Player Matchup

Danzaburou
Danzaburou
CongoBlue
Danzaburou
Level 27
God Stats
99W - 33L
1,828 SR
Queue Stats
336W - 130L
1,757 Elo+
Party 4
Sun Wukong
Sun Wukong
MargaHD
Sun Wukong
Level 102
God Stats
11W - 4L
1,625 SR
Queue Stats
288W - 313L
1,371 Elo+
Party 1
Artio
Artio
UlisesLara
Artio
Level 67
God Stats
7W - 9L
1,237 SR
Queue Stats
211W - 238L
1,370 Elo+
Party 1
Fenrir
Fenrir
ginojoaquin
Fenrir
Level 75
God Stats
10W - 9L
1,542 SR
Queue Stats
238W - 257L
1,344 Elo+
Party 1
Janus
Janus
kngDrei
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 80
1,547 SR
1,468 Elo+

VS

Team Averages
Level 82
1,389 SR
1,319 Elo+
Cerberus
Cerberus
Esqueleto Joga
Cerberus
Level 124
God Stats
9W - 15L
1,481 SR
Queue Stats
19W - 54L
1,273 Elo+
Party 2
Ra
Ra
PVIM2007
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 47L
1,384 Elo+
Party 3
Heimdallr
Heimdallr
RebelEnzovb
Heimdallr
Level 29
God Stats
4W - 5L
1,342 SR
Queue Stats
25W - 34L
1,358 Elo+
Party 3
Amaterasu
Amaterasu
sirzechsLcfr
Amaterasu
Level 86
God Stats
11W - 23L
1,378 SR
Queue Stats
52W - 90L
1,294 Elo+
Party 2
Susano
Susano
tsuumasaki
Susano
Level 126
God Stats
1W - 1L
1,244 SR
Queue Stats
90W - 119L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CongoBlue
Danzaburou
11
5 / 0 / 1
6,844
622
8,014
4,146
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MargaHD
Sun Wukong
12
0 / 0 / 0
6,698
609
3,481
4,374
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
8
1 / 0 / 1
5,517
502
1,197
4,477
1,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
9
1 / 2 / 1
5,568
506
2,100
8,015
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
kngDrei
Janus
13
1 / 0 / 0
6,880
625
3,368
2,830
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 3 / 0
4,409
401
1,935
7,338
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 1
6,115
556
758
5,036
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
RebelEnzovb
Heimdallr
9
0 / 3 / 0
4,547
413
1,545
6,165
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Amaterasu
sirzechsLcfr
Amaterasu
11
1 / 0 / 0
5,972
543
2,492
6,388
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
tsuumasaki
Susano
8
1 / 1 / 0
5,065
460
1,632
6,282
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
2
2
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CongoBlue
Danzaburou
5
0
1
5.5
L
Cerberus
0
3
0
0
W
Sun Wukong
MargaHD
Sun Wukong
0
0
0
0
L
0
1
1
0.5
L
Heimdallr
RebelEnzovb
Heimdallr
0
3
0
0
W
Artio
1
0
1
1.5
W
Fenrir
1
2
1
0.75
W
Janus
kngDrei
Janus
1
0
0
1
L
Amaterasu
sirzechsLcfr
Amaterasu
1
0
0
1
L
Susano
tsuumasaki
Susano
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,160
Damage
8,362
23,842
Taken
31,209
8,940
Mitigated
12,898
10,424
Healing
13,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CongoBlue
Danzaburou
8,014
2,722
0
1,489
4,146
1,179
346
1,047
3,099
0
39,338
L
Cerberus
1,935
134
0
2,414
7,338
3,584
0
707
6,631
14,849
0
W
Sun Wukong
MargaHD
Sun Wukong
3,481
368
0
2,556
4,374
2,241
756
0
4,374
0
42,995
L
758
209
36
2,082
5,036
1,923
0
2,891
2,145
42,430
0
L
Heimdallr
RebelEnzovb
Heimdallr
1,545
934
0
2,374
6,165
1,657
0
490
5,675
0
17,245
W
Artio
1,197
88
146
1,648
4,477
1,899
62
771
3,706
13,508
0
W
Fenrir
2,100
332
0
4,040
8,015
2,758
0
425
7,590
0
28,469
W
Janus
kngDrei
Janus
3,368
181
0
545
2,830
863
0
450
2,380
50,874
0
L
Amaterasu
sirzechsLcfr
Amaterasu
2,492
843
0
3,251
6,388
4,091
0
0
6,089
0
33,090
L
Susano
tsuumasaki
Susano
1,632
592
0
2,868
6,282
1,643
0
477
5,780
0
15,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,507
Gold Earned
26,108
367
Minions Killed
259
0
Camps Cleared
0
1,013,203
Distance Traveled
962,453
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,844
622
75
7
0
208,408
3
L
Cerberus
4,409
401
29
3
0
180,310
3
W
Sun Wukong
6,698
609
98
9
0
191,600
0
L
Ra
6,115
556
77
7
0
191,993
1
L
Heimdallr
4,547
413
26
2
0
175,641
0
W
Artio
5,517
502
24
2
0
204,629
2
W
Fenrir
5,568
506
66
6
0
208,268
2
W
Janus
6,880
625
104
9
0
200,298
4
L
Amaterasu
5,972
543
77
7
0
209,542
3
L
Susano
5,065
460
50
5
0
204,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role