Player Matchup

Neith
Neith
Acleary2019
Neith
Level 29
God Stats
11W - 14L
1,597 SR
Queue Stats
31W - 32L
1,448 Elo+
Solo
Osiris
Osiris
FlexxOffender
Osiris
Level 29
God Stats
17W - 11L
2,058 SR
Queue Stats
150W - 177L
1,553 Elo+
Party 1
Scylla
Scylla
KingSmallDong
Scylla
Level 94
God Stats
4W - 6L
1,666 SR
Queue Stats
347W - 407L
1,545 Elo+
Party 1
Team Averages
Level 51
1,773 SR
1,515 Elo+

VS

Team Averages
Level 28
1,567 SR
1,615 Elo+
Izanami
Izanami
IntegratedFrost
Izanami
Level 16
God Stats
22W - 24L
1,253 SR
Queue Stats
172W - 149L
1,469 Elo+
Solo
Ares
Ares
LeroySinclair
Ares
Level 18
God Stats
3W - 1L
1,777 SR
Queue Stats
27W - 20L
1,703 Elo+
Party 2
Ymir
Ymir
Ninjafiend
Ymir
Level 49
God Stats
3W - 2L
1,670 SR
Queue Stats
86W - 66L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
7,236
603
8,341
8,564
3,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 4 / 2
8,495
708
8,701
11,572
7,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 4
7,700
642
6,575
7,765
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 6
9,071
756
9,014
7,820
2,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 11
9,227
769
5,484
11,426
9,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 1 / 7
9,408
784
7,912
12,457
7,590
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
14
14
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
4
4
2
1.25
W
5
4
6
2
L
2
5
4
0.8
W
2
1
11
7.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,617
Damage
22,410
27,901
Taken
31,703
12,615
Mitigated
20,267
4,839
Healing
4,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,341
3,426
0
667
8,564
3,106
23
4,905
3,659
0
27,958
L
8,701
4,828
0
2,564
11,572
7,041
0
5,686
5,886
0
40,191
W
9,014
6,265
0
70
7,820
2,704
2,149
1,457
6,275
0
47,253
L
6,575
172
0
1,608
7,765
2,468
0
2,853
4,912
19,779
0
W
5,484
331
318
1,696
11,426
9,973
434
2,155
9,051
11,355
0
W
7,912
861
28
2,865
12,457
7,590
476
2,573
9,668
31,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,431
Gold Earned
27,706
132
Minions Killed
144
0
Camps Cleared
0
549,969
Distance Traveled
633,359
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,236
603
41
3
0
175,465
0
L
Osiris
8,495
708
48
4
0
210,900
4
W
Izanami
9,071
756
78
7
0
196,375
2
L
Scylla
7,700
642
43
4
0
163,604
2
W
Ares
9,227
769
11
1
0
228,606
0
W
Ymir
9,408
784
55
5
0
208,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role