Player Matchup

Sobek
Sobek
Diamond II
Markimattyler
Sobek
Diamond II
Level 153
God Stats
14W - 7L
1,930 SR
Queue Stats
170W - 133L
2,402 MMR
Solo
Merlin
Merlin
Platinum I
OOOYEAHMACHOMAN
Merlin
Platinum I
Level 117
God Stats
3W - 3L
1,841 SR
Queue Stats
139W - 123L
2,050 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
UDENO
Sun Wukong
Diamond III
Level 105
God Stats
4W - 0L
1,773 SR
Queue Stats
156W - 141L
2,241 MMR
Solo
Guan Yu
Guan Yu
Masters
VlCK
Guan Yu
Masters
Level 145
God Stats
46W - 21L
1,826 SR
Queue Stats
493W - 379L
2,514 MMR
Party 1
Rama
Rama
Masters
dudemanbro429
Rama
Masters
Level 148
God Stats
25W - 23L
1,613 SR
Queue Stats
359W - 247L
2,651 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,796 SR
2,371 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,672 SR
2,371 MMR
Fenrir
Fenrir
Platinum II
ChimiMerc
Fenrir
Platinum II
Level 69
God Stats
18W - 20L
1,760 SR
Queue Stats
574W - 564L
1,987 MMR
Solo
Izanami
Izanami
Grandmaster
Sizkk
Izanami
Grandmaster
Level 147
God Stats
54W - 24L
2,017 SR
Queue Stats
59W - 32L
2,937 MMR
Solo
Cerberus
Cerberus
Grandmaster
TwoPointOhh
Cerberus
Grandmaster
Level 160
God Stats
9W - 7L
1,794 SR
Queue Stats
265W - 186L
2,847 MMR
Solo
Janus
Janus
Platinum I
Xoica
Janus
Platinum I
Level 159
God Stats
2W - 5L
1,288 SR
Queue Stats
119W - 108L
2,016 MMR
Solo
Horus
Horus
Diamond V
mayckel123
Horus
Diamond V
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 200L
2,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 9
12,593
572
10,335
16,529
23,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 2 / 7
11,566
526
7,268
6,963
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
UDENO
Sun Wukong
18
1 / 2 / 5
11,579
526
11,243
16,797
9,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Guan Yu
VlCK
Guan Yu
20
3 / 3 / 5
13,384
608
13,046
19,299
25,302
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 2 / 4
14,030
638
18,987
18,823
8,338
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneApolloSetDanzaburouScylla

VS

Bans
NemesisRaijinHeimdallrChang'eTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChimiMerc
Fenrir
18
5 / 3 / 2
10,946
498
8,641
16,909
10,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Sizkk
Izanami
18
0 / 4 / 0
11,048
502
14,008
14,313
5,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
TwoPointOhh
Cerberus
16
1 / 4 / 3
9,584
436
8,686
20,741
15,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Xoica
Janus
18
1 / 2 / 1
10,585
481
5,724
12,212
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
17
1 / 3 / 2
10,510
478
8,223
18,858
13,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
16
Kills
8
9
Deaths
16
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ChimiMerc
Fenrir
5
3
2
2
W
4
0
9
8.5
W
2
2
7
2.75
L
Izanami
Sizkk
Izanami
0
4
0
0
L
Cerberus
TwoPointOhh
Cerberus
1
4
3
0.63
W
Sun Wukong
UDENO
Sun Wukong
1
2
5
1.75
W
Guan Yu
VlCK
Guan Yu
3
3
5
1.83
L
Janus
Xoica
Janus
1
2
1
0.75
W
6
2
4
4
L
Horus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,879
Damage
45,282
78,411
Taken
83,033
69,291
Mitigated
50,008
39,686
Healing
26,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ChimiMerc
Fenrir
8,641
1,568
0
5,439
16,909
10,883
0
1,873
15,004
0
77,118
W
10,335
1,002
0
7,779
16,529
23,126
595
3,650
12,713
34,013
0
W
7,268
921
0
276
6,963
2,717
3,318
2,636
4,237
81,798
0
L
Izanami
Sizkk
Izanami
14,008
10,351
0
5,864
14,313
5,249
2,400
1,591
12,707
0
104,603
L
Cerberus
TwoPointOhh
Cerberus
8,686
700
0
6,244
20,741
15,510
0
8,255
12,240
35,372
0
W
Sun Wukong
UDENO
Sun Wukong
11,243
3,565
0
3,605
16,797
9,808
460
5,132
11,589
0
102,579
W
Guan Yu
VlCK
Guan Yu
13,046
2,637
3,924
11,887
19,299
25,302
846
2,137
17,102
0
91,748
L
Janus
Xoica
Janus
5,724
0
167
725
12,212
4,434
0
3,655
8,249
90,451
0
W
18,987
15,747
0
12,215
18,823
8,338
7,318
803
18,020
0
133,885
L
Horus
8,223
3,984
812
7,246
18,858
13,932
0
1,554
17,230
0
77,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,152
Gold Earned
52,673
708
Minions Killed
732
0
Camps Cleared
0
2,197,268
Distance Traveled
2,161,779
36
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,946
498
140
6
0
497,040
4
W
Sobek
12,593
572
38
2
0
459,624
7
W
Merlin
11,566
526
147
7
0
424,759
7
L
Izanami
11,048
502
201
9
0
336,399
6
L
Cerberus
9,584
436
50
2
0
432,744
5
W
Sun Wukong
11,579
526
148
7
0
479,347
4
W
Guan Yu
13,384
608
172
8
0
452,525
6
L
Janus
10,585
481
197
9
0
467,604
7
W
Rama
14,030
638
203
9
0
381,013
12
L
Horus
10,510
478
144
7
0
427,992
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role