Player Matchup

Ares
Ares
Diamond III
MyLongestBruh
Ares
Diamond III
Level 153
God Stats
6W - 4L
1,762 SR
Queue Stats
329W - 191L
2,252 MMR
Solo
Chiron
Chiron
Diamond III
Nvad3
Chiron
Diamond III
Level 138
God Stats
9W - 8L
1,722 SR
Queue Stats
175W - 145L
2,346 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Suprémacy
Tsukuyomi
Diamond II
Level 147
God Stats
39W - 21L
1,812 SR
Queue Stats
124W - 115L
2,393 MMR
Solo
Nike
Nike
Diamond II
XileyQins
Nike
Diamond II
Level 159
God Stats
17W - 15L
1,748 SR
Queue Stats
412W - 370L
2,349 MMR
Solo
The Morrigan
The Morrigan
Diamond III
tupicador1
The Morrigan
Diamond III
Level 159
God Stats
82W - 65L
1,800 SR
Queue Stats
694W - 674L
2,329 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,769 SR
2,334 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,658 SR
2,327 MMR
Scylla
Scylla
Diamond V
Difficult ok
Scylla
Diamond V
Level 160
God Stats
7W - 3L
1,385 SR
Queue Stats
534W - 508L
2,168 MMR
Party 1
Sobek
Sobek
Diamond II
FFA Trash
Sobek
Diamond II
Level 160
God Stats
13W - 16L
1,656 SR
Queue Stats
599W - 510L
2,403 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Lyaic
Erlang Shen
Diamond II
Level 67
God Stats
3W - 2L
1,909 SR
Queue Stats
104W - 80L
2,401 MMR
Solo
Odin
Odin
Diamond IV
Marauder
Odin
Diamond IV
Level 156
God Stats
1W - 1L
1,763 SR
Queue Stats
128W - 106L
2,308 MMR
Party 1
Anhur
Anhur
Diamond III
Socomrounds
Anhur
Diamond III
Level 51
God Stats
4W - 5L
1,574 SR
Queue Stats
121W - 96L
2,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 15
14,122
588
19,484
20,582
31,484
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Nvad3
Chiron
20
3 / 1 / 8
15,015
626
14,118
15,254
7,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Suprémacy
Tsukuyomi
19
5 / 6 / 12
12,527
522
16,238
20,359
10,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
20
3 / 1 / 9
14,299
596
10,973
18,894
21,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
tupicador1
The Morrigan
20
6 / 1 / 13
14,489
604
19,956
10,548
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
CthulhuApolloDanzaburouJanusSet

VS

Bans
AphroditeKhepriCu ChulainnChang'eGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
2 / 5 / 5
11,560
482
10,072
14,922
5,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
FFA Trash
Sobek
14
1 / 7 / 6
9,966
415
9,560
30,066
33,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
Lyaic
Erlang Shen
17
2 / 6 / 2
10,337
431
7,731
21,117
11,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
17
2 / 5 / 0
10,758
448
8,093
15,757
16,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 4 / 2
12,735
531
12,029
20,564
9,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
27
Kills
10
10
Deaths
27
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
5
5
0.9
L
Sobek
FFA Trash
Sobek
1
7
6
0.57
L
Erlang Shen
Lyaic
Erlang Shen
2
6
2
0.5
L
Odin
2
5
0
0.4
W
10
1
15
17.5
W
Chiron
Nvad3
Chiron
3
1
8
7
L
3
4
2
1
W
Tsukuyomi
Suprémacy
Tsukuyomi
5
6
12
1.83
W
Nike
3
1
9
7.5
W
The Morrigan
tupicador1
The Morrigan
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,769
Damage
47,485
85,637
Taken
102,426
75,713
Mitigated
77,609
25,420
Healing
22,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
10,072
515
0
2,108
14,922
5,952
0
6,407
8,374
83,273
0
L
Sobek
FFA Trash
Sobek
9,560
499
0
4,952
30,066
33,606
0
13,092
16,720
40,013
0
L
Erlang Shen
Lyaic
Erlang Shen
7,731
3,593
0
7,262
21,117
11,590
0
5,540
15,515
0
83,529
L
Odin
8,093
1,625
0
2,622
15,757
16,826
112
6,200
9,433
208
65,203
W
19,484
1,929
0
3,298
20,582
31,484
398
5,468
14,884
41,374
0
W
Chiron
Nvad3
Chiron
14,118
4,870
1,370
7,982
15,254
7,134
2,508
1,746
13,350
0
144,212
L
12,029
5,963
0
5,524
20,564
9,635
0
5,320
15,231
0
102,644
W
Tsukuyomi
Suprémacy
Tsukuyomi
16,238
4,849
0
5,368
20,359
10,220
313
6,962
13,241
0
88,048
W
Nike
10,973
1,696
0
5,387
18,894
21,318
1,870
3,120
15,622
556
102,334
W
The Morrigan
tupicador1
The Morrigan
19,956
3,210
14
2,001
10,548
5,557
1,895
3,652
6,830
126,371
3,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,452
Gold Earned
55,356
764
Minions Killed
687
0
Camps Cleared
0
2,401,295
Distance Traveled
2,352,348
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,560
482
180
8
0
454,599
5
L
Sobek
9,966
415
46
2
0
515,943
6
L
Erlang Shen
10,337
431
131
5
0
512,907
5
L
Odin
10,758
448
138
6
0
454,504
8
W
Ares
14,122
588
35
1
0
545,336
9
W
Chiron
15,015
626
223
9
0
466,074
1
L
Anhur
12,735
531
192
8
0
414,395
3
W
Tsukuyomi
12,527
522
117
5
0
499,011
6
W
Nike
14,299
596
182
8
0
448,998
10
W
The Morrigan
14,489
604
207
9
0
441,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role