1,439 SR
Queue Stats
78W - 96L
1,275 MMR
Solo
Hercules
Hercules
Silver II
pampam2000
Hercules
Silver II
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 5
12,511
626
11,671
13,853
6,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Rodrick123
Izanami
19
6 / 3 / 10
12,585
629
23,129
14,813
5,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Surocky
Nemesis
16
3 / 4 / 7
11,103
555
9,835
14,864
6,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
0 / 4 / 14
9,716
486
6,860
20,739
15,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 1 / 4
12,296
615
9,083
16,898
13,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnubisSetDanzaburouMercuryScylla

VS

Bans
JanusSobekCthulhuTyrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Shut95
Anhur
15
2 / 6 / 7
9,194
460
9,399
17,592
6,173
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Smardhand
Nu Wa
16
4 / 3 / 7
9,806
490
17,827
10,254
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Suzox
Xing Tian
11
1 / 3 / 6
7,988
399
5,659
20,764
16,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
ghoster94
Tsukuyomi
15
3 / 8 / 2
8,933
447
7,821
15,859
6,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
pampam2000
Hercules
15
3 / 4 / 4
8,603
430
5,461
12,225
10,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
24
Kills
13
13
Deaths
24
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
Izanami
Rodrick123
Izanami
6
3
10
3.67
L
Anhur
Shut95
Anhur
2
6
7
0.92
L
Nu Wa
Smardhand
Nu Wa
4
3
7
2.5
W
Nemesis
Surocky
Nemesis
3
4
7
1.63
L
Xing Tian
Suzox
Xing Tian
1
3
6
1.33
L
Tsukuyomi
ghoster94
Tsukuyomi
3
8
2
0.5
L
Hercules
pampam2000
Hercules
3
4
4
1.25
W
Ymir
0
4
14
1.75
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,578
Damage
46,167
81,167
Taken
76,694
48,366
Mitigated
43,533
37,501
Healing
13,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,671
817
2,766
8,483
13,853
6,440
1,646
4,788
8,655
91,549
0
W
Izanami
Rodrick123
Izanami
23,129
15,925
0
8,068
14,813
5,810
5,844
4,022
10,637
0
115,505
L
Anhur
Shut95
Anhur
9,399
6,066
0
4,376
17,592
6,173
0
5,683
11,779
0
52,491
L
Nu Wa
Smardhand
Nu Wa
17,827
2,890
0
420
10,254
3,553
12
3,738
6,442
67,279
0
W
Nemesis
Surocky
Nemesis
9,835
4,169
0
1,555
14,864
6,872
2,342
4,931
9,705
0
78,444
L
Xing Tian
Suzox
Xing Tian
5,659
385
0
2,666
20,764
16,280
0
8,704
11,884
20,838
0
L
Tsukuyomi
ghoster94
Tsukuyomi
7,821
1,271
0
3,012
15,859
6,615
0
4,380
11,413
0
52,544
L
Hercules
pampam2000
Hercules
5,461
1,478
0
3,458
12,225
10,912
0
4,638
7,562
0
38,597
W
Ymir
6,860
534
0
4,823
20,739
15,870
216
9,176
10,957
21,581
0
W
9,083
782
619
11,187
16,898
13,374
646
2,824
13,957
75,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,211
Gold Earned
44,524
591
Minions Killed
386
0
Camps Cleared
0
1,877,988
Distance Traveled
1,848,287
30
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,511
626
173
9
0
408,164
3
W
Izanami
12,585
629
164
8
0
340,052
2
L
Anhur
9,194
460
73
4
0
330,298
5
L
Nu Wa
9,806
490
109
5
0
344,358
7
W
Nemesis
11,103
555
102
5
0
394,301
10
L
Xing Tian
7,988
399
29
1
0
398,037
7
L
Tsukuyomi
8,933
447
98
5
0
364,887
5
L
Hercules
8,603
430
77
4
0
410,707
4
W
Ymir
9,716
486
11
1
0
391,438
11
W
Hades
12,296
615
141
7
0
344,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role