Player Matchup

Kukulkan
Kukulkan
Platinum II
BATMAN__GITANO
Kukulkan
Platinum II
Level 160
God Stats
24W - 14L
1,500 SR
Queue Stats
207W - 158L
1,955 MMR
Party 1
Danzaburou
Danzaburou
Gold I
ID_por_Defecto
Danzaburou
Gold I
Level 146
God Stats
10W - 3L
1,938 SR
Queue Stats
53W - 26L
1,919 MMR
Party 1
Fenrir
Fenrir
Gold III
Luck-Marcossan
Fenrir
Gold III
Level 147
God Stats
2W - 3L
1,432 SR
Queue Stats
31W - 20L
1,688 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,623 SR
1,854 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 56
1,657 SR
1,532 MMR
Cthulhu
Cthulhu
Gold V
Combatcorp
Cthulhu
Gold V
Level 36
God Stats
15W - 15L
1,780 SR
Queue Stats
82W - 73L
1,644 MMR
Party 2
Thoth
Thoth
Gold IV
TheRealEmeroids
Thoth
Gold IV
Level 66
God Stats
72W - 64L
1,644 SR
Queue Stats
114W - 96L
1,374 MMR
Party 2
Chaac
Chaac
Gold I
WillToppo
Chaac
Gold I
Level 65
God Stats
11W - 12L
1,547 SR
Queue Stats
60W - 66L
1,578 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 3 / 9
13,886
694
22,059
13,982
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ID_por_Defecto
Danzaburou
15
4 / 5 / 8
13,619
681
22,083
20,132
7,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
10 / 5 / 6
14,523
726
19,979
27,368
22,758
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
PersephoneCu ChulainnCabrakanSobekScylla

VS

Bans
BacchusGuan YuChang'eSun WukongVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Combatcorp
Cthulhu
16
1 / 4 / 12
12,429
621
13,313
27,592
30,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 10 / 3
11,737
587
10,251
20,301
13,272
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
WillToppo
Chaac
17
7 / 5 / 5
13,473
674
18,990
27,717
17,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
32
19
Kills
12
13
Deaths
19
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
3
9
3.17
L
Cthulhu
Combatcorp
Cthulhu
1
4
12
1.75
W
Danzaburou
ID_por_Defecto
Danzaburou
4
5
8
1.6
W
10
5
6
2.6
L
4
10
3
0.55
L
Chaac
WillToppo
Chaac
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,121
Damage
42,554
61,482
Taken
75,610
35,704
Mitigated
61,058
16,519
Healing
20,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
22,059
1,628
0
1,304
13,982
5,385
1,041
6,078
7,904
98,799
0
L
Cthulhu
Combatcorp
Cthulhu
13,313
1,104
537
4,727
27,592
30,247
0
8,952
18,313
50,424
0
W
Danzaburou
ID_por_Defecto
Danzaburou
22,083
10,889
0
7,486
20,132
7,561
1,568
7,782
12,350
0
56,810
W
19,979
6,017
494
7,235
27,368
22,758
1,119
10,302
17,066
0
45,924
L
10,251
355
0
1,833
20,301
13,272
0
4,382
15,715
47,721
0
L
Chaac
WillToppo
Chaac
18,990
4,893
672
12,266
27,717
17,539
0
8,080
19,243
0
50,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,028
Gold Earned
37,639
239
Minions Killed
188
0
Camps Cleared
0
1,112,844
Distance Traveled
1,121,059
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,886
694
148
7
0
353,249
1
L
Cthulhu
12,429
621
59
3
0
389,635
4
W
Danzaburou
13,619
681
62
3
0
358,201
4
W
Fenrir
14,523
726
29
1
0
401,394
3
L
Thoth
11,737
587
76
4
0
326,620
1
L
Chaac
13,473
674
53
3
0
404,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role