Player Matchup

Medusa
Medusa
Bronze IV
KingStew591
Medusa
Bronze IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,162 MMR
Party 1
Cerberus
Cerberus
Bronze IV
arminhammer25
Cerberus
Bronze IV
Level 49
God Stats
0W - 1L
1,768 SR
Queue Stats
0W - 8L
1,162 MMR
Party 1
He Bo
He Bo
Bronze IV
bigboy597au
He Bo
Bronze IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,162 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 58
1,589 SR
1,162 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,606 SR
1,085 MMR
Neith
Neith
Silver V
OctaLucas
Neith
Silver V
Level 105
God Stats
1W - 1L
1,460 SR
Queue Stats
6W - 13L
1,145 MMR
Solo
Bacchus
Bacchus
Silver II
Pri_Aphrodisiac
Bacchus
Silver II
Level 143
God Stats
44W - 30L
1,736 SR
Queue Stats
552W - 584L
1,037 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
SxxSHOUPxxL
Baron Samedi
Silver II
Level 89
God Stats
16W - 22L
1,624 SR
Queue Stats
249W - 300L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 5 / 4
8,215
632
5,586
11,623
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
arminhammer25
Cerberus
11
1 / 6 / 3
8,366
644
3,976
15,333
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 8 / 2
9,508
731
6,647
11,288
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
PersephoneNu WaHeraAresCthulhu

VS

Bans
ChaacOdinYmirKumbhakarnaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OctaLucas
Neith
14
9 / 1 / 8
11,134
856
15,679
9,788
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 11
9,396
723
4,970
13,922
13,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SxxSHOUPxxL
Baron Samedi
14
9 / 1 / 7
10,549
811
10,201
6,320
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
19
19
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
4
0.6
W
Neith
OctaLucas
Neith
9
1
8
13
W
1
4
11
1.63
W
Baron Samedi
SxxSHOUPxxL
Baron Samedi
9
1
7
12.5
L
Cerberus
arminhammer25
Cerberus
1
6
3
0.42
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,209
Damage
30,850
38,244
Taken
30,030
16,540
Mitigated
22,743
8,892
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,586
2,282
0
2,958
11,623
3,766
0
4,302
7,091
0
39,103
W
Neith
OctaLucas
Neith
15,679
7,873
0
4,245
9,788
4,126
2,085
3,037
6,695
0
62,459
W
4,970
699
0
2,506
13,922
13,453
70
4,397
9,239
20,154
0
W
Baron Samedi
SxxSHOUPxxL
Baron Samedi
10,201
355
2,047
2,545
6,320
5,164
907
2,951
3,297
33,847
0
L
Cerberus
arminhammer25
Cerberus
3,976
226
56
3,952
15,333
9,397
0
5,337
9,631
20,288
0
L
6,647
410
0
1,926
11,288
3,377
0
4,873
6,303
18,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,089
Gold Earned
31,079
130
Minions Killed
145
0
Camps Cleared
0
630,126
Distance Traveled
662,540
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,215
632
59
5
0
205,633
4
W
Neith
11,134
856
82
6
0
213,057
1
W
Bacchus
9,396
723
24
2
0
231,524
2
W
Baron Samedi
10,549
811
39
3
0
217,959
0
L
Cerberus
8,366
644
48
4
0
222,694
1
L
He Bo
9,508
731
23
2
0
201,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role