Player Matchup

Arachne
Arachne
IskandarTheGr8
Arachne
Level 62
God Stats
2W - 2L
1,517 SR
Queue Stats
85W - 110L
1,464 Elo+
Party 1
Agni
Agni
Laidback 21
Agni
Level 27
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 8L
1,110 Elo+
Solo
Cthulhu
Cthulhu
yun1kan
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,464 Elo+
Party 1
Team Averages
Level 46
1,436 SR
1,346 Elo+

VS

Team Averages
Level 49
1,375 SR
1,257 Elo+
Chang'e
Chang'e
PhillyPak
Chang'e
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 171L
1,322 Elo+
Party 2
Fenrir
Fenrir
Supermxann
Fenrir
Level 14
God Stats
5W - 6L
1,125 SR
Queue Stats
88W - 79L
1,139 Elo+
Solo
Cupid
Cupid
ZEvilQween
Cupid
Level 50
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 162L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
11,309
665
10,616
12,835
7,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

4
0 / 0 / 0
7,950
468
0
0
0
Cthulhu
yun1kan
Cthulhu
16
6 / 4 / 3
12,241
720
13,561
16,336
21,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PhillyPak
Chang'e
15
0 / 3 / 5
10,867
639
4,989
10,870
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Supermxann
Fenrir
6
0 / 2 / 0
8,595
506
2,163
4,103
1,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cupid
17
6 / 4 / 0
12,631
743
13,532
16,218
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
6
6
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
L
0
0
0
0
W
Chang'e
PhillyPak
Chang'e
0
3
5
0.83
W
Fenrir
Supermxann
Fenrir
0
2
0
0
W
Cupid
6
4
0
1.5
L
Cthulhu
yun1kan
Cthulhu
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,177
Damage
20,684
29,171
Taken
31,191
28,863
Mitigated
11,750
4,308
Healing
15,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,616
7,035
0
2,924
12,835
7,437
725
2,871
9,920
0
56,733
L
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
PhillyPak
Chang'e
4,989
519
2,653
4,540
10,870
3,747
1,106
4,043
6,827
36,414
0
W
Fenrir
Supermxann
Fenrir
2,163
323
0
225
4,103
1,955
0
1,507
2,596
0
6,425
W
Cupid
13,532
7,999
200
8,000
16,218
6,048
2,153
8,059
8,159
0
61,012
L
Cthulhu
yun1kan
Cthulhu
13,561
1,171
171
1,213
16,336
21,426
276
2,167
14,044
41,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,500
Gold Earned
32,093
121
Minions Killed
152
0
Camps Cleared
0
549,528
Distance Traveled
664,804
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,309
665
56
3
0
300,825
0
L
Agni
7,950
468
0
0
0
4
0
W
Chang'e
10,867
639
46
3
0
253,642
1
W
Fenrir
8,595
506
10
1
0
130,593
0
W
Cupid
12,631
743
96
6
0
280,569
0
L
Cthulhu
12,241
720
65
4
0
248,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role