Player Matchup

Thor
Thor
Bot Bully
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 39L
1,322 Elo+
Party 2
Ymir
Ymir
GassedEm
Ymir
Level 5
God Stats
20W - 18L
1,624 SR
Queue Stats
53W - 47L
1,460 Elo+
Party 2
Olorun
Olorun
III1sIII
Olorun
Level 6
God Stats
3W - 3L
1,696 SR
Queue Stats
27W - 38L
1,455 Elo+
Party 2
Bellona
Bellona
IIIG O Dlll8686
Bellona
Level 8
God Stats
34W - 33L
1,576 SR
Queue Stats
40W - 42L
1,475 Elo+
Party 2
Arachne
Arachne
nowastetime4255
Arachne
Level 28
God Stats
14W - 6L
1,860 SR
Queue Stats
50W - 41L
1,514 Elo+
Party 2
Team Averages
Level 10
1,651 SR
1,445 Elo+

VS

Team Averages
Level 31
1,627 SR
1,511 Elo+
Ganesha
Ganesha
Demiya
Ganesha
Level 28
God Stats
6W - 3L
1,704 SR
Queue Stats
70W - 86L
1,442 Elo+
Solo
Horus
Horus
Frittenfips
Horus
Level 98
God Stats
18W - 21L
1,709 SR
Queue Stats
245W - 243L
1,482 Elo+
Party 3
Ra
Ra
Sunsh7ne
Ra
Level 11
God Stats
6W - 8L
1,538 SR
Queue Stats
17W - 21L
1,568 Elo+
Party 3
Persephone
Persephone
Zora Salazar
Persephone
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 11L
1,531 Elo+
Party 1
Loki
Loki
xMEATFREAK
Loki
Level 4
God Stats
4W - 4L
1,685 SR
Queue Stats
9W - 8L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 10 / 10
10,742
1,074
10,545
19,360
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
16
1 / 10 / 11
10,103
1,010
7,211
19,165
9,003
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
III1sIII
Olorun
18
3 / 13 / 14
11,049
1,105
12,218
20,215
8,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 8 / 13
10,703
1,070
15,065
19,587
14,882
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 6 / 7
12,086
1,209
16,186
13,328
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Demiya
Ganesha
19
1 / 5 / 38
12,549
1,255
14,460
21,138
23,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 3 / 28
12,303
1,230
12,713
20,716
22,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
25 / 2 / 10
14,884
1,488
30,085
8,941
4,378
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
Zora Salazar
Persephone
17
3 / 4 / 27
11,095
1,110
14,482
7,448
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
9 / 6 / 19
11,233
1,123
11,411
11,369
5,587
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
169
19
Kills
47
47
Deaths
20
55
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Thor
3
10
10
0.8
W
Ganesha
Demiya
Ganesha
1
5
38
4
W
9
3
28
7.67
L
Ymir
1
10
11
0.65
L
Olorun
III1sIII
Olorun
3
13
14
0.77
L
4
8
13
1.31
W
25
2
10
15
W
Persephone
Zora Salazar
Persephone
3
4
27
4.13
L
8
6
7
1.92
W
9
6
19
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,225
Damage
83,151
91,655
Taken
69,612
43,844
Mitigated
58,968
5,400
Healing
22,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
10,545
2,378
0
386
19,360
7,024
0
12,863
6,497
0
22,869
W
Ganesha
Demiya
Ganesha
14,460
2,520
0
1,368
21,138
23,437
0
5,166
15,972
31,978
0
W
12,713
6,409
1,876
7,170
20,716
22,824
0
7,669
12,842
0
26,291
L
Ymir
7,211
1,623
0
0
19,165
9,003
0
12,062
7,103
18,522
0
L
Olorun
III1sIII
Olorun
12,218
6,140
1,236
1,675
20,215
8,010
0
11,578
8,637
23,107
0
L
15,065
5,889
0
384
19,587
14,882
0
12,746
6,841
0
33,127
W
30,085
3,543
7,788
2,596
8,941
4,378
0
1,924
7,017
52,650
0
W
Persephone
Zora Salazar
Persephone
14,482
2,352
0
594
7,448
2,742
0
1,521
5,924
30,851
0
L
16,186
12,804
0
1,719
13,328
4,925
0
9,778
3,550
0
25,118
W
11,411
3,537
0
696
11,369
5,587
0
2,944
8,425
0
16,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,683
Gold Earned
62,064
130
Minions Killed
178
0
Camps Cleared
0
757,270
Distance Traveled
744,138
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,742
1,074
19
2
0
160,916
0
W
Ganesha
12,549
1,255
6
1
0
164,899
2
W
Horus
12,303
1,230
29
3
0
147,075
0
L
Ymir
10,103
1,010
38
4
0
108,055
1
L
Olorun
11,049
1,105
22
2
0
140,150
2
L
Bellona
10,703
1,070
33
3
0
188,942
0
W
Ra
14,884
1,488
77
8
0
160,216
0
W
Persephone
11,095
1,110
43
4
0
166,047
0
L
Arachne
12,086
1,209
18
2
0
159,207
0
W
Loki
11,233
1,123
23
2
0
105,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role