Player Matchup

Sun Wukong
Sun Wukong
Bronze III
TARTARO_12
Sun Wukong
Bronze III
Level 100
God Stats
17W - 15L
1,902 SR
Queue Stats
141W - 142L
1,396 MMR
Party 4
Neith
Neith
Gold IV
Yankeefan47
Neith
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,427 MMR
Solo
The Morrigan
The Morrigan
Gold IV
ZestOLittle
The Morrigan
Gold IV
Level 74
God Stats
1W - 3L
1,344 SR
Queue Stats
63W - 69L
1,458 MMR
Party 3
Kali
Kali
Bronze III
danny_1822
Kali
Bronze III
Level 112
God Stats
0W - 1L
1,705 SR
Queue Stats
152W - 154L
1,460 MMR
Party 4
Sobek
Sobek
Gold III
xtraTurns_dp36
Sobek
Gold III
Level 96
God Stats
2W - 6L
1,504 SR
Queue Stats
48W - 56L
1,412 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,591 SR
1,430 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,551 SR
1,432 MMR
Nu Wa
Nu Wa
Gold V
Bah Dum Sss
Nu Wa
Gold V
Level 125
God Stats
1W - 1L
1,284 SR
Queue Stats
8W - 12L
1,495 MMR
Party 2
Fenrir
Fenrir
Gold IV
Derpy Teammates
Fenrir
Gold IV
Level 160
God Stats
19W - 22L
1,695 SR
Queue Stats
427W - 427L
1,426 MMR
Solo
Heimdallr
Heimdallr
Silver II
RustledRoss
Heimdallr
Silver II
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,375 MMR
Party 1
Khepri
Khepri
Silver I
cfih
Khepri
Silver I
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 110L
1,359 MMR
Party 2
Danzaburou
Danzaburou
Gold V
shadowkiller7767
Danzaburou
Gold V
Level 82
God Stats
5W - 1L
1,777 SR
Queue Stats
46W - 39L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TARTARO_12
Sun Wukong
18
3 / 8 / 1
11,904
458
13,406
32,769
42,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 7 / 4
12,530
482
12,416
18,171
7,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Morrigan
ZestOLittle
The Morrigan
17
7 / 7 / 0
11,346
436
13,548
12,742
5,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 8 / 2
11,678
449
10,736
26,458
11,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 5 / 5
10,201
392
10,046
26,131
31,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
PersephoneSetCu ChulainnAphroditeCthulhu

VS

Bans
NemesisApolloTyrCupidCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 12
14,037
540
22,120
16,154
7,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
8 / 5 / 6
15,771
607
20,076
24,910
26,275
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
RustledRoss
Heimdallr
18
1 / 1 / 11
12,197
469
12,212
15,573
7,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
cfih
Khepri
17
2 / 2 / 11
11,968
460
4,571
19,360
22,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
shadowkiller7767
Danzaburou
20
16 / 2 / 11
16,516
635
30,996
20,052
13,058
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
14
Kills
35
35
Deaths
15
12
Assists
51
Player
Kills
Deaths
Assists
KDA
W
8
5
12
2.8
W
8
5
6
2.2
W
Heimdallr
RustledRoss
Heimdallr
1
1
11
6.5
L
Sun Wukong
TARTARO_12
Sun Wukong
3
8
1
0.44
L
2
7
4
0.57
L
The Morrigan
ZestOLittle
The Morrigan
7
7
0
1
W
Khepri
cfih
Khepri
2
2
11
3.75
L
2
8
2
0.38
W
Danzaburou
shadowkiller7767
Danzaburou
16
2
11
10.75
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,152
Damage
89,975
116,271
Taken
96,049
97,840
Mitigated
77,049
27,888
Healing
22,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,120
5,887
0
2,350
16,154
7,640
2,304
6,500
9,099
95,253
0
W
20,076
5,320
0
9,014
24,910
26,275
1,949
2,505
21,515
0
108,744
W
Heimdallr
RustledRoss
Heimdallr
12,212
5,801
0
5,952
15,573
7,109
1,332
3,195
12,312
0
82,635
L
Sun Wukong
TARTARO_12
Sun Wukong
13,406
2,355
0
8,291
32,769
42,014
0
3,489
28,169
0
76,542
L
12,416
5,774
0
4,183
18,171
7,287
706
4,244
13,718
0
100,252
L
The Morrigan
ZestOLittle
The Morrigan
13,548
1,654
0
1,440
12,742
5,537
0
3,163
9,138
52,747
2,459
W
Khepri
cfih
Khepri
4,571
639
0
950
19,360
22,967
110
4,243
14,097
36,110
0
L
10,736
6,238
0
8,416
26,458
11,797
0
5,461
20,645
0
76,473
W
Danzaburou
shadowkiller7767
Danzaburou
30,996
13,372
0
4,701
20,052
13,058
4,402
4,177
15,641
0
156,837
L
10,046
598
0
5,558
26,131
31,205
0
8,919
16,711
40,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,659
Gold Earned
70,489
558
Minions Killed
678
0
Camps Cleared
0
2,336,374
Distance Traveled
2,366,949
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,037
540
129
5
0
443,993
4
W
Fenrir
15,771
607
199
8
0
437,297
2
W
Heimdallr
12,197
469
119
5
0
483,680
7
L
Sun Wukong
11,904
458
131
5
0
517,510
0
L
Neith
12,530
482
186
7
0
371,441
1
L
The Morrigan
11,346
436
87
3
0
411,706
2
W
Khepri
11,968
460
47
2
0
483,764
0
L
Kali
11,678
449
116
4
0
449,720
3
W
Danzaburou
16,516
635
184
7
0
518,215
4
L
Sobek
10,201
392
38
1
0
585,997
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role