Player Matchup

Arachne
Arachne
BalakeTheKilla
Arachne
Level 22
God Stats
30W - 20L
1,616 SR
Queue Stats
64W - 60L
1,544 Elo+
Solo
Izanami
Izanami
Duubzyyy440
Izanami
Level 25
God Stats
16W - 15L
1,448 SR
Queue Stats
23W - 22L
1,431 Elo+
Solo
Hel
Hel
JOKER2310
Hel
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 17L
1,500 Elo+
Solo
Da Ji
Da Ji
NoAway
Da Ji
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
xY9Hx
Vamana
Level 17
God Stats
21W - 22L
1,557 SR
Queue Stats
51W - 63L
1,382 Elo+
Solo
Team Averages
Level 18
1,524 SR
1,472 Elo+

VS

Team Averages
Level 19
1,492 SR
1,524 Elo+
Ganesha
Ganesha
Drywas
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
Fuzyz
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,618 Elo+
Party 1
Scylla
Scylla
RiukasGnR
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Seraph676End
Erlang Shen
Level 22
God Stats
7W - 7L
1,458 SR
Queue Stats
72W - 78L
1,502 Elo+
Solo
Artemis
Artemis
viviYkacha
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 3
7,769
555
5,149
10,132
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Duubzyyy440
Izanami
11
2 / 4 / 6
6,812
487
6,675
7,047
2,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 5 / 6
7,464
533
3,887
6,712
2,407
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
NoAway
Da Ji
12
9 / 4 / 10
8,276
591
6,874
8,642
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Vamana
xY9Hx
Vamana
11
7 / 0 / 12
7,441
532
9,898
9,167
6,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Drywas
Ganesha
8
0 / 7 / 3
6,238
446
2,395
12,622
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
Fuzyz
Loki
9
5 / 4 / 0
6,531
467
5,705
8,042
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
RiukasGnR
Scylla
10
4 / 6 / 2
6,746
482
9,614
8,288
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Seraph676End
Erlang Shen
15
4 / 5 / 0
8,700
621
6,257
9,500
7,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
viviYkacha
Artemis
8
1 / 8 / 1
5,684
406
3,553
9,318
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
29
Kills
14
14
Deaths
30
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Ganesha
Drywas
Ganesha
0
7
3
0.21
W
Izanami
Duubzyyy440
Izanami
2
4
6
1.25
L
Loki
Fuzyz
Loki
5
4
0
1.25
W
5
5
6
1.6
W
Da Ji
NoAway
Da Ji
9
4
10
3.5
L
Scylla
RiukasGnR
Scylla
4
6
2
0.83
L
Erlang Shen
Seraph676End
Erlang Shen
4
5
0
0.8
L
Artemis
viviYkacha
Artemis
1
8
1
0.19
W
Vamana
xY9Hx
Vamana
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,483
Damage
27,524
41,700
Taken
47,770
17,272
Mitigated
22,477
10,639
Healing
6,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,149
3,448
0
5,128
10,132
3,487
0
1,113
9,019
0
41,182
L
Ganesha
Drywas
Ganesha
2,395
1,042
0
905
12,622
8,200
206
1,568
10,904
14,337
0
W
Izanami
Duubzyyy440
Izanami
6,675
5,176
0
562
7,047
2,036
690
1,923
5,124
0
32,139
L
Loki
Fuzyz
Loki
5,705
2,418
0
938
8,042
2,220
250
348
7,594
0
20,888
W
3,887
710
916
1,692
6,712
2,407
1,056
3,651
3,061
21,228
0
W
Da Ji
NoAway
Da Ji
6,874
2,821
0
369
8,642
3,112
595
1,528
7,114
0
22,827
L
Scylla
RiukasGnR
Scylla
9,614
539
0
2,239
8,288
2,059
889
688
7,525
28,296
0
L
Erlang Shen
Seraph676End
Erlang Shen
6,257
3,581
0
1,374
9,500
7,654
756
1,119
8,315
70
57,863
L
Artemis
viviYkacha
Artemis
3,553
1,327
0
1,482
9,318
2,344
0
1,392
7,751
0
15,494
W
Vamana
xY9Hx
Vamana
9,898
3,934
0
1,972
9,167
6,230
0
3,849
5,318
4,384
22,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
33,899
244
Minions Killed
236
0
Camps Cleared
0
1,328,713
Distance Traveled
1,239,097
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,769
555
71
5
0
280,982
3
L
Ganesha
6,238
446
2
0
0
258,683
4
W
Izanami
6,812
487
66
5
0
259,120
0
L
Loki
6,531
467
43
3
0
291,274
1
W
Hel
7,464
533
31
2
0
216,966
1
W
Da Ji
8,276
591
41
3
0
264,220
0
L
Scylla
6,746
482
40
3
0
230,315
0
L
Erlang Shen
8,700
621
122
9
0
235,623
1
L
Artemis
5,684
406
29
2
0
223,202
0
W
Vamana
7,441
532
35
3
0
307,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role