Player Matchup

Bellona
Bellona
Jou_Terror
Bellona
Level 3
God Stats
0W - 2L
1,137 SR
Queue Stats
0W - 2L
1,158 Elo+
Solo
Odin
Odin
LokoArther
Odin
Level 29
God Stats
4W - 8L
1,516 SR
Queue Stats
37W - 38L
1,622 Elo+
Solo
Loki
Loki
LucasFLX1
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,372 Elo+
Solo
Agni
Agni
RedBrenono
Agni
Level 17
God Stats
7W - 7L
1,500 SR
Queue Stats
121W - 123L
1,310 Elo+
Party 1
Skadi
Skadi
matheuszika9
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,401 Elo+
Party 1
Team Averages
Level 20
1,431 SR
1,372 Elo+

VS

Team Averages
Level 19
1,583 SR
1,543 Elo+
Mercury
Mercury
IVersoNNN
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MGaete
Yemoja
Level 12
God Stats
4W - 0L
1,817 SR
Queue Stats
130W - 56L
1,681 Elo+
Solo
Artemis
Artemis
Martin5005757
Artemis
Level 12
God Stats
1W - 1L
1,351 SR
Queue Stats
39W - 48L
1,283 Elo+
Solo
Hades
Hades
XxMontos00xX
Hades
Level 15
God Stats
11W - 7L
1,816 SR
Queue Stats
11W - 8L
1,754 Elo+
Solo
Set
Set
Zitarrosa
Set
Level 26
God Stats
34W - 32L
1,432 SR
Queue Stats
101W - 92L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jou_Terror
Bellona
12
0 / 3 / 5
7,448
414
3,023
8,198
6,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 2 / 4
7,699
428
3,574
11,846
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
16
11 / 2 / 1
9,969
554
11,697
11,396
4,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 6
8,275
460
11,672
9,879
3,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 0
7,463
415
2,521
6,946
2,202
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IVersoNNN
Mercury
17
6 / 3 / 2
10,411
578
9,432
14,283
5,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
MGaete
Yemoja
15
4 / 1 / 8
9,983
555
9,589
12,180
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
13
1 / 4 / 7
7,988
444
3,464
8,242
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 4 / 5
8,636
480
5,900
10,144
4,016
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 3 / 0
11,150
619
5,785
12,146
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
15
Kills
17
17
Deaths
15
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
IVersoNNN
Mercury
6
3
2
2.33
L
Bellona
Jou_Terror
Bellona
0
3
5
0.83
L
0
2
4
1
L
Loki
11
2
1
5.75
W
Yemoja
MGaete
Yemoja
4
1
8
8
W
Artemis
1
4
7
1.13
L
4
5
6
1.4
W
2
4
5
1.13
W
4
3
0
1.33
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,487
Damage
34,170
48,265
Taken
56,995
21,487
Mitigated
26,828
8,423
Healing
22,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
IVersoNNN
Mercury
9,432
4,863
0
4,008
14,283
5,530
1,178
1,478
12,780
0
78,479
L
Bellona
Jou_Terror
Bellona
3,023
496
0
768
8,198
6,163
680
1,653
6,545
0
29,166
L
3,574
576
0
3,513
11,846
5,152
269
5,083
6,763
0
18,231
L
Loki
11,697
2,945
0
3,888
11,396
4,545
0
1,400
9,996
0
61,346
W
Yemoja
MGaete
Yemoja
9,589
2,118
2,323
6,116
12,180
9,224
679
1,856
10,274
42,130
0
W
Artemis
3,464
1,396
147
2,635
8,242
2,538
1,241
2,559
5,633
0
18,759
L
11,672
1,056
0
4
9,879
3,425
330
3,659
6,220
39,605
0
W
5,900
498
256
4,018
10,144
4,016
1,119
4,318
5,776
39,454
0
W
5,785
2,817
0
3,348
12,146
5,520
2,817
1,461
10,510
0
73,604
L
2,521
1,078
0
250
6,946
2,202
1,720
3,694
3,252
0
34,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,854
Gold Earned
48,168
321
Minions Killed
485
0
Camps Cleared
0
1,714,878
Distance Traveled
1,744,742
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,411
578
131
7
0
427,498
3
L
Bellona
7,448
414
62
3
0
329,896
2
L
Odin
7,699
428
30
2
0
363,250
8
L
Loki
9,969
554
97
5
0
359,950
5
W
Yemoja
9,983
555
66
4
0
330,647
1
W
Artemis
7,988
444
48
3
0
321,243
5
L
Agni
8,275
460
61
3
0
341,071
0
W
Hades
8,636
480
82
5
0
320,606
0
W
Set
11,150
619
158
9
0
344,748
1
L
Skadi
7,463
415
71
4
0
320,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role