Player Matchup

Artemis
Artemis
Hydooken
Artemis
Level 16
God Stats
2W - 2L
1,726 SR
Queue Stats
5W - 6L
1,511 Elo+
Solo
Nemesis
Nemesis
Nug888
Nemesis
Level 4
God Stats
1W - 3L
1,392 SR
Queue Stats
1W - 3L
1,363 Elo+
Solo
Cthulhu
Cthulhu
Yutnheimer
Cthulhu
Level 16
God Stats
4W - 3L
1,801 SR
Queue Stats
23W - 28L
1,513 Elo+
Party 1
Odin
Odin
iMLegitTrash
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kenyeifri
Tsukuyomi
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,385 Elo+
Solo
Team Averages
Level 10
1,584 SR
1,454 Elo+

VS

Team Averages
Level 11
1,494 SR
1,510 Elo+
Bellona
Bellona
Chuckernut70
Bellona
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 102L
1,550 Elo+
Solo
Discordia
Discordia
HoneyGene
Discordia
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OkoleBoy
Ymir
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 16L
1,307 Elo+
Solo
Ra
Ra
Teeinty2468
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,742 Elo+
Solo
Medusa
Medusa
eddie12188
Medusa
Level 28
God Stats
9W - 12L
1,472 SR
Queue Stats
213W - 240L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hydooken
Artemis
17
1 / 8 / 5
10,250
932
10,475
18,358
8,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Nug888
Nemesis
12
0 / 0 / 0
8,110
737
0
0
0
Cthulhu
Yutnheimer
Cthulhu
16
5 / 6 / 4
11,022
1,002
17,233
21,450
29,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 10 / 7
10,294
936
6,974
20,652
21,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
kenyeifri
Tsukuyomi
15
3 / 13 / 2
9,898
900
10,319
23,029
9,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

47

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chuckernut70
Bellona
18
13 / 2 / 12
13,032
1,185
23,627
14,368
16,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
HoneyGene
Discordia
18
5 / 1 / 21
11,763
1,069
12,008
6,936
2,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
19
7 / 1 / 21
11,929
1,084
11,106
11,770
16,778
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
1 / 5 / 19
10,308
937
10,087
8,355
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
eddie12188
Medusa
19
11 / 2 / 12
12,713
1,156
18,429
9,373
3,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
122
11
Kills
37
37
Deaths
11
18
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Bellona
Chuckernut70
Bellona
13
2
12
9.5
W
Discordia
HoneyGene
Discordia
5
1
21
15.5
L
Artemis
Hydooken
Artemis
1
8
5
0.44
L
Nemesis
Nug888
Nemesis
0
0
0
0
W
Ymir
7
1
21
17.5
W
1
5
19
2.1
L
Cthulhu
Yutnheimer
Cthulhu
5
6
4
1.17
W
Medusa
eddie12188
Medusa
11
2
12
8.5
L
2
10
7
0.55
L
Tsukuyomi
kenyeifri
Tsukuyomi
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,001
Damage
75,257
83,489
Taken
50,802
69,317
Mitigated
43,798
8,160
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Chuckernut70
Bellona
23,627
13,325
0
1,672
14,368
16,899
0
4,027
10,123
302
44,371
W
Discordia
HoneyGene
Discordia
12,008
2,577
130
1,275
6,936
2,689
0
3,023
3,888
36,305
0
L
Artemis
Hydooken
Artemis
10,475
4,016
0
3,075
18,358
8,551
0
7,340
10,893
0
42,861
L
Nemesis
Nug888
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
11,106
2,604
0
0
11,770
16,778
0
3,935
7,771
21,688
0
W
10,087
1,421
2,514
659
8,355
3,492
0
2,717
5,488
19,598
0
L
Cthulhu
Yutnheimer
Cthulhu
17,233
935
1,109
377
21,450
29,423
0
10,125
11,160
40,104
0
W
Medusa
eddie12188
Medusa
18,429
9,940
219
722
9,373
3,940
0
3,531
5,667
0
40,406
L
6,974
3,124
0
1,145
20,652
21,948
0
7,544
12,947
0
15,383
L
Tsukuyomi
kenyeifri
Tsukuyomi
10,319
2,097
0
2,454
23,029
9,395
0
8,430
14,381
0
26,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,574
Gold Earned
59,745
162
Minions Killed
197
3
Camps Cleared
9
666,500
Distance Traveled
1,001,358
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,032
1,185
49
4
5
220,330
1
W
Discordia
11,763
1,069
51
5
1
193,249
1
L
Artemis
10,250
932
61
6
2
148,555
1
L
Nemesis
8,110
737
0
0
0
1,736
0
W
Ymir
11,929
1,084
16
1
1
194,797
1
W
Ra
10,308
937
27
2
2
177,780
0
L
Cthulhu
11,022
1,002
57
5
0
196,942
0
W
Medusa
12,713
1,156
54
5
0
215,202
1
L
Odin
10,294
936
13
1
1
153,647
0
L
Tsukuyomi
9,898
900
31
3
0
165,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role