Player Matchup

Nemesis
Nemesis
DiegoCaparó
Nemesis
Level 10
God Stats
6W - 3L
1,939 SR
Queue Stats
15W - 16L
1,542 Elo+
Party 1
King Arthur
King Arthur
Leonaiks
King Arthur
Level 35
God Stats
14W - 13L
1,523 SR
Queue Stats
48W - 44L
1,599 Elo+
Party 1
Pele
Pele
RaDiAnCe66
Pele
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Sdrbuck234
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,555 Elo+
Solo
Chang'e
Chang'e
tegarth
Chang'e
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 32
1,593 SR
1,539 Elo+

VS

Team Averages
Level 26
1,441 SR
1,581 Elo+
Ganesha
Ganesha
Coloswag
Ganesha
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 25L
1,669 Elo+
Party 3
Osiris
Osiris
ConCity
Osiris
Level 8
God Stats
0W - 3L
1,241 SR
Queue Stats
6W - 8L
1,568 Elo+
Party 2
Hel
Hel
Pipthepip
Hel
Level 27
God Stats
5W - 7L
1,464 SR
Queue Stats
103W - 81L
1,615 Elo+
Party 3
Jing Wei
Jing Wei
Soulsnake3
Jing Wei
Level 25
God Stats
2W - 6L
1,500 SR
Queue Stats
228W - 316L
1,389 Elo+
Solo
Jormungandr
Jormungandr
datanker47
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DiegoCaparó
Nemesis
14
3 / 1 / 8
8,404
1,051
6,010
5,938
2,652
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Leonaiks
King Arthur
14
5 / 0 / 10
8,804
1,101
13,758
11,255
12,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
6 / 4 / 9
9,012
1,127
8,767
8,154
3,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 13
8,636
1,080
6,698
10,818
9,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
tegarth
Chang'e
14
3 / 2 / 12
8,506
1,063
13,747
8,526
3,474
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

334

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Coloswag
Ganesha
14
0 / 7 / 10
8,581
1,073
8,560
17,119
14,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
ConCity
Osiris
13
4 / 4 / 4
8,271
1,034
9,672
13,195
10,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 6 / 3
8,071
1,009
8,903
11,917
5,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Soulsnake3
Jing Wei
10
0 / 0 / 0
4,869
609
0
0
0
Jormungandr
datanker47
Jormungandr
14
3 / 1 / 8
8,679
1,085
13,056
10,067
7,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
35
18
Kills
10
11
Deaths
18
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Coloswag
Ganesha
0
7
10
0.71
L
Osiris
ConCity
Osiris
4
4
4
1.5
W
Nemesis
DiegoCaparó
Nemesis
3
1
8
7
W
King Arthur
Leonaiks
King Arthur
5
0
10
10
L
3
6
3
0.75
W
6
4
9
2.63
W
1
4
13
1.88
L
Jing Wei
Soulsnake3
Jing Wei
0
0
0
0
L
Jormungandr
datanker47
Jormungandr
3
1
8
7
W
Chang'e
tegarth
Chang'e
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,980
Damage
40,191
44,691
Taken
52,298
31,074
Mitigated
38,252
7,539
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Coloswag
Ganesha
8,560
1,079
0
636
17,119
14,363
0
6,012
10,380
21,517
0
L
Osiris
ConCity
Osiris
9,672
3,165
0
338
13,195
10,720
0
5,031
7,964
118
14,726
W
Nemesis
DiegoCaparó
Nemesis
6,010
1,975
0
953
5,938
2,652
0
4,014
1,774
0
14,436
W
King Arthur
Leonaiks
King Arthur
13,758
1,772
0
495
11,255
12,713
0
7,250
3,642
377
24,757
L
8,903
1,400
2,169
1,532
11,917
5,262
0
4,922
6,945
19,004
0
W
8,767
1,484
0
60
8,154
3,192
0
5,451
2,528
0
21,229
W
6,698
811
0
714
10,818
9,043
0
7,301
3,165
10,907
0
L
Jing Wei
Soulsnake3
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
datanker47
Jormungandr
13,056
2,718
0
450
10,067
7,907
0
4,822
5,099
28,179
0
W
Chang'e
tegarth
Chang'e
13,747
928
2,936
2,381
8,526
3,474
0
5,928
2,423
37,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
38,471
151
Minions Killed
89
7
Camps Cleared
4
759,960
Distance Traveled
573,571
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,581
1,073
3
0
0
134,481
0
L
Osiris
8,271
1,034
17
2
3
158,290
1
W
Nemesis
8,404
1,051
23
3
1
149,376
0
W
King Arthur
8,804
1,101
25
3
1
168,341
1
L
Hel
8,071
1,009
27
3
1
131,568
0
W
Pele
9,012
1,127
24
3
1
154,785
0
W
Ares
8,636
1,080
8
1
0
137,452
0
L
Jing Wei
4,869
609
0
0
0
0
0
L
Jormungandr
8,679
1,085
42
5
0
149,232
0
W
Chang'e
8,506
1,063
71
9
4
150,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role