Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
EMOOO1717
Pele
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 34L
1,390 Elo+
Solo
Cerberus
Cerberus
PApolos
Cerberus
Level 88
God Stats
11W - 5L
1,588 SR
Queue Stats
70W - 52L
1,438 Elo+
Solo
Team Averages
Level 66
1,529 SR
1,443 Elo+

VS

Team Averages
Level 84
1,454 SR
1,562 Elo+
Chaac
Chaac
Lonely Flash
Chaac
Level 77
God Stats
5W - 2L
1,566 SR
Queue Stats
119W - 94L
1,729 Elo+
Party 1
Izanami
Izanami
SoberMuch
Izanami
Level 93
God Stats
1W - 0L
1,729 SR
Queue Stats
112W - 72L
1,680 Elo+
Party 1
Anubis
Anubis
StyledCircle158
Anubis
Level 81
God Stats
2W - 11L
1,066 SR
Queue Stats
219W - 412L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 5 / 1
6,121
612
6,574
10,206
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
9
0 / 6 / 2
6,297
630
3,264
9,795
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
PApolos
Cerberus
9
2 / 3 / 0
7,190
719
6,016
14,502
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 7
8,260
826
12,090
12,055
7,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
SoberMuch
Izanami
12
6 / 1 / 8
8,322
832
12,400
4,992
1,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 11
6,978
698
3,114
3,519
1,317
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
5
1
0.1
L
Pele
0
6
2
0.17
W
7
1
7
10.5
L
Cerberus
PApolos
Cerberus
2
3
0
0.67
W
Izanami
SoberMuch
Izanami
6
1
8
10
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,854
Damage
27,604
34,503
Taken
20,566
13,421
Mitigated
9,851
10,482
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,574
761
1,623
3,032
10,206
2,781
130
1,426
8,780
22,462
0
L
Pele
3,264
1,206
0
1,641
9,795
2,852
0
232
9,563
0
20,825
W
12,090
4,783
0
3,065
12,055
7,174
0
6,221
5,600
0
35,992
L
Cerberus
PApolos
Cerberus
6,016
258
0
4,186
14,502
7,788
0
1,496
13,006
17,239
0
W
Izanami
SoberMuch
Izanami
12,400
7,467
0
1,416
4,992
1,360
911
3,247
1,699
0
37,303
W
3,114
135
111
948
3,519
1,317
355
2,661
608
12,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,608
Gold Earned
23,560
116
Minions Killed
117
0
Camps Cleared
0
507,062
Distance Traveled
506,993
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,121
612
50
5
0
161,712
4
L
Pele
6,297
630
30
3
0
180,399
3
W
Chaac
8,260
826
42
4
0
181,140
1
L
Cerberus
7,190
719
36
4
0
164,951
3
W
Izanami
8,322
832
62
6
0
160,167
1
W
Anubis
6,978
698
13
1
0
165,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role