Player Matchup

Anhur
Anhur
Iakarii
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,417 Elo+
Party 1
Discordia
Discordia
JaromeWineberg
Discordia
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,296 Elo+
Solo
Hercules
Hercules
Kathaklysme
Hercules
Level 16
God Stats
0W - 3L
1,265 SR
Queue Stats
26W - 37L
1,387 Elo+
Party 1
Vulcan
Vulcan
Niarkoleptik
Vulcan
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 58L
1,434 Elo+
Party 1
Bellona
Bellona
Obeb
Bellona
Level 27
God Stats
7W - 7L
1,603 SR
Queue Stats
8W - 10L
1,631 Elo+
Solo
Team Averages
Level 30
1,474 SR
1,433 Elo+

VS

Team Averages
Level 41
1,406 SR
1,398 Elo+
Kukulkan
Kukulkan
AmauriDios
Kukulkan
Level 24
God Stats
3W - 6L
1,310 SR
Queue Stats
414W - 453L
1,409 Elo+
Solo
Thoth
Thoth
Fadidi420
Thoth
Level 9
God Stats
36W - 23L
1,407 SR
Queue Stats
48W - 38L
1,477 Elo+
Party 2
Scylla
Scylla
MNUGZ
Scylla
Level 19
God Stats
2W - 5L
1,255 SR
Queue Stats
62W - 64L
1,301 Elo+
Solo
Ares
Ares
TemptingDeath
Ares
Level 141
God Stats
11W - 3L
1,808 SR
Queue Stats
147W - 129L
1,442 Elo+
Party 2
Jing Wei
Jing Wei
Xx0ME0xX
Jing Wei
Level 11
God Stats
9W - 4L
1,250 SR
Queue Stats
13W - 7L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Iakarii
Anhur
15
0 / 4 / 4
9,196
836
2,336
9,042
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
JaromeWineberg
Discordia
15
0 / 4 / 4
9,346
850
9,671
6,587
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Kathaklysme
Hercules
15
1 / 4 / 3
9,424
857
4,564
11,605
10,285
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vulcan
16
3 / 6 / 2
10,185
926
15,584
10,272
3,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Obeb
Bellona
16
4 / 8 / 3
10,915
992
13,877
18,009
17,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

105

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AmauriDios
Kukulkan
16
1 / 3 / 10
9,855
896
8,390
6,835
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Fadidi420
Thoth
17
6 / 2 / 14
11,594
1,054
14,118
11,795
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
MNUGZ
Scylla
17
3 / 1 / 13
10,595
963
7,564
9,697
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 0 / 14
13,176
1,198
10,256
10,008
13,419
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
Xx0ME0xX
Jing Wei
17
7 / 2 / 11
11,422
1,038
9,414
11,936
5,279
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
88
8
Kills
26
26
Deaths
8
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AmauriDios
Kukulkan
1
3
10
2
W
Thoth
Fadidi420
Thoth
6
2
14
6.5
L
Anhur
Iakarii
Anhur
0
4
4
0.5
L
Discordia
JaromeWineberg
Discordia
0
4
4
0.5
L
Hercules
Kathaklysme
Hercules
1
4
3
0.63
W
Scylla
MNUGZ
Scylla
3
1
13
9.5
L
Vulcan
3
6
2
0.67
L
Bellona
Obeb
Bellona
4
8
3
0.69
W
9
0
14
16
W
Jing Wei
Xx0ME0xX
Jing Wei
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,032
Damage
49,742
55,515
Taken
50,271
35,702
Mitigated
32,399
2,713
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AmauriDios
Kukulkan
8,390
539
1,045
309
6,835
3,729
0
2,799
3,936
41,725
0
W
Thoth
Fadidi420
Thoth
14,118
587
318
607
11,795
5,319
0
5,851
5,894
36,378
0
L
Anhur
Iakarii
Anhur
2,336
1,284
0
653
9,042
2,667
0
6,753
2,129
0
9,809
L
Discordia
JaromeWineberg
Discordia
9,671
483
0
0
6,587
2,039
0
5,507
1,008
24,869
0
L
Hercules
Kathaklysme
Hercules
4,564
1,933
0
1,540
11,605
10,285
0
5,972
5,493
0
13,082
W
Scylla
MNUGZ
Scylla
7,564
879
0
0
9,697
4,653
0
4,331
5,266
17,808
0
L
Vulcan
15,584
3,159
0
0
10,272
3,350
0
8,434
1,650
50,376
0
L
Bellona
Obeb
Bellona
13,877
4,767
0
520
18,009
17,361
0
12,836
4,907
0
37,244
W
10,256
563
0
1,076
10,008
13,419
0
4,916
4,942
17,526
0
W
Jing Wei
Xx0ME0xX
Jing Wei
9,414
9,135
0
919
11,936
5,279
0
7,358
4,478
0
26,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
56,642
195
Minions Killed
236
5
Camps Cleared
7
895,673
Distance Traveled
958,125
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,855
896
100
9
0
138,796
3
W
Thoth
11,594
1,054
46
4
1
196,922
0
L
Anhur
9,196
836
10
1
0
137,663
1
L
Discordia
9,346
850
39
4
0
156,775
0
L
Hercules
9,424
857
18
2
0
209,724
2
W
Scylla
10,595
963
30
3
3
224,439
0
L
Vulcan
10,185
926
79
7
3
205,173
0
L
Bellona
10,915
992
49
4
2
186,338
1
W
Ares
13,176
1,198
4
0
3
208,761
1
W
Jing Wei
11,422
1,038
56
5
0
189,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role