Player Matchup

Tyr
Tyr
Avenged456
Tyr
Level 84
God Stats
7W - 4L
1,500 SR
Queue Stats
185W - 126L
1,536 Elo+
Party 2
Sobek
Sobek
Herculoser
Sobek
Level 155
God Stats
1W - 1L
1,312 SR
Queue Stats
253W - 175L
1,428 Elo+
Party 2
King Arthur
King Arthur
MikeSisonFitness
King Arthur
Level 119
God Stats
2W - 3L
1,654 SR
Queue Stats
297W - 242L
1,383 Elo+
Party 2
Team Averages
Level 119
1,488 SR
1,449 Elo+

VS

Team Averages
Level 127
1,601 SR
1,468 Elo+
Vulcan
Vulcan
Bacemarck
Vulcan
Level 153
God Stats
29W - 15L
1,674 SR
Queue Stats
86W - 90L
1,413 Elo+
Party 1
Hun Batz
Hun Batz
lightningXll
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
optimes1
Artemis
Level 110
God Stats
10W - 2L
1,630 SR
Queue Stats
18W - 20L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 4
7,476
680
2,921
13,341
8,630
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
10
3 / 4 / 1
7,892
717
4,504
15,986
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
MikeSisonFitness
King Arthur
11
2 / 4 / 2
7,521
684
6,721
13,354
8,117
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bacemarck
Vulcan
13
8 / 1 / 7
9,607
873
21,915
3,983
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
lightningXll
Hun Batz
12
5 / 4 / 9
9,056
823
6,099
9,257
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
optimes1
Artemis
12
3 / 1 / 12
8,637
785
10,292
8,188
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
16
16
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
Vulcan
Bacemarck
Vulcan
8
1
7
11.5
L
Sobek
3
4
1
0.88
L
King Arthur
MikeSisonFitness
King Arthur
2
4
2
0.75
W
Hun Batz
lightningXll
Hun Batz
5
4
9
2.38
W
Artemis
optimes1
Artemis
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,146
Damage
38,306
42,681
Taken
21,428
31,639
Mitigated
7,305
5,905
Healing
6,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,921
0
0
2,329
13,341
8,630
0
7,642
5,323
0
14,007
W
Vulcan
Bacemarck
Vulcan
21,915
11,424
0
1,200
3,983
1,511
418
599
3,384
59,169
0
L
Sobek
4,504
285
0
2,826
15,986
14,892
0
7,467
8,341
17,013
0
L
King Arthur
MikeSisonFitness
King Arthur
6,721
389
0
750
13,354
8,117
0
6,102
7,025
0
31,501
W
Hun Batz
lightningXll
Hun Batz
6,099
2,624
0
1,594
9,257
3,137
626
2,238
7,019
0
26,365
W
Artemis
optimes1
Artemis
10,292
6,295
0
3,244
8,188
2,657
1,801
1,835
6,353
0
31,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,889
Gold Earned
27,300
85
Minions Killed
157
0
Camps Cleared
0
631,098
Distance Traveled
666,154
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,476
680
22
2
0
199,816
3
W
Vulcan
9,607
873
88
8
0
235,473
5
L
Sobek
7,892
717
22
2
0
220,954
2
L
King Arthur
7,521
684
41
4
0
210,328
0
W
Hun Batz
9,056
823
28
3
0
222,897
1
W
Artemis
8,637
785
41
4
0
207,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role