Player Matchup

Cerberus
Cerberus
Bronze III
Fav0red
Cerberus
Bronze III
Level 128
God Stats
7W - 2L
1,735 SR
Queue Stats
23W - 16L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
GetSmckledorfed
Cupid
Bronze III
Level 129
God Stats
8W - 4L
1,857 SR
Queue Stats
60W - 32L
1,500 MMR
Party 1
Scylla
Scylla
Silver I
ImScubaMfSteve
Scylla
Silver I
Level 146
God Stats
6W - 1L
1,580 SR
Queue Stats
130W - 108L
1,498 MMR
Party 3
Bellona
Bellona
Bronze III
RevolverAlpha
Bellona
Bronze III
Level 99
God Stats
1W - 0L
1,359 SR
Queue Stats
5W - 4L
1,495 MMR
Solo
Arachne
Arachne
Silver I
SirPentGames
Arachne
Silver I
Level 155
God Stats
1W - 1L
1,746 SR
Queue Stats
90W - 75L
1,498 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,655 SR
1,498 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,495 SR
1,498 MMR
Athena
Athena
Silver II
 
Athena
Silver II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Tyr
Tyr
Silver I
B Rich3306
Tyr
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 36L
1,495 MMR
Party 4
Mercury
Mercury
Gold IV
JOHN-ESTEBAN
Mercury
Gold IV
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 303L
1,496 MMR
Solo
Anubis
Anubis
Bronze III
MCHamburgular
Anubis
Bronze III
Level 94
God Stats
0W - 2L
1,473 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
xXVaultBoi27Xx
Medusa
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fav0red
Cerberus
11
5 / 0 / 8
7,797
557
5,927
9,113
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 0 / 7
7,795
557
5,718
6,289
1,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 2 / 6
8,354
597
11,975
5,971
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
12
3 / 1 / 2
7,705
550
4,333
6,143
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
SirPentGames
Arachne
15
5 / 1 / 6
8,703
622
8,664
8,825
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
SetPersephoneAphroditeCthulhuNemesis

VS

Bans
Erlang ShenChaacCu ChulainnPeleGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 5 / 0
5,768
412
3,537
11,003
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 1 / 1
7,295
521
5,721
13,026
7,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
JOHN-ESTEBAN
Mercury
11
1 / 5 / 1
7,043
503
2,183
9,291
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 5 / 1
7,036
503
3,417
7,498
3,654
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 6 / 0
5,572
398
3,013
9,601
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
22
Kills
4
4
Deaths
22
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
5
0
0
L
0
1
1
0.5
W
Cerberus
Fav0red
Cerberus
5
0
8
9
W
3
0
7
6.5
W
6
2
6
4.5
L
Mercury
JOHN-ESTEBAN
Mercury
1
5
1
0.3
L
3
5
1
0.7
W
Bellona
3
1
2
4
W
Arachne
SirPentGames
Arachne
5
1
6
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,617
Damage
17,871
36,341
Taken
50,419
18,017
Mitigated
23,041
11,876
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,537
1,006
0
637
11,003
5,360
0
5,390
5,561
19,598
0
L
5,721
396
0
5,599
13,026
7,775
0
2,274
10,662
0
47,704
W
Cerberus
Fav0red
Cerberus
5,927
494
0
2,535
9,113
4,383
0
3,160
5,953
20,341
0
W
5,718
3,074
0
3,056
6,289
1,907
51
980
5,309
0
43,591
W
11,975
2,310
0
1,325
5,971
1,760
538
2,103
3,868
53,449
0
L
Mercury
JOHN-ESTEBAN
Mercury
2,183
692
0
0
9,291
3,681
0
2,730
6,420
0
36,205
L
3,417
78
0
1,639
7,498
3,654
0
3,282
3,966
24,036
0
W
Bellona
4,333
1,010
0
1,774
6,143
3,964
881
439
5,704
0
35,092
W
Arachne
SirPentGames
Arachne
8,664
6,408
0
3,186
8,825
6,003
0
272
8,553
0
59,646
L
3,013
898
0
1,322
9,601
2,571
0
3,641
5,908
0
18,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,354
Gold Earned
32,714
385
Minions Killed
286
0
Camps Cleared
0
1,441,555
Distance Traveled
1,359,288
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,768
412
34
2
0
276,626
1
L
Tyr
7,295
521
98
7
0
298,050
2
W
Cerberus
7,797
557
29
2
0
304,375
9
W
Cupid
7,795
557
81
6
0
278,636
3
W
Scylla
8,354
597
100
7
0
256,922
4
L
Mercury
7,043
503
71
5
0
310,848
4
L
Anubis
7,036
503
49
4
0
194,590
2
W
Bellona
7,705
550
73
5
0
273,861
3
W
Arachne
8,703
622
102
7
0
327,761
6
L
Medusa
5,572
398
34
2
0
279,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role