Player Matchup

Heimdallr
Heimdallr
CodyWan_Kenobi66
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 58L
1,556 Elo+
Solo
Nemesis
Nemesis
Rex Sapien
Nemesis
Level 25
God Stats
23W - 32L
1,680 SR
Queue Stats
151W - 163L
1,594 Elo+
Solo
Hercules
Hercules
ViciousNova
Hercules
Level 18
God Stats
15W - 20L
1,473 SR
Queue Stats
44W - 50L
1,532 Elo+
Solo
Cu Chulainn
Cu Chulainn
biggintheonly
Cu Chulainn
Level 25
God Stats
15W - 23L
1,505 SR
Queue Stats
82W - 112L
1,530 Elo+
Solo
Cerberus
Cerberus
ryse_saolin75
Cerberus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,522 Elo+
Solo
Team Averages
Level 21
1,532 SR
1,547 Elo+

VS

Team Averages
Level 18
1,663 SR
1,587 Elo+
Aphrodite
Aphrodite
AlexiaaJordan
Aphrodite
Level 26
God Stats
179W - 155L
1,544 SR
Queue Stats
391W - 365L
1,525 Elo+
Party 1
Ullr
Ullr
Carol Baskin538
Ullr
Level 18
God Stats
30W - 7L
1,843 SR
Queue Stats
175W - 58L
1,711 Elo+
Solo
Cthulhu
Cthulhu
K3AT1N
Cthulhu
Level 15
God Stats
2W - 2L
1,746 SR
Queue Stats
10W - 9L
1,677 Elo+
Solo
Loki
Loki
REEEE Kid258280
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
tender37
Medusa
Level 27
God Stats
109W - 64L
1,684 SR
Queue Stats
370W - 339L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
15
1 / 9 / 1
9,833
428
4,388
18,383
7,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Rex Sapien
Nemesis
20
1 / 5 / 2
11,799
513
10,808
20,846
15,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
ViciousNova
Hercules
17
6 / 0 / 2
10,947
476
10,701
15,842
14,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cu Chulainn
biggintheonly
Cu Chulainn
3
0 / 2 / 0
6,261
272
259
1,323
242
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
ryse_saolin75
Cerberus
11
1 / 6 / 0
7,969
346
2,252
15,573
13,241
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlexiaaJordan
Aphrodite
17
3 / 1 / 5
11,272
490
7,655
8,041
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 1 / 2
15,685
682
20,052
14,520
11,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
K3AT1N
Cthulhu
15
1 / 4 / 6
10,434
454
5,374
13,221
11,687
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 0
7,951
346
943
2,791
479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
tender37
Medusa
19
4 / 2 / 3
12,830
558
9,258
17,397
6,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
9
Kills
19
22
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AlexiaaJordan
Aphrodite
3
1
5
5.5
W
10
1
2
11
L
Heimdallr
1
9
1
0.17
W
Cthulhu
K3AT1N
Cthulhu
1
4
6
1
W
1
2
0
0.5
L
Nemesis
Rex Sapien
Nemesis
1
5
2
0.4
L
Hercules
ViciousNova
Hercules
6
0
2
7
L
Cu Chulainn
biggintheonly
Cu Chulainn
0
2
0
0
L
Cerberus
ryse_saolin75
Cerberus
1
6
0
0.17
W
Medusa
tender37
Medusa
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,408
Damage
43,282
71,967
Taken
55,970
51,044
Mitigated
34,153
18,268
Healing
24,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AlexiaaJordan
Aphrodite
7,655
1,620
6,723
5,654
8,041
3,254
1,640
1,479
6,487
49,191
0
W
20,052
9,858
0
3,144
14,520
11,779
6,175
508
13,962
0
143,131
L
Heimdallr
4,388
2,055
0
3,024
18,383
7,942
2,228
2,781
15,452
0
56,604
W
Cthulhu
K3AT1N
Cthulhu
5,374
849
0
1,323
13,221
11,687
67
1,898
11,168
41,305
0
W
943
594
0
217
2,791
479
0
330
2,436
0
2,856
L
Nemesis
Rex Sapien
Nemesis
10,808
6,004
0
7,512
20,846
15,279
0
2,463
18,295
0
113,682
L
Hercules
ViciousNova
Hercules
10,701
1,530
0
5,881
15,842
14,340
0
4,639
11,103
0
55,173
L
Cu Chulainn
biggintheonly
Cu Chulainn
259
115
0
35
1,323
242
0
245
1,078
0
1,690
L
Cerberus
ryse_saolin75
Cerberus
2,252
451
0
1,816
15,573
13,241
286
2,632
12,841
34,132
0
W
Medusa
tender37
Medusa
9,258
5,421
0
7,101
17,397
6,954
4,816
248
16,949
0
109,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,809
Gold Earned
58,172
453
Minions Killed
556
0
Camps Cleared
0
1,471,175
Distance Traveled
1,793,481
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,272
490
82
4
0
430,090
1
W
Ullr
15,685
682
238
10
0
453,335
7
L
Heimdallr
9,833
428
105
5
0
318,717
0
W
Cthulhu
10,434
454
68
3
0
372,007
0
W
Loki
7,951
346
8
0
0
106,225
0
L
Nemesis
11,799
513
172
7
0
451,775
0
L
Hercules
10,947
476
108
5
0
342,344
2
L
Cu Chulainn
6,261
272
1
0
0
51,471
0
L
Cerberus
7,969
346
67
3
0
306,868
1
W
Medusa
12,830
558
160
7
0
431,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role