Player Matchup

Hercules
Hercules
GordoPoton
Hercules
Level 29
God Stats
16W - 19L
1,511 SR
Queue Stats
672W - 656L
1,614 Elo+
Solo
Izanami
Izanami
HyperShinobi13
Izanami
Level 29
God Stats
51W - 38L
1,690 SR
Queue Stats
92W - 104L
1,526 Elo+
Solo
Ares
Ares
RaginGatekeeper
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,461 Elo+
Party 1
Nemesis
Nemesis
Seraph676End
Nemesis
Level 21
God Stats
2W - 4L
1,809 SR
Queue Stats
72W - 78L
1,497 Elo+
Solo
Olorun
Olorun
cornboycornboy
Olorun
Level 7
God Stats
2W - 3L
1,591 SR
Queue Stats
5W - 8L
1,565 Elo+
Party 1
Team Averages
Level 19
1,620 SR
1,533 Elo+

VS

Team Averages
Level 23
1,517 SR
1,590 Elo+
Chang'e
Chang'e
ChibaddieBread
Chang'e
Level 18
God Stats
10W - 8L
1,753 SR
Queue Stats
98W - 103L
1,655 Elo+
Solo
Olorun
Olorun
Flipper13
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 101L
1,572 Elo+
Solo
Bellona
Bellona
imfromikon
Bellona
Level 18
God Stats
18W - 21L
1,428 SR
Queue Stats
167W - 205L
1,481 Elo+
Solo
Arachne
Arachne
sjamc2
Arachne
Level 25
God Stats
4W - 2L
1,563 SR
Queue Stats
26W - 16L
1,630 Elo+
Solo
Danzaburou
Danzaburou
thundergb
Danzaburou
Level 26
God Stats
3W - 1L
1,342 SR
Queue Stats
3W - 1L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GordoPoton
Hercules
15
0 / 4 / 0
8,953
471
6,724
17,886
13,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 6 / 7
10,730
565
15,544
14,450
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
8 / 8 / 4
10,961
577
6,996
17,682
16,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Seraph676End
Nemesis
17
1 / 4 / 0
9,422
496
5,790
11,838
5,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 7 / 0
7,852
413
1,366
12,976
4,897
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 5
11,992
631
14,948
9,557
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
Flipper13
Olorun
14
2 / 8 / 7
8,592
452
8,764
11,763
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
imfromikon
Bellona
17
4 / 0 / 3
9,744
513
4,860
8,563
5,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
sjamc2
Arachne
18
9 / 1 / 8
10,835
570
18,932
17,540
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
thundergb
Danzaburou
14
1 / 6 / 7
8,659
456
7,460
11,539
3,822
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
16
Kills
28
29
Deaths
16
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
W
Olorun
Flipper13
Olorun
2
8
7
0.69
L
Hercules
GordoPoton
Hercules
0
4
0
0
L
7
6
7
1.75
L
8
8
4
1.25
L
Nemesis
Seraph676End
Nemesis
1
4
0
0.25
L
0
7
0
0
W
Bellona
imfromikon
Bellona
4
0
3
5.5
W
Arachne
sjamc2
Arachne
9
1
8
13
W
Danzaburou
thundergb
Danzaburou
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,420
Damage
54,964
74,832
Taken
58,962
46,556
Mitigated
24,217
15,030
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,948
1,719
2,749
5,735
9,557
3,669
558
1,897
7,660
81,177
0
W
Olorun
Flipper13
Olorun
8,764
3,346
265
1,368
11,763
3,948
906
2,802
8,961
43,642
0
L
Hercules
GordoPoton
Hercules
6,724
1,877
0
6,811
17,886
13,311
232
1,164
16,712
0
47,384
L
15,544
9,356
0
3,438
14,450
6,759
910
7,191
6,710
0
73,184
L
6,996
153
0
1,834
17,682
16,095
288
4,697
12,419
29,029
0
L
Nemesis
Seraph676End
Nemesis
5,790
3,126
0
767
11,838
5,494
108
2,921
8,715
0
78,718
L
1,366
577
49
2,131
12,976
4,897
2,022
6,098
6,564
36,700
0
W
Bellona
imfromikon
Bellona
4,860
1,515
0
2,915
8,563
5,242
640
0
8,388
0
56,397
W
Arachne
sjamc2
Arachne
18,932
14,103
0
10,030
17,540
7,536
192
854
16,561
0
65,830
W
Danzaburou
thundergb
Danzaburou
7,460
2,573
0
1,893
11,539
3,822
1,035
2,809
8,705
0
51,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
49,822
501
Minions Killed
520
0
Camps Cleared
0
1,617,803
Distance Traveled
1,762,149
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,992
631
153
8
0
367,586
2
W
Olorun
8,592
452
77
4
0
306,897
4
L
Hercules
8,953
471
118
6
0
360,182
3
L
Izanami
10,730
565
160
8
0
286,909
1
L
Ares
10,961
577
28
1
0
326,221
3
L
Nemesis
9,422
496
133
7
0
378,917
5
L
Olorun
7,852
413
62
3
0
265,574
0
W
Bellona
9,744
513
123
6
0
341,655
3
W
Arachne
10,835
570
88
5
0
397,007
5
W
Danzaburou
8,659
456
79
4
0
349,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role