Player Matchup

Nemesis
Nemesis
AllGodsAreBroken
Nemesis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,755 Elo+
Party 2
Scylla
Scylla
Eldrynil
Scylla
Level 117
God Stats
1W - 1L
1,633 SR
Queue Stats
30W - 30L
1,646 Elo+
Party 2
Ymir
Ymir
Pickmin4
Ymir
Level 18
God Stats
14W - 8L
1,762 SR
Queue Stats
110W - 112L
1,481 Elo+
Party 3
Bellona
Bellona
avaplàys
Bellona
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ayychriz
Rama
Level 33
God Stats
5W - 3L
1,524 SR
Queue Stats
88W - 90L
1,563 Elo+
Party 3
Team Averages
Level 37
1,584 SR
1,589 Elo+

VS

Team Averages
Level 18
1,629 SR
1,700 Elo+
Nemesis
Nemesis
DaRcReAvE
Nemesis
Level 26
God Stats
5W - 10L
1,652 SR
Queue Stats
231W - 226L
1,542 Elo+
Solo
Ares
Ares
Giancarloso
Ares
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 65L
1,674 Elo+
Party 1
Kukulkan
Kukulkan
NeverQuiteSane
Kukulkan
Level 17
God Stats
2W - 1L
1,733 SR
Queue Stats
30W - 25L
1,631 Elo+
Solo
Anhur
Anhur
Zyousxur
Anhur
Level 25
God Stats
5W - 4L
1,759 SR
Queue Stats
15W - 7L
1,766 Elo+
Party 1
Sun Wukong
Sun Wukong
pgsburner
Sun Wukong
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
36W - 27L
1,887 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 1
3,887
777
1,478
2,775
612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Eldrynil
Scylla
6
1 / 0 / 2
3,758
752
708
1,851
614
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
6
1 / 0 / 3
3,762
752
509
1,763
568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
avaplàys
Bellona
7
0 / 0 / 0
3,680
736
2,996
3,856
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
6
3 / 0 / 1
4,026
805
2,595
2,465
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaRcReAvE
Nemesis
3
0 / 2 / 0
2,761
552
681
2,313
483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

4
0 / 3 / 0
2,996
599
587
3,290
1,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
6
0 / 1 / 0
3,349
670
738
1,539
389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Zyousxur
Anhur
4
0 / 1 / 0
2,950
590
1,152
2,601
410
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
pgsburner
Sun Wukong
6
0 / 1 / 0
3,341
668
1,932
4,201
2,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Nemesis
DaRcReAvE
Nemesis
0
2
0
0
W
Scylla
Eldrynil
Scylla
1
0
2
2
L
0
3
0
0
L
Kukulkan
0
1
0
0
W
Ymir
1
0
3
2.5
L
Anhur
Zyousxur
Anhur
0
1
0
0
W
Bellona
avaplàys
Bellona
0
0
0
0
W
Rama
3
0
1
3.5
L
Sun Wukong
pgsburner
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,286
Damage
5,090
12,710
Taken
13,944
4,558
Mitigated
4,695
7,839
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,478
725
0
1,592
2,775
612
0
248
2,527
0
12,427
L
Nemesis
DaRcReAvE
Nemesis
681
285
0
225
2,313
483
0
446
1,867
0
6,994
W
Scylla
Eldrynil
Scylla
708
190
0
1,144
1,851
614
0
490
1,361
15,838
0
L
587
0
0
472
3,290
1,288
0
397
2,893
4,192
0
L
Kukulkan
738
88
0
0
1,539
389
0
262
1,277
13,769
0
W
Ymir
509
190
0
884
1,763
568
0
287
1,476
6,190
0
L
Anhur
Zyousxur
Anhur
1,152
729
0
1,249
2,601
410
0
112
2,489
0
9,721
W
Bellona
avaplàys
Bellona
2,996
1,568
0
3,139
3,856
1,889
0
0
3,556
0
16,820
W
Rama
2,595
1,740
0
1,080
2,465
875
251
300
2,165
0
13,017
L
Sun Wukong
pgsburner
Sun Wukong
1,932
611
0
2,075
4,201
2,125
0
0
4,201
0
14,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,113
Gold Earned
15,397
136
Minions Killed
105
0
Camps Cleared
0
474,117
Distance Traveled
490,208
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,887
777
29
6
0
107,967
1
L
Nemesis
2,761
552
17
3
0
78,875
0
W
Scylla
3,758
752
31
6
0
86,842
2
L
Ares
2,996
599
6
1
0
123,561
1
L
Kukulkan
3,349
670
32
6
0
94,155
2
W
Ymir
3,762
752
10
2
0
94,689
1
L
Anhur
2,950
590
18
4
0
90,715
1
W
Bellona
3,680
736
40
8
0
95,270
0
W
Rama
4,026
805
26
5
0
89,349
0
L
Sun Wukong
3,341
668
32
6
0
102,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role