Player Matchup

Eset
Eset
Jproust92
Eset
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
LilxM3rkx420
Arachne
Level 41
God Stats
0W - 2L
1,403 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
toobad4youman
Mercury
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 167L
1,411 Elo+
Solo
Team Averages
Level 53
1,468 SR
1,470 Elo+

VS

Team Averages
Level 44
1,362 SR
1,234 Elo+
Neith
Neith
EnchantMyPotion
Neith
Level 41
God Stats
2W - 9L
1,087 SR
Queue Stats
21W - 38L
1,127 Elo+
Party 1
Ymir
Ymir
Mula Meezy
Ymir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 162L
1,238 Elo+
Solo
Fenrir
Fenrir
bowserlolz_47
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 206L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
4
0 / 1 / 0
5,573
557
26
677
171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
LilxM3rkx420
Arachne
10
2 / 9 / 1
7,545
755
3,166
11,787
3,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
10
1 / 8 / 1
7,355
736
3,995
11,015
7,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 2 / 6
9,801
980
9,952
6,361
2,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 0 / 6
7,471
747
847
3,957
1,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
5 / 2 / 10
8,856
886
7,347
7,503
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
18
18
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
12
2
6
7.5
L
Eset
0
1
0
0
L
Arachne
LilxM3rkx420
Arachne
2
9
1
0.28
W
1
0
6
4
W
5
2
10
5
L
Mercury
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,187
Damage
18,146
23,479
Taken
17,821
11,135
Mitigated
6,761
1,920
Healing
5,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,952
3,645
330
2,600
6,361
2,394
1,804
34
6,327
0
34,979
L
Eset
26
0
0
0
677
171
0
0
677
248
0
L
Arachne
LilxM3rkx420
Arachne
3,166
2,373
0
860
11,787
3,575
0
108
11,679
0
10,984
W
847
208
0
0
3,957
1,624
186
79
3,878
9,596
0
W
7,347
1,490
0
2,263
7,503
2,743
260
48
7,455
0
32,015
L
Mercury
3,995
1,437
0
1,060
11,015
7,389
0
847
10,168
0
18,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,473
Gold Earned
26,128
35
Minions Killed
118
0
Camps Cleared
0
343,644
Distance Traveled
465,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,801
980
56
6
0
159,024
0
L
Eset
5,573
557
1
0
0
27,070
0
L
Arachne
7,545
755
12
1
0
125,431
0
W
Ymir
7,471
747
14
1
0
107,673
0
W
Fenrir
8,856
886
48
5
0
198,406
0
L
Mercury
7,355
736
22
2
0
191,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role