Player Matchup

Janus
Janus
Platinum IV
CyberneticoRD
Janus
Platinum IV
Level 159
God Stats
17W - 8L
1,857 SR
Queue Stats
39W - 31L
2,004 MMR
Solo
Hachiman
Hachiman
Platinum IV
GoopKage
Hachiman
Platinum IV
Level 127
God Stats
1W - 4L
1,424 SR
Queue Stats
122W - 104L
1,854 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
LowLifeArmany
Guan Yu
Diamond IV
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
168W - 154L
2,081 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum I
Reel her in
Kumbhakarna
Platinum I
Level 116
God Stats
10W - 10L
1,809 SR
Queue Stats
577W - 550L
1,895 MMR
Party 1
Apollo
Apollo
Platinum III
kingliam1996
Apollo
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,618 SR
1,867 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,558 SR
1,978 MMR
Ravana
Ravana
Diamond V
AutumnFallss
Ravana
Diamond V
Level 131
God Stats
1W - 3L
1,715 SR
Queue Stats
93W - 75L
1,971 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Liberopilus
Sylvanus
Platinum II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,959 MMR
Solo
Chang'e
Chang'e
Platinum I
Orochi_Kaioh
Chang'e
Platinum I
Level 148
God Stats
11W - 5L
1,667 SR
Queue Stats
183W - 182L
1,998 MMR
Solo
Bellona
Bellona
Platinum I
SMITEdotFIRE
Bellona
Platinum I
Level 64
God Stats
6W - 5L
1,500 SR
Queue Stats
347W - 338L
1,962 MMR
Solo
Chernobog
Chernobog
Platinum I
Slick_12
Chernobog
Platinum I
Level 145
God Stats
2W - 6L
1,408 SR
Queue Stats
67W - 60L
1,999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 8
12,739
579
18,663
13,180
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
GoopKage
Hachiman
20
1 / 2 / 5
12,761
580
8,600
12,653
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
18
5 / 3 / 7
12,753
580
19,680
24,045
29,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
Reel her in
Kumbhakarna
16
1 / 2 / 13
11,148
507
4,744
22,769
18,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
19
6 / 2 / 5
12,389
563
15,832
17,586
10,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetTsukuyomiDanzaburouCthulhuCu Chulainn

VS

Bans
Nu WaPersephoneCabrakanErlang ShenYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
5 / 2 / 6
11,170
508
18,326
15,479
9,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Sylvanus
Liberopilus
Sylvanus
14
1 / 3 / 8
9,783
445
12,569
20,540
22,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Orochi_Kaioh
Chang'e
15
1 / 3 / 8
9,372
426
10,238
17,369
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
SMITEdotFIRE
Bellona
15
2 / 4 / 4
10,072
458
11,679
21,628
18,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
Slick_12
Chernobog
17
3 / 6 / 3
10,721
487
8,136
18,501
7,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
18
Kills
12
12
Deaths
18
38
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ravana
5
2
6
4
W
5
3
8
3
W
Hachiman
GoopKage
Hachiman
1
2
5
1.75
L
Sylvanus
Liberopilus
Sylvanus
1
3
8
1.67
W
Guan Yu
5
3
7
2.83
L
Chang'e
Orochi_Kaioh
Chang'e
1
3
8
1.67
W
Kumbhakarna
Reel her in
Kumbhakarna
1
2
13
3.75
L
Bellona
SMITEdotFIRE
Bellona
2
4
4
1
L
Chernobog
Slick_12
Chernobog
3
6
3
0.75
W
Apollo
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,519
Damage
60,948
90,233
Taken
93,517
69,608
Mitigated
64,685
38,168
Healing
37,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
18,326
4,369
0
4,398
15,479
9,705
747
4,823
10,486
0
94,502
W
18,663
1,723
506
4,321
13,180
5,263
1,059
4,378
8,620
85,065
0
W
Hachiman
GoopKage
Hachiman
8,600
4,495
0
6,091
12,653
5,524
7,217
2,644
9,949
0
99,346
L
Sylvanus
Liberopilus
Sylvanus
12,569
1,980
3,892
7,495
20,540
22,142
190
5,707
14,555
44,215
0
W
Guan Yu
19,680
2,121
5,141
10,872
24,045
29,656
840
7,403
16,396
1,308
79,934
L
Chang'e
Orochi_Kaioh
Chang'e
10,238
516
3,612
5,537
17,369
6,683
462
5,356
11,783
64,571
0
W
Kumbhakarna
Reel her in
Kumbhakarna
4,744
279
0
6,449
22,769
18,840
136
8,469
14,130
19,652
0
L
Bellona
SMITEdotFIRE
Bellona
11,679
5,278
0
8,114
21,628
18,420
0
2,793
18,803
417
58,980
L
Chernobog
Slick_12
Chernobog
8,136
5,194
0
4,725
18,501
7,735
768
5,753
12,606
0
69,593
W
Apollo
15,832
10,452
0
4,788
17,586
10,325
3,124
3,427
14,059
0
103,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,790
Gold Earned
51,118
608
Minions Killed
551
0
Camps Cleared
0
2,177,574
Distance Traveled
2,066,903
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,170
508
155
7
0
476,683
0
W
Janus
12,739
579
156
7
0
465,885
8
W
Hachiman
12,761
580
169
8
0
360,334
8
L
Sylvanus
9,783
445
40
2
0
372,772
0
W
Guan Yu
12,753
580
139
6
0
439,755
4
L
Chang'e
9,372
426
118
5
0
421,761
8
W
Kumbhakarna
11,148
507
8
0
0
463,604
2
L
Bellona
10,072
458
109
5
0
413,817
0
L
Chernobog
10,721
487
129
6
0
381,870
10
W
Apollo
12,389
563
136
6
0
447,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role