Player Matchup

Neith
Neith
ChocoAxe
Neith
Level 35
God Stats
0W - 4L
1,195 SR
Queue Stats
52W - 61L
1,212 Elo+
Solo
Serqet
Serqet
DrυnkenWhaler
Serqet
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
311W - 277L
1,492 Elo+
Party 2
Nox
Nox
Sharklider
Nox
Level 148
God Stats
3W - 1L
1,898 SR
Queue Stats
139W - 136L
1,558 Elo+
Party 3
Cerberus
Cerberus
Silv3rstain
Cerberus
Level 28
God Stats
2W - 5L
1,521 SR
Queue Stats
29W - 31L
1,537 Elo+
Party 3
Baron Samedi
Baron Samedi
moonrriderr
Baron Samedi
Level 15
God Stats
3W - 3L
1,422 SR
Queue Stats
78W - 84L
1,488 Elo+
Party 2
Team Averages
Level 76
1,507 SR
1,458 Elo+

VS

Team Averages
Level 78
1,542 SR
1,581 Elo+
Loki
Loki
JhonMedina
Loki
Level 124
God Stats
20W - 15L
1,369 SR
Queue Stats
138W - 159L
1,520 Elo+
Solo
Chronos
Chronos
NinjaTorbjørn
Chronos
Level 108
God Stats
1W - 0L
1,265 SR
Queue Stats
31W - 25L
1,627 Elo+
Party 1
Hun Batz
Hun Batz
Ninjanoxter
Hun Batz
Level 88
God Stats
9W - 7L
1,827 SR
Queue Stats
25W - 21L
1,358 Elo+
Party 1
Anhur
Anhur
Siggebiceps
Anhur
Level 67
God Stats
14W - 13L
1,748 SR
Queue Stats
205W - 191L
1,593 Elo+
Party 1
Ares
Ares
rakettforsker
Ares
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,806 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChocoAxe
Neith
14
0 / 3 / 1
8,990
409
4,479
8,961
3,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 8 / 3
10,764
489
10,925
19,030
6,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 5 / 2
12,539
570
10,982
11,924
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Silv3rstain
Cerberus
13
0 / 5 / 5
8,977
408
3,713
15,415
11,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
moonrriderr
Baron Samedi
14
0 / 7 / 4
8,960
407
4,353
12,581
4,608
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 11
13,369
608
12,619
15,695
12,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
6 / 2 / 10
13,308
605
11,601
13,486
7,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Ninjanoxter
Hun Batz
20
11 / 3 / 4
13,410
610
15,379
16,948
6,664
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 1 / 5
12,919
587
7,563
11,292
4,335
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 11
10,851
493
2,386
8,996
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
69
11
Kills
28
28
Deaths
11
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Neith
ChocoAxe
Neith
0
3
1
0.17
L
5
8
3
0.81
W
5
3
11
3.5
W
6
2
10
5.5
W
Hun Batz
Ninjanoxter
Hun Batz
11
3
4
4.33
L
6
5
2
1.4
W
5
1
5
7.5
L
Cerberus
Silv3rstain
Cerberus
0
5
5
0.5
L
Baron Samedi
moonrriderr
Baron Samedi
0
7
4
0.29
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,452
Damage
49,548
67,911
Taken
66,417
31,969
Mitigated
37,971
10,068
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ChocoAxe
Neith
4,479
1,183
0
1,739
8,961
3,888
1,034
1,817
7,144
0
60,780
L
10,925
2,354
0
4,371
19,030
6,933
0
3,676
15,204
0
57,685
W
12,619
2,938
0
656
15,695
12,106
1,061
4,848
10,238
0
84,362
W
11,601
4,894
0
5,341
13,486
7,051
6,481
6,246
7,096
100,249
6,196
W
Hun Batz
Ninjanoxter
Hun Batz
15,379
4,704
0
6,932
16,948
6,664
706
4,753
11,635
0
104,439
L
10,982
787
0
1,617
11,924
4,691
0
3,031
8,843
67,264
0
W
7,563
4,769
0
4,353
11,292
4,335
3,928
1,348
9,524
0
98,527
L
Cerberus
Silv3rstain
Cerberus
3,713
149
0
1,462
15,415
11,849
0
3,763
11,552
33,995
0
L
Baron Samedi
moonrriderr
Baron Samedi
4,353
804
82
797
12,581
4,608
0
1,380
10,801
32,329
0
W
2,386
134
0
2,162
8,996
7,815
246
1,853
7,143
8,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,230
Gold Earned
63,857
482
Minions Killed
636
0
Camps Cleared
0
1,823,221
Distance Traveled
2,133,218
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,990
409
101
5
0
310,836
7
L
Serqet
10,764
489
93
4
0
412,019
4
W
Loki
13,369
608
136
6
0
440,601
2
W
Chronos
13,308
605
169
8
0
440,729
4
W
Hun Batz
13,410
610
141
6
0
468,900
15
L
Nox
12,539
570
135
6
0
404,170
4
W
Anhur
12,919
587
181
8
0
379,699
1
L
Cerberus
8,977
408
86
4
0
381,265
4
L
Baron Samedi
8,960
407
67
3
0
314,931
5
W
Ares
10,851
493
9
0
0
403,289
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role