Player Matchup

Sol
Sol
HardestHardie69
Sol
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,688 Elo+
Solo
Sun Wukong
Sun Wukong
Sapphireling
Sun Wukong
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,403 Elo+
Party 1
Da Ji
Da Ji
TenOzMouse0822
Da Ji
Level 113
God Stats
5W - 1L
1,731 SR
Queue Stats
202W - 196L
1,505 Elo+
Party 1
Team Averages
Level 84
1,577 SR
1,532 Elo+

VS

Team Averages
Level 76
1,601 SR
1,565 Elo+
The Morrigan
The Morrigan
Dahnik
The Morrigan
Level 101
God Stats
5W - 0L
1,616 SR
Queue Stats
33W - 33L
1,650 Elo+
Party 2
Danzaburou
Danzaburou
Hillblazer
Danzaburou
Level 88
God Stats
6W - 4L
1,686 SR
Queue Stats
46W - 49L
1,545 Elo+
Party 2
Xing Tian
Xing Tian
finepoint199
Xing Tian
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,503
654
9,317
10,296
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Sapphireling
Sun Wukong
12
2 / 3 / 2
9,023
694
8,365
11,527
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 8 / 3
8,125
625
5,433
9,635
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dahnik
The Morrigan
13
5 / 2 / 6
9,393
723
7,104
5,983
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Hillblazer
Danzaburou
13
7 / 2 / 4
10,159
781
12,064
10,650
4,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
finepoint199
Xing Tian
12
1 / 1 / 12
8,624
663
6,813
14,132
10,299
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
13
13
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Dahnik
The Morrigan
5
2
6
4
L
2
2
3
1.75
W
Danzaburou
Hillblazer
Danzaburou
7
2
4
4.5
L
Sun Wukong
Sapphireling
Sun Wukong
2
3
2
1
L
1
8
3
0.31
W
Xing Tian
finepoint199
Xing Tian
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,115
Damage
25,981
31,458
Taken
30,765
20,416
Mitigated
16,536
9,182
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Dahnik
The Morrigan
7,104
863
0
0
5,983
2,128
517
2,025
3,958
34,742
6,845
L
9,317
2,155
0
5,130
10,296
3,811
0
4,371
5,925
45,229
0
W
Danzaburou
Hillblazer
Danzaburou
12,064
5,575
0
2,552
10,650
4,109
0
1,985
8,665
0
42,123
L
Sun Wukong
Sapphireling
Sun Wukong
8,365
662
490
3,552
11,527
10,875
0
3,809
7,718
0
33,139
L
5,433
1,061
0
10
9,635
5,730
0
3,172
6,463
0
26,730
W
Xing Tian
finepoint199
Xing Tian
6,813
840
748
4,072
14,132
10,299
0
5,375
8,757
14,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
28,176
149
Minions Killed
144
0
Camps Cleared
0
687,369
Distance Traveled
734,734
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,393
723
55
4
0
236,713
3
L
Sol
8,503
654
69
5
0
241,226
1
W
Danzaburou
10,159
781
68
5
0
243,436
4
L
Sun Wukong
9,023
694
31
2
0
226,502
0
L
Da Ji
8,125
625
49
4
0
219,641
4
W
Xing Tian
8,624
663
21
2
0
254,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role