Player Matchup

Neith
Neith
Karioquinha
Neith
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
997 Elo+
Party 1
Fenrir
Fenrir
KillerPhoenixx
Fenrir
Level 17
God Stats
6W - 6L
1,689 SR
Queue Stats
20W - 25L
1,314 Elo+
Party 1
Pele
Pele
Otashigame
Pele
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
21W - 26L
1,422 Elo+
Solo
Xing Tian
Xing Tian
XxB4t4tinh4xX
Xing Tian
Level 16
God Stats
13W - 11L
1,500 SR
Queue Stats
17W - 22L
1,314 Elo+
Party 1
Janus
Janus
destruidor14
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,314 Elo+
Party 1
Team Averages
Level 27
1,538 SR
1,272 Elo+

VS

Team Averages
Level 21
1,459 SR
1,531 Elo+
Arachne
Arachne
JackGomes
Arachne
Level 29
God Stats
6W - 10L
1,547 SR
Queue Stats
48W - 53L
1,556 Elo+
Party 3
Ares
Ares
MohamedBilada
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,491 Elo+
Party 2
Skadi
Skadi
PamonhaSlayer
Skadi
Level 14
God Stats
1W - 0L
1,202 SR
Queue Stats
38W - 25L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
dantasfelipes
Cthulhu
Level 29
God Stats
13W - 8L
1,567 SR
Queue Stats
47W - 61L
1,549 Elo+
Party 3
Hades
Hades
nicobarta15
Hades
Level 29
God Stats
57W - 51L
1,480 SR
Queue Stats
162W - 157L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,464
467
5,047
8,113
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 4 / 2
7,238
452
5,114
12,723
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 1
5,958
372
2,504
11,143
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
XxB4t4tinh4xX
Xing Tian
8
0 / 7 / 1
5,892
368
2,997
12,558
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 7 / 0
6,918
432
5,211
9,049
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JackGomes
Arachne
15
12 / 1 / 6
9,835
615
12,254
14,028
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 14
8,607
538
5,319
10,613
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
11 / 0 / 6
10,203
638
14,187
6,517
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
13
1 / 0 / 7
8,044
503
2,645
4,425
3,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 2 / 6
8,487
530
6,112
9,759
5,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
69
4
Kills
30
30
Deaths
4
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Arachne
JackGomes
Arachne
12
1
6
15
L
1
5
3
0.5
L
1
4
2
0.5
W
1
1
14
8
L
0
7
1
0.07
W
11
0
6
14
L
Xing Tian
XxB4t4tinh4xX
Xing Tian
0
7
1
0.07
W
Cthulhu
1
0
7
4.5
L
2
7
0
0.29
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,873
Damage
40,517
53,586
Taken
45,342
20,449
Mitigated
25,656
9,890
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
JackGomes
Arachne
12,254
8,907
0
6,747
14,028
5,750
740
1,417
12,611
0
56,149
L
5,047
1,638
0
2,676
8,113
2,591
0
1,659
6,454
0
35,091
L
5,114
1,319
0
4,797
12,723
4,646
0
2,925
9,773
0
43,808
W
5,319
463
65
1,098
10,613
8,596
65
1,672
8,941
27,041
0
L
2,504
99
0
1,693
11,143
3,490
0
1,940
9,028
0
23,379
W
14,187
8,420
0
3,413
6,517
2,457
3,432
1,323
5,194
0
65,053
L
Xing Tian
XxB4t4tinh4xX
Xing Tian
2,997
429
0
444
12,558
7,048
0
4,444
8,064
10,359
0
W
Cthulhu
2,645
36
201
789
4,425
3,606
84
0
4,425
26,558
0
L
5,211
767
0
280
9,049
2,674
216
2,858
6,191
29,111
0
W
6,112
852
323
3,719
9,759
5,247
243
3,796
5,963
32,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
45,176
262
Minions Killed
351
0
Camps Cleared
0
1,360,023
Distance Traveled
1,556,217
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,835
615
86
5
0
328,693
0
L
Neith
7,464
467
65
4
0
274,905
4
L
Fenrir
7,238
452
88
6
0
294,181
4
W
Ares
8,607
538
30
2
0
300,619
0
L
Pele
5,958
372
39
2
0
254,849
3
W
Skadi
10,203
638
125
8
0
312,786
2
L
Xing Tian
5,892
368
12
1
0
247,430
2
W
Cthulhu
8,044
503
48
3
0
299,410
7
L
Janus
6,918
432
58
4
0
288,658
2
W
Hades
8,487
530
62
4
0
314,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role