Player Matchup

Izanami
Izanami
Doodbert
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,525 Elo+
Party 2
Yemoja
Yemoja
HeinzbertGG
Yemoja
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,555 Elo+
Party 2
Osiris
Osiris
M0LINEIT0R2803
Osiris
Level 26
God Stats
8W - 9L
1,415 SR
Queue Stats
216W - 204L
1,590 Elo+
Solo
Scylla
Scylla
PrutoPlox
Scylla
Level 21
God Stats
3W - 3L
1,488 SR
Queue Stats
41W - 37L
1,533 Elo+
Party 2
Mercury
Mercury
RedPandaSweg
Mercury
Level 22
God Stats
4W - 1L
1,795 SR
Queue Stats
12W - 12L
1,541 Elo+
Party 2
Team Averages
Level 20
1,540 SR
1,549 Elo+

VS

Team Averages
Level 12
1,540 SR
1,476 Elo+
Izanami
Izanami
Bocuerga
Izanami
Level 17
God Stats
12W - 14L
1,500 SR
Queue Stats
85W - 80L
1,460 Elo+
Party 1
Erlang Shen
Erlang Shen
GrumpyRetutuff
Erlang Shen
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 102L
1,498 Elo+
Party 1
Thor
Thor
Hornraven9870
Thor
Level 3
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
Linkimin
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,421 Elo+
Solo
Cthulhu
Cthulhu
Nexus808
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Doodbert
Izanami
11
7 / 2 / 4
7,021
638
7,296
5,218
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
3 / 0 / 11
6,487
590
4,135
4,363
1,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 1
6,671
606
3,988
3,256
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
PrutoPlox
Scylla
12
12 / 2 / 6
7,509
683
11,632
6,856
2,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
RedPandaSweg
Mercury
10
4 / 2 / 5
6,167
561
3,960
7,246
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bocuerga
Izanami
10
3 / 3 / 1
5,985
544
2,442
6,566
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
GrumpyRetutuff
Erlang Shen
9
0 / 4 / 0
4,954
450
1,982
6,953
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 10 / 2
4,269
388
1,611
8,584
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
2 / 7 / 1
5,509
501
4,991
7,672
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Nexus808
Cthulhu
7
0 / 7 / 2
5,015
456
3,094
11,510
4,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
30
Kills
5
6
Deaths
31
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bocuerga
Izanami
3
3
1
1.17
W
Izanami
Doodbert
Izanami
7
2
4
4.5
L
Erlang Shen
GrumpyRetutuff
Erlang Shen
0
4
0
0
W
Yemoja
3
0
11
8.5
L
0
10
2
0.1
L
2
7
1
0.36
W
4
0
1
4.5
L
Cthulhu
Nexus808
Cthulhu
0
7
2
0.14
W
Scylla
PrutoPlox
Scylla
12
2
6
7.5
W
Mercury
RedPandaSweg
Mercury
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,011
Damage
14,120
26,939
Taken
41,285
11,031
Mitigated
14,957
8,455
Healing
4,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bocuerga
Izanami
2,442
1,320
0
1,417
6,566
1,803
0
1,766
4,784
0
25,649
W
Izanami
Doodbert
Izanami
7,296
6,020
0
1,026
5,218
1,512
1,049
777
4,441
0
39,215
L
Erlang Shen
GrumpyRetutuff
Erlang Shen
1,982
762
0
964
6,953
4,227
0
756
6,171
0
16,660
W
Yemoja
4,135
1,138
1,191
1,349
4,363
1,975
587
1,950
2,413
13,363
0
L
1,611
55
0
29
8,584
2,367
0
3,560
4,992
0
6,386
L
4,991
1,207
0
1,319
7,672
2,073
0
4,297
3,059
16,823
0
W
3,988
1,092
0
500
3,256
3,114
540
81
3,069
0
29,452
L
Cthulhu
Nexus808
Cthulhu
3,094
208
0
313
11,510
4,487
66
4,804
6,512
15,800
0
W
Scylla
PrutoPlox
Scylla
11,632
3,390
0
2,046
6,856
2,170
907
3,526
3,280
33,233
0
W
Mercury
RedPandaSweg
Mercury
3,960
2,247
0
2,343
7,246
2,260
184
1,751
5,445
0
26,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,855
Gold Earned
25,732
263
Minions Killed
157
0
Camps Cleared
0
949,107
Distance Traveled
972,699
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,985
544
50
5
0
192,061
0
W
Izanami
7,021
638
76
7
0
175,139
0
L
Erlang Shen
4,954
450
42
4
0
186,199
1
W
Yemoja
6,487
590
14
1
0
188,651
0
L
Thor
4,269
388
10
1
0
221,841
0
L
Sol
5,509
501
32
3
0
175,196
1
W
Osiris
6,671
606
70
6
0
201,587
0
L
Cthulhu
5,015
456
23
2
0
197,402
0
W
Scylla
7,509
683
55
5
0
168,658
0
W
Mercury
6,167
561
48
4
0
215,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role