Player Matchup

Cerberus
Cerberus
Platinum I
Lυcky
Cerberus
Platinum I
Level 160
God Stats
14W - 7L
1,897 SR
Queue Stats
211W - 198L
1,962 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Midfire
Danzaburou
Platinum IV
Level 160
God Stats
2W - 0L
1,766 SR
Queue Stats
55W - 26L
2,090 MMR
Party 2
Bellona
Bellona
Platinum IV
XinthsLeftThumb
Bellona
Platinum IV
Level 48
God Stats
2W - 0L
1,715 SR
Queue Stats
25W - 10L
1,977 MMR
Solo
Janus
Janus
Platinum IV
dуlаn
Janus
Platinum IV
Level 160
God Stats
12W - 6L
1,824 SR
Queue Stats
52W - 49L
1,909 MMR
Party 2
Osiris
Osiris
Platinum IV
xReyku
Osiris
Platinum IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 100L
1,955 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,740 SR
1,979 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,588 SR
1,889 MMR
He Bo
He Bo
Gold I
EzSoloo
He Bo
Gold I
Level 69
God Stats
2W - 6L
1,500 SR
Queue Stats
578W - 547L
1,964 MMR
Solo
Apollo
Apollo
Platinum II
MaryJewJuan
Apollo
Platinum II
Level 159
God Stats
5W - 4L
1,750 SR
Queue Stats
103W - 96L
1,993 MMR
Solo
Thanatos
Thanatos
Platinum II
MishaeI
Thanatos
Platinum II
Level 124
God Stats
36W - 25L
1,588 SR
Queue Stats
188W - 164L
1,996 MMR
Solo
Cabrakan
Cabrakan
Platinum V
Yorq
Cabrakan
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond III
notapen
Tyr
Diamond III
Level 159
God Stats
3W - 5L
1,600 SR
Queue Stats
144W - 140L
1,990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lυcky
Cerberus
15
2 / 3 / 15
9,293
547
8,381
18,004
13,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Midfire
Danzaburou
18
6 / 1 / 1
11,174
657
8,841
9,493
3,986
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 3 / 3
10,587
623
11,259
13,879
10,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
dуlаn
Janus
16
4 / 5 / 8
9,787
576
6,666
9,573
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
xReyku
Osiris
13
1 / 5 / 5
8,340
491
8,943
17,123
14,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
NemesisSetScyllaErlang ShenPersephone

VS

Bans
Nu WaYemojaThe MorriganGuan YuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
EzSoloo
He Bo
16
5 / 5 / 2
10,003
588
14,121
11,444
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
16
3 / 5 / 3
9,879
581
7,109
13,497
4,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
MishaeI
Thanatos
14
4 / 6 / 7
9,069
533
10,007
13,340
7,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
Yorq
Cabrakan
9
0 / 3 / 2
6,897
406
2,910
9,019
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
17
5 / 3 / 2
10,126
596
18,162
19,334
18,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
22
Kills
17
17
Deaths
22
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
EzSoloo
He Bo
5
5
2
1.2
W
Cerberus
Lυcky
Cerberus
2
3
15
3.17
L
Apollo
3
5
3
0.9
W
Danzaburou
Midfire
Danzaburou
6
1
1
6.5
L
Thanatos
MishaeI
Thanatos
4
6
7
1.25
W
9
3
3
3.5
L
Cabrakan
Yorq
Cabrakan
0
3
2
0.33
W
Janus
dуlаn
Janus
4
5
8
1.6
L
Tyr
5
3
2
2
W
Osiris
xReyku
Osiris
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,090
Damage
52,309
68,072
Taken
66,634
46,572
Mitigated
39,676
19,758
Healing
23,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
EzSoloo
He Bo
14,121
887
0
2,113
11,444
3,497
0
5,545
5,721
63,788
0
W
Cerberus
Lυcky
Cerberus
8,381
549
0
7,322
18,004
13,740
0
8,477
9,205
24,119
0
L
Apollo
7,109
3,161
0
2,298
13,497
4,573
0
1,207
12,268
0
65,368
W
Danzaburou
Midfire
Danzaburou
8,841
3,711
0
4,823
9,493
3,986
2,811
1,322
8,117
0
85,386
L
Thanatos
MishaeI
Thanatos
10,007
3,400
0
8,568
13,340
7,197
0
2,246
11,046
0
52,806
W
11,259
6,417
0
605
13,879
10,932
0
2,964
10,765
0
76,309
L
Cabrakan
Yorq
Cabrakan
2,910
517
0
2,313
9,019
5,558
0
3,404
5,524
18,289
0
W
Janus
dуlаn
Janus
6,666
435
0
933
9,573
3,556
498
3,552
5,831
57,121
0
L
Tyr
18,162
3,366
0
8,499
19,334
18,851
0
2,306
17,028
0
75,942
W
Osiris
xReyku
Osiris
8,943
3,091
0
6,075
17,123
14,358
192
0
17,123
0
44,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,181
Gold Earned
45,974
523
Minions Killed
502
0
Camps Cleared
0
1,745,801
Distance Traveled
1,580,902
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,003
588
118
7
0
301,573
3
W
Cerberus
9,293
547
44
3
0
361,598
4
L
Apollo
9,879
581
123
7
0
341,582
6
W
Danzaburou
11,174
657
160
9
0
336,526
3
L
Thanatos
9,069
533
84
5
0
354,779
2
W
Bellona
10,587
623
118
7
0
379,824
2
L
Cabrakan
6,897
406
28
2
0
226,495
7
W
Janus
9,787
576
128
8
0
337,671
6
L
Tyr
10,126
596
149
9
0
356,473
3
W
Osiris
8,340
491
73
4
0
330,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role