Player Matchup

Ares
Ares
AndrewMagnum
Ares
Level 29
God Stats
5W - 2L
1,672 SR
Queue Stats
17W - 18L
1,505 Elo+
Party 1
Ravana
Ravana
FrostTittie-_-
Ravana
Level 31
God Stats
4W - 3L
1,414 SR
Queue Stats
140W - 152L
1,267 Elo+
Solo
Sol
Sol
TedYettis34
Sol
Level 29
God Stats
8W - 13L
1,423 SR
Queue Stats
17W - 17L
1,505 Elo+
Party 1
Hades
Hades
cheesypiggy123
Hades
Level 17
God Stats
21W - 28L
1,653 SR
Queue Stats
108W - 147L
1,362 Elo+
Solo
Skadi
Skadi
infernal_Hollow
Skadi
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,428 Elo+

VS

Team Averages
Level 22
1,595 SR
1,643 Elo+
Neith
Neith
Biancalozneanu28
Neith
Level 24
God Stats
13W - 32L
1,451 SR
Queue Stats
114W - 152L
1,428 Elo+
Solo
Chernobog
Chernobog
DanRibAzevedo
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ah Puch
Ah Puch
LucyGOTDiamond5
Ah Puch
Level 26
God Stats
1W - 2L
1,760 SR
Queue Stats
31W - 16L
1,703 Elo+
Solo
Ymir
Ymir
Mauuri6
Ymir
Level 28
God Stats
8W - 5L
1,763 SR
Queue Stats
52W - 69L
1,789 Elo+
Party 2
Da Ji
Da Ji
Zyon Fs
Da Ji
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
163W - 162L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
8,305
519
4,369
13,300
11,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 1 / 5
9,984
624
6,911
10,329
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 6
7,853
491
10,552
10,050
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 1 / 3
8,975
561
4,732
7,462
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 3
9,348
584
6,943
8,399
2,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,503
406
8,938
8,329
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
DanRibAzevedo
Chernobog
8
0 / 8 / 2
6,024
377
2,343
6,637
1,462
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 8 / 0
7,659
479
6,995
12,151
3,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Mauuri6
Ymir
12
3 / 2 / 0
7,847
490
6,207
9,536
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Zyon Fs
Da Ji
11
1 / 3 / 1
7,040
440
2,943
13,357
4,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
23
Kills
6
6
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
0
3
3
0.5
L
Chernobog
DanRibAzevedo
Chernobog
0
8
2
0.13
W
7
1
5
9.5
L
2
8
0
0.25
L
Ymir
Mauuri6
Ymir
3
2
0
1.5
W
2
2
6
2.5
L
Da Ji
Zyon Fs
Da Ji
1
3
1
0.5
W
6
1
3
7.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,507
Damage
27,426
49,540
Taken
50,010
25,513
Mitigated
17,361
21,833
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,369
184
0
5,574
13,300
11,797
759
2,978
10,322
22,514
0
L
8,938
3,655
0
3,176
8,329
2,431
0
5,340
2,989
0
30,552
L
Chernobog
DanRibAzevedo
Chernobog
2,343
1,603
0
0
6,637
1,462
170
586
6,051
0
10,686
W
6,911
1,603
0
5,018
10,329
4,531
2,881
3,336
6,993
0
60,244
L
6,995
609
0
1,348
12,151
3,242
1,340
2,509
9,642
41,259
0
L
Ymir
Mauuri6
Ymir
6,207
498
0
1,794
9,536
5,992
32
7,263
2,273
26,239
0
W
10,552
1,086
0
6,125
10,050
3,573
2,496
2,144
7,906
45,830
0
L
Da Ji
Zyon Fs
Da Ji
2,943
688
0
4,687
13,357
4,234
0
3,955
9,402
0
37,324
W
4,732
841
90
2,586
7,462
3,107
805
2,594
4,868
38,737
0
W
6,943
3,042
0
2,440
8,399
2,505
2,452
2,150
6,249
0
48,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,465
Gold Earned
35,073
403
Minions Killed
242
0
Camps Cleared
0
1,443,483
Distance Traveled
1,255,484
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,305
519
33
2
0
305,855
4
L
Neith
6,503
406
50
3
0
255,401
0
L
Chernobog
6,024
377
19
1
0
154,303
0
W
Ravana
9,984
624
137
9
0
320,315
0
L
Ah Puch
7,659
479
66
4
0
211,191
0
L
Ymir
7,847
490
40
3
0
305,806
0
W
Sol
7,853
491
82
5
0
275,505
0
L
Da Ji
7,040
440
67
4
0
328,783
1
W
Hades
8,975
561
78
5
0
299,806
0
W
Skadi
9,348
584
73
5
0
242,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role