Player Matchup

Hou Yi
Hou Yi
AbortoDeSatan69
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,549 Elo+
Solo
Thanatos
Thanatos
Asianness888
Thanatos
Level 65
God Stats
18W - 13L
1,794 SR
Queue Stats
154W - 134L
1,545 Elo+
Party 1
Neith
Neith
DragonslayerEND1
Neith
Level 10
God Stats
4W - 1L
1,701 SR
Queue Stats
50W - 53L
1,586 Elo+
Party 1
Chronos
Chronos
TheGreatTiger
Chronos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,440 Elo+
Solo
Yemoja
Yemoja
endeasy
Yemoja
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
601W - 601L
1,574 Elo+
Solo
Team Averages
Level 29
1,599 SR
1,539 Elo+

VS

Team Averages
Level 34
1,510 SR
1,524 Elo+
Ra
Ra
ElSkinnyNick
Ra
Level 13
God Stats
1W - 1L
1,283 SR
Queue Stats
16W - 14L
1,581 Elo+
Party 2
Apollo
Apollo
Glyco
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MrDrBananaRama
Odin
Level 71
God Stats
4W - 0L
1,751 SR
Queue Stats
83W - 70L
1,538 Elo+
Party 2
Pele
Pele
Nedfred
Pele
Level 46
God Stats
2W - 2L
1,424 SR
Queue Stats
3W - 4L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
VetusUrsus
Cthulhu
Level 13
God Stats
26W - 13L
1,590 SR
Queue Stats
88W - 69L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
7,443
310
937
1,738
800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Asianness888
Thanatos
17
10 / 7 / 1
11,804
492
12,430
20,451
8,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 4 / 3
10,617
442
8,333
10,667
5,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
17
1 / 4 / 5
10,865
453
13,565
17,517
6,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
endeasy
Yemoja
13
1 / 10 / 3
9,401
392
5,570
24,942
24,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 8
11,761
490
10,592
10,605
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Glyco
Apollo
20
9 / 1 / 12
12,796
533
21,839
20,678
9,205
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
3 / 0 / 3
13,090
545
3,819
9,868
9,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Nedfred
Pele
19
6 / 4 / 7
12,601
525
10,368
19,205
8,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
VetusUrsus
Cthulhu
18
6 / 4 / 14
12,260
511
13,109
22,881
27,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
69
13
Kills
25
25
Deaths
13
12
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Thanatos
Asianness888
Thanatos
10
7
1
1.5
L
1
4
3
0.63
W
1
4
8
1.25
W
Apollo
Glyco
Apollo
9
1
12
15
W
3
0
3
4.5
W
Pele
Nedfred
Pele
6
4
7
2.38
L
Chronos
1
4
5
0.88
W
Cthulhu
VetusUrsus
Cthulhu
6
4
14
3.25
L
Yemoja
endeasy
Yemoja
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
59,727
75,315
Taken
83,237
45,254
Mitigated
59,275
29,547
Healing
40,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
937
422
0
748
1,738
800
52
0
1,628
0
16,236
L
Thanatos
Asianness888
Thanatos
12,430
3,717
0
14,835
20,451
8,356
0
4,120
16,105
0
72,142
L
8,333
2,370
0
3,247
10,667
5,000
376
4,478
6,035
0
75,786
W
10,592
1,399
4,058
5,434
10,605
4,511
1,831
6,527
4,078
76,234
0
W
Apollo
Glyco
Apollo
21,839
15,204
0
13,683
20,678
9,205
1,815
7,201
13,477
0
104,214
W
3,819
383
0
2,588
9,868
9,762
840
2,115
7,753
80
65,730
W
Pele
Nedfred
Pele
10,368
2,736
0
6,544
19,205
8,400
307
4,002
15,203
0
92,320
L
Chronos
13,565
2,708
486
6,515
17,517
6,665
938
6,792
10,575
74,072
0
W
Cthulhu
VetusUrsus
Cthulhu
13,109
1,268
2,156
5,656
22,881
27,397
357
5,959
16,922
49,250
0
L
Yemoja
endeasy
Yemoja
5,570
1,432
824
2,892
24,942
24,433
326
7,607
16,960
30,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,130
Gold Earned
62,508
462
Minions Killed
604
0
Camps Cleared
0
1,741,066
Distance Traveled
2,222,194
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,443
310
37
2
0
101,630
1
L
Thanatos
11,804
492
96
4
0
419,465
0
L
Neith
10,617
442
148
6
0
401,223
0
W
Ra
11,761
490
150
6
0
481,092
7
W
Apollo
12,796
533
116
5
0
406,320
4
W
Odin
13,090
545
156
7
0
456,756
3
W
Pele
12,601
525
115
5
0
437,643
1
L
Chronos
10,865
453
137
6
0
461,476
3
W
Cthulhu
12,260
511
67
3
0
440,383
3
L
Yemoja
9,401
392
44
2
0
357,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role