Player Matchup

Medusa
Medusa
BoomThouAreDead
Medusa
Level 14
God Stats
19W - 20L
1,543 SR
Queue Stats
28W - 33L
1,512 Elo+
Party 1
Horus
Horus
FIaming64
Horus
Level 24
God Stats
219W - 165L
1,512 SR
Queue Stats
381W - 362L
1,512 Elo+
Party 1
Xbalanque
Xbalanque
O0CrazySniper0O
Xbalanque
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 91L
1,479 Elo+
Party 1
Merlin
Merlin
ZeroG Goated
Merlin
Level 23
God Stats
22W - 26L
1,513 SR
Queue Stats
259W - 273L
1,512 Elo+
Party 1
King Arthur
King Arthur
gabeuhreal
King Arthur
Level 22
God Stats
3W - 6L
1,421 SR
Queue Stats
15W - 17L
1,604 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,524 Elo+

VS

Team Averages
Level 14
1,491 SR
1,468 Elo+
Loki
Loki
Flexdraron
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,250 Elo+
Solo
Terra
Terra
Jlayzi
Terra
Level 27
God Stats
18W - 16L
1,604 SR
Queue Stats
101W - 102L
1,479 Elo+
Solo
Medusa
Medusa
Toxic-ed13
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,470 Elo+
Solo
Chang'e
Chang'e
papachongo03450
Chang'e
Level 28
God Stats
14W - 13L
1,351 SR
Queue Stats
116W - 143L
1,575 Elo+
Solo
Anubis
Anubis
unmanned_barrel7
Anubis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 0
11,443
520
13,812
14,786
4,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
FIaming64
Horus
15
3 / 4 / 2
10,530
479
10,101
19,879
11,090
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
O0CrazySniper0O
Xbalanque
16
1 / 6 / 5
10,980
499
10,195
15,804
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 5 / 2
9,533
433
6,311
12,987
7,792
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
gabeuhreal
King Arthur
18
8 / 3 / 0
12,853
584
15,109
16,223
9,686
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
6,247
284
0
7,343
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Jlayzi
Terra
17
0 / 0 / 9
9,546
434
11,713
19,835
20,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Toxic-ed13
Medusa
5
1 / 6 / 0
6,219
283
2,325
6,328
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

19
15 / 4 / 3
12,175
553
24,920
24,778
15,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 7 / 6
9,882
449
11,121
17,399
8,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
20
Kills
22
24
Deaths
24
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
6
0
1.33
W
Horus
FIaming64
Horus
3
4
2
1
L
0
7
0
0
L
Terra
Jlayzi
Terra
0
0
9
4.5
W
Xbalanque
O0CrazySniper0O
Xbalanque
1
6
5
0.58
L
Medusa
Toxic-ed13
Medusa
1
6
0
0.17
W
Merlin
0
5
2
0.2
W
King Arthur
gabeuhreal
King Arthur
8
3
0
2.67
L
15
4
3
4.13
L
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,528
Damage
50,079
79,679
Taken
75,683
38,081
Mitigated
46,632
21,861
Healing
24,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,812
6,872
0
3,612
14,786
4,684
8,334
8,031
6,497
0
62,787
W
Horus
FIaming64
Horus
10,101
4,986
2,178
6,802
19,879
11,090
417
10,530
8,389
0
38,245
L
0
0
0
174
7,343
1,565
0
0
7,343
0
3,154
L
Terra
Jlayzi
Terra
11,713
1,546
1,070
4,140
19,835
20,108
0
3,381
16,454
57,201
0
W
Xbalanque
O0CrazySniper0O
Xbalanque
10,195
6,301
0
4,145
15,804
4,829
3,946
10,396
5,130
0
69,260
L
Medusa
Toxic-ed13
Medusa
2,325
1,006
0
394
6,328
1,396
0
459
5,869
0
5,081
W
Merlin
6,311
581
342
2,294
12,987
7,792
39
7,348
5,006
43,931
0
W
King Arthur
gabeuhreal
King Arthur
15,109
3,616
366
2,122
16,223
9,686
544
8,891
6,903
0
69,168
L
24,920
3,197
2,481
10,764
24,778
15,130
378
2,267
22,427
82,276
0
L
11,121
958
0
5,708
17,399
8,433
0
204
17,195
50,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,339
Gold Earned
44,069
447
Minions Killed
300
0
Camps Cleared
0
1,699,155
Distance Traveled
1,553,212
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,443
520
86
4
0
325,116
0
W
Horus
10,530
479
63
3
0
334,383
2
L
Loki
6,247
284
3
0
0
285,129
0
L
Terra
9,546
434
90
4
0
398,467
2
W
Xbalanque
10,980
499
127
6
0
357,308
5
L
Medusa
6,219
283
8
0
0
131,720
0
W
Merlin
9,533
433
83
4
0
323,221
0
W
King Arthur
12,853
584
88
4
0
359,127
0
L
Chang'e
12,175
553
133
6
0
399,677
0
L
Anubis
9,882
449
66
3
0
338,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role