Player Matchup

King Arthur
King Arthur
DJ OHMWRCKR5
King Arthur
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 71L
1,772 Elo+
Solo
Chang'e
Chang'e
FeetSniffer2725
Chang'e
Level 29
God Stats
10W - 4L
1,778 SR
Queue Stats
27W - 19L
1,729 Elo+
Solo
Cupid
Cupid
allahragbauh
Cupid
Level 11
God Stats
11W - 9L
1,650 SR
Queue Stats
28W - 30L
1,487 Elo+
Solo
Team Averages
Level 15
1,643 SR
1,663 Elo+

VS

Team Averages
Level 55
1,436 SR
1,539 Elo+
Cthulhu
Cthulhu
FillingEmrine01
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 92L
1,484 Elo+
Party 1
Medusa
Medusa
Malediz
Medusa
Level 57
God Stats
4W - 1L
1,307 SR
Queue Stats
202W - 115L
1,632 Elo+
Party 1
Ra
Ra
XKitsune73X
Ra
Level 5
God Stats
11W - 9L
1,500 SR
Queue Stats
342W - 210L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DJ OHMWRCKR5
King Arthur
14
7 / 2 / 3
10,281
734
14,719
21,664
18,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 7
9,815
701
10,112
12,673
4,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 2
7,505
536
457
4,104
1,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
9,332
667
9,491
16,138
11,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Malediz
Medusa
14
4 / 4 / 4
9,977
713
13,063
10,653
4,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 3
9,712
694
8,363
7,771
3,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
10
Kills
8
8
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DJ OHMWRCKR5
King Arthur
7
2
3
4.25
L
3
4
7
1.63
W
1
4
4
0.75
W
Medusa
Malediz
Medusa
4
4
4
1.5
W
3
2
3
2.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,288
Damage
30,917
38,441
Taken
34,562
24,489
Mitigated
18,867
17,891
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DJ OHMWRCKR5
King Arthur
14,719
2,149
0
8,749
21,664
18,831
70
8,659
12,642
0
39,417
L
10,112
682
2,165
5,640
12,673
4,471
0
6,617
5,781
41,197
0
W
9,491
602
944
4,967
16,138
11,475
0
5,035
10,326
32,067
0
W
Medusa
Malediz
Medusa
13,063
6,544
0
1,986
10,653
4,272
213
1,856
8,453
0
59,034
W
8,363
658
1,774
2,105
7,771
3,120
122
2,620
4,766
33,098
0
L
457
210
96
1,241
4,104
1,187
0
1,909
2,120
0
7,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
29,021
128
Minions Killed
184
0
Camps Cleared
0
622,983
Distance Traveled
730,107
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,281
734
45
3
0
262,040
2
L
Chang'e
9,815
701
65
5
0
245,740
6
W
Cthulhu
9,332
667
36
3
0
242,904
0
W
Medusa
9,977
713
78
6
0
223,605
2
W
Ra
9,712
694
70
5
0
263,598
2
L
Cupid
7,505
536
18
1
0
115,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role