Player Matchup

Horus
Horus
Duncletron
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 78L
1,407 Elo+
Party 2
Loki
Loki
Emperor-Nobito94
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 28L
1,249 Elo+
Party 3
Nu Wa
Nu Wa
MotivM
Nu Wa
Level 24
God Stats
0W - 2L
1,332 SR
Queue Stats
68W - 71L
1,387 Elo+
Party 2
Da Ji
Da Ji
Renardo_Dino94
Da Ji
Level 4
God Stats
0W - 10L
1,197 SR
Queue Stats
29W - 60L
1,026 Elo+
Party 3
King Arthur
King Arthur
champigno_dino
King Arthur
Level 14
God Stats
13W - 36L
1,281 SR
Queue Stats
40W - 81L
1,278 Elo+
Party 3
Team Averages
Level 13
1,362 SR
1,269 Elo+

VS

Team Averages
Level 19
1,524 SR
1,421 Elo+
Yemoja
Yemoja
Magnanyx
Yemoja
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 39L
1,366 Elo+
Party 1
Baron Samedi
Baron Samedi
Plver2226
Baron Samedi
Level 29
God Stats
34W - 21L
1,692 SR
Queue Stats
69W - 51L
1,714 Elo+
Party 4
Ra
Ra
Samugp98
Ra
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 96L
1,199 Elo+
Party 1
Loki
Loki
mayysar11
Loki
Level 20
God Stats
12W - 9L
1,444 SR
Queue Stats
48W - 53L
1,377 Elo+
Solo
Cernunnos
Cernunnos
notQyzxy
Cernunnos
Level 23
God Stats
6W - 2L
1,486 SR
Queue Stats
28W - 24L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 7 / 3
10,200
408
7,170
24,568
20,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 15 / 1
8,247
330
1,516
15,989
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
MotivM
Nu Wa
18
5 / 8 / 2
11,768
471
27,436
16,195
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 13 / 2
10,948
438
12,737
22,306
9,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
champigno_dino
King Arthur
16
1 / 15 / 1
10,023
401
7,889
26,570
18,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Magnanyx
Yemoja
17
3 / 1 / 14
12,983
519
8,732
22,742
18,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
Plver2226
Baron Samedi
20
27 / 2 / 10
16,270
651
37,968
23,407
12,006
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 8 / 4
13,187
527
4,481
15,203
6,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
18
10 / 0 / 11
13,370
535
8,218
15,739
11,883
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
notQyzxy
Cernunnos
20
12 / 6 / 3
14,474
579
19,349
22,003
9,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
96
14
Kills
54
58
Deaths
17
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Horus
2
7
3
0.5
L
1
15
1
0.1
W
Yemoja
Magnanyx
Yemoja
3
1
14
10
L
Nu Wa
MotivM
Nu Wa
5
8
2
0.75
W
Baron Samedi
Plver2226
Baron Samedi
27
2
10
16
L
5
13
2
0.46
W
2
8
4
0.5
L
King Arthur
champigno_dino
King Arthur
1
15
1
0.1
W
Loki
10
0
11
15.5
W
Cernunnos
notQyzxy
Cernunnos
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,748
Damage
78,748
105,628
Taken
99,094
58,948
Mitigated
57,442
7,772
Healing
38,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
7,170
3,624
932
3,500
24,568
20,918
499
10,164
14,404
0
35,448
L
1,516
670
0
341
15,989
4,623
0
6,845
9,144
0
15,178
W
Yemoja
Magnanyx
Yemoja
8,732
2,618
5,226
9,357
22,742
18,276
2,766
8,707
14,035
41,302
0
L
Nu Wa
MotivM
Nu Wa
27,436
8,173
246
1,904
16,195
6,021
595
7,091
9,104
72,125
0
W
Baron Samedi
Plver2226
Baron Samedi
37,968
4,271
1,186
12,897
23,407
12,006
3,142
6,366
16,752
118,813
0
L
12,737
2,117
0
633
22,306
9,086
734
7,468
14,838
0
55,956
W
4,481
1,176
266
1,746
15,203
6,109
2,269
2,673
12,505
46,175
0
L
King Arthur
champigno_dino
King Arthur
7,889
363
0
216
26,570
18,300
315
19,613
6,957
0
41,161
W
Loki
8,218
1,258
0
404
15,739
11,883
2,199
4,210
11,505
0
77,330
W
Cernunnos
notQyzxy
Cernunnos
19,349
12,047
553
6,585
22,003
9,168
4,434
7,440
14,563
0
109,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,186
Gold Earned
70,284
300
Minions Killed
581
0
Camps Cleared
0
1,889,148
Distance Traveled
2,013,433
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,200
408
41
2
0
469,483
4
L
Loki
8,247
330
24
1
0
369,785
0
W
Yemoja
12,983
519
54
2
0
432,640
2
L
Nu Wa
11,768
471
83
3
0
313,783
2
W
Baron Samedi
16,270
651
187
7
0
372,039
2
L
Da Ji
10,948
438
100
4
0
422,239
0
W
Ra
13,187
527
98
4
0
335,645
0
L
King Arthur
10,023
401
52
2
0
313,858
0
W
Loki
13,370
535
88
4
0
450,055
0
W
Cernunnos
14,474
579
154
6
0
423,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role