Player Matchup

Merlin
Merlin
CryZeYT
Merlin
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 76L
1,609 Elo+
Party 1
Osiris
Osiris
HeroThalion
Osiris
Level 121
God Stats
1W - 2L
1,527 SR
Queue Stats
134W - 92L
1,727 Elo+
Party 1
Bellona
Bellona
Murzahg
Bellona
Level 129
God Stats
1W - 2L
1,199 SR
Queue Stats
83W - 68L
1,607 Elo+
Party 1
Team Averages
Level 125
1,409 SR
1,648 Elo+

VS

Team Averages
Level 106
1,509 SR
1,298 Elo+
Scylla
Scylla
Ac9cAm
Scylla
Level 125
God Stats
4W - 2L
1,697 SR
Queue Stats
17W - 21L
1,369 Elo+
Party 2
Ymir
Ymir
Izan99vk
Ymir
Level 105
God Stats
1W - 2L
1,329 SR
Queue Stats
10W - 13L
1,323 Elo+
Party 2
Da Ji
Da Ji
vicent99
Da Ji
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 88L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CryZeYT
Merlin
20
6 / 6 / 10
19,418
626
21,556
24,535
11,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
20
6 / 9 / 11
19,245
621
27,626
35,114
47,150
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
Murzahg
Bellona
20
11 / 6 / 6
20,274
654
32,747
34,341
37,809
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ac9cAm
Scylla
20
7 / 7 / 12
20,400
658
37,517
20,732
10,649
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ymir
20
2 / 5 / 15
19,926
643
13,479
45,105
76,050
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
vicent99
Da Ji
20
12 / 11 / 6
20,997
677
23,211
34,396
24,381
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
54
23
Kills
21
21
Deaths
23
27
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ac9cAm
Scylla
7
7
12
1.86
L
Merlin
CryZeYT
Merlin
6
6
10
1.83
L
Osiris
6
9
11
1.28
W
Ymir
2
5
15
1.9
L
Bellona
Murzahg
Bellona
11
6
6
2.33
W
Da Ji
vicent99
Da Ji
12
11
6
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,929
Damage
74,207
93,990
Taken
100,233
96,195
Mitigated
111,080
19,687
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ac9cAm
Scylla
37,517
1,671
512
4,582
20,732
10,649
2,229
4,395
16,007
170,709
0
L
Merlin
CryZeYT
Merlin
21,556
533
538
8,728
24,535
11,236
2,057
14,884
9,454
148,857
0
L
Osiris
27,626
9,988
0
2,783
35,114
47,150
407
18,448
16,153
3,026
121,978
W
Ymir
13,479
2,085
0
3,341
45,105
76,050
495
12,407
30,664
59,055
0
L
Bellona
Murzahg
Bellona
32,747
17,351
0
7,638
34,341
37,809
1,481
16,943
16,913
0
117,523
W
Da Ji
vicent99
Da Ji
23,211
7,787
0
1,756
34,396
24,381
522
6,652
26,081
0
73,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,937
Gold Earned
61,323
397
Minions Killed
317
0
Camps Cleared
0
1,580,639
Distance Traveled
1,585,024
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
20,400
658
181
6
0
531,682
0
L
Merlin
19,418
626
188
6
0
485,468
0
L
Osiris
19,245
621
95
3
0
531,241
5
W
Ymir
19,926
643
54
2
0
565,378
5
L
Bellona
20,274
654
114
4
0
563,930
0
W
Da Ji
20,997
677
82
3
0
487,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role