Player Matchup

Chang'e
Chang'e
Devotedwolf
Chang'e
Level 106
God Stats
7W - 9L
1,660 SR
Queue Stats
67W - 102L
1,515 Elo+
Party 1
Bacchus
Bacchus
Drowzy003
Bacchus
Level 46
God Stats
9W - 17L
999 SR
Queue Stats
151W - 172L
1,491 Elo+
Solo
Horus
Horus
Reaper82901
Horus
Level 41
God Stats
1W - 3L
1,759 SR
Queue Stats
16W - 30L
1,325 Elo+
Party 1
Team Averages
Level 64
1,473 SR
1,443 Elo+

VS

Team Averages
Level 99
1,417 SR
1,469 Elo+
Skadi
Skadi
FlipFx
Skadi
Level 104
God Stats
4W - 1L
1,592 SR
Queue Stats
104W - 106L
1,520 Elo+
Party 2
Hercules
Hercules
MoneybakTHUGGIN
Hercules
Level 105
God Stats
2W - 1L
1,229 SR
Queue Stats
29W - 32L
1,492 Elo+
Party 2
Zeus
Zeus
NO_hop3zZz
Zeus
Level 89
God Stats
38W - 38L
1,430 SR
Queue Stats
223W - 280L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Devotedwolf
Chang'e
15
6 / 5 / 8
10,951
730
9,089
12,506
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Drowzy003
Bacchus
13
5 / 4 / 6
10,279
685
7,756
16,223
19,137
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 7 / 11
10,913
728
12,694
19,326
10,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FlipFx
Skadi
14
7 / 6 / 4
11,088
739
14,733
11,845
3,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
2 / 3 / 8
10,140
676
5,992
14,961
5,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 7 / 6
12,264
818
18,938
9,458
2,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
16
Kills
16
16
Deaths
16
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Devotedwolf
Chang'e
6
5
8
2
L
Bacchus
Drowzy003
Bacchus
5
4
6
2
W
Skadi
FlipFx
Skadi
7
6
4
1.5
W
Hercules
2
3
8
2
W
7
7
6
1.43
L
5
7
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,539
Damage
39,663
48,055
Taken
36,264
33,400
Mitigated
11,460
11,802
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Devotedwolf
Chang'e
9,089
1,380
3,672
2,424
12,506
3,297
553
6,515
5,991
42,897
0
L
Bacchus
Drowzy003
Bacchus
7,756
933
924
917
16,223
19,137
241
5,334
10,889
30,432
0
W
Skadi
FlipFx
Skadi
14,733
7,828
0
1,568
11,845
3,324
967
5,894
5,745
0
50,296
W
Hercules
5,992
2,437
0
2,725
14,961
5,754
77
6,051
8,640
0
18,663
W
18,938
705
0
459
9,458
2,382
252
4,362
4,986
56,439
0
L
12,694
6,916
1,629
2,236
19,326
10,966
40
7,269
12,057
0
32,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,143
Gold Earned
33,492
120
Minions Killed
168
0
Camps Cleared
0
827,158
Distance Traveled
732,071
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,951
730
66
4
0
254,925
3
L
Bacchus
10,279
685
30
2
0
303,853
5
W
Skadi
11,088
739
72
5
0
230,826
2
W
Hercules
10,140
676
25
2
0
283,832
2
W
Zeus
12,264
818
71
5
0
217,413
0
L
Horus
10,913
728
24
2
0
268,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role