Player Matchup

Artemis
Artemis
ChArLeS__VaInE
Artemis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 116L
1,336 Elo+
Party 2
Thor
Thor
cercletriton29
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
jack thehobbit
Bakasura
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 133L
1,266 Elo+
Party 1
Odin
Odin
raul_Cr9J23
Odin
Level 28
God Stats
18W - 16L
1,543 SR
Queue Stats
19W - 22L
1,496 Elo+
Party 2
Sobek
Sobek
xMrHawky91
Sobek
Level 17
God Stats
22W - 28L
1,500 SR
Queue Stats
218W - 247L
1,233 Elo+
Party 1
Team Averages
Level 18
1,508 SR
1,366 Elo+

VS

Team Averages
Level 22
1,454 SR
1,350 Elo+
Danzaburou
Danzaburou
DeamonKing5358
Danzaburou
Level 26
God Stats
16W - 12L
1,450 SR
Queue Stats
78W - 71L
1,342 Elo+
Party 3
Fenrir
Fenrir
LBD_Jules
Fenrir
Level 28
God Stats
7W - 1L
1,655 SR
Queue Stats
149W - 197L
1,447 Elo+
Party 4
Ganesha
Ganesha
LUCKY_MARIX
Ganesha
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 76L
1,357 Elo+
Party 4
Chang'e
Chang'e
SealGuardian
Chang'e
Level 7
God Stats
31W - 39L
1,163 SR
Queue Stats
39W - 43L
1,203 Elo+
Party 3
Loki
Loki
TerrorSol332211
Loki
Level 29
God Stats
28W - 23L
1,500 SR
Queue Stats
97W - 131L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,478
432
5,078
9,336
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 8 / 0
6,286
419
4,288
8,936
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
9
0 / 5 / 2
6,087
406
2,085
11,539
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 2 / 0
7,511
501
4,601
6,552
4,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
9
0 / 4 / 1
5,967
398
3,671
11,008
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeamonKing5358
Danzaburou
13
9 / 0 / 1
8,430
562
10,082
6,848
2,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
LBD_Jules
Fenrir
14
7 / 0 / 3
8,746
583
7,646
8,650
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
LUCKY_MARIX
Ganesha
13
0 / 1 / 10
7,334
489
3,534
7,742
5,383
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
SealGuardian
Chang'e
14
5 / 2 / 3
8,993
600
4,628
8,296
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 5 / 0
8,428
562
4,784
8,268
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
8
Kills
23
25
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Danzaburou
DeamonKing5358
Danzaburou
9
0
1
9.5
W
Fenrir
LBD_Jules
Fenrir
7
0
3
8.5
W
Ganesha
LUCKY_MARIX
Ganesha
0
1
10
5
W
Chang'e
SealGuardian
Chang'e
5
2
3
3.25
W
2
5
0
0.4
L
2
8
0
0.25
L
Bakasura
0
5
2
0.2
L
5
2
0
2.5
L
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,723
Damage
30,674
47,371
Taken
39,804
19,148
Mitigated
16,124
7,630
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,078
2,948
186
705
9,336
2,528
590
1,910
7,426
0
20,034
W
Danzaburou
DeamonKing5358
Danzaburou
10,082
5,151
0
2,926
6,848
2,457
2,428
1,479
5,344
0
39,049
W
Fenrir
LBD_Jules
Fenrir
7,646
1,872
0
3,423
8,650
3,208
459
546
7,968
0
45,387
W
Ganesha
LUCKY_MARIX
Ganesha
3,534
429
0
0
7,742
5,383
390
1,417
6,300
19,611
0
W
Chang'e
SealGuardian
Chang'e
4,628
1,501
155
2,098
8,296
2,654
1,969
229
7,717
40,160
0
W
4,784
1,797
0
1,107
8,268
2,422
2,164
0
7,998
0
39,289
L
4,288
1,050
0
320
8,936
3,476
0
3,294
5,642
0
19,937
L
Bakasura
2,085
1,431
0
2,966
11,539
3,056
608
2,205
9,334
0
22,255
L
4,601
1,210
0
176
6,552
4,174
2,106
0
6,552
0
31,024
L
Sobek
3,671
182
0
3,277
11,008
5,914
0
753
10,255
17,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
41,931
227
Minions Killed
324
0
Camps Cleared
0
1,296,919
Distance Traveled
1,299,829
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,478
432
32
2
0
237,766
0
W
Danzaburou
8,430
562
82
5
0
251,209
4
W
Fenrir
8,746
583
87
6
0
310,882
1
W
Ganesha
7,334
489
7
0
0
279,518
0
W
Chang'e
8,993
600
79
5
0
192,999
1
W
Loki
8,428
562
69
5
0
265,221
1
L
Thor
6,286
419
29
2
0
267,838
2
L
Bakasura
6,087
406
59
4
0
241,397
1
L
Odin
7,511
501
73
5
0
288,897
2
L
Sobek
5,967
398
34
2
0
261,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role