Player Matchup

Ymir
Ymir
Javi0Laits
Ymir
Level 56
God Stats
61W - 48L
1,543 SR
Queue Stats
171W - 151L
1,509 Elo+
Party 3
Raijin
Raijin
Matemagic
Raijin
Level 43
God Stats
5W - 5L
1,707 SR
Queue Stats
143W - 63L
1,846 Elo+
Party 3
Anhur
Anhur
Nuberius
Anhur
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,128 Elo+
Party 2
Da Ji
Da Ji
Samzel_420
Da Ji
Level 29
God Stats
1W - 0L
1,636 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
cheekygirlfriend
Nemesis
Level 39
God Stats
1W - 0L
1,635 SR
Queue Stats
2W - 4L
1,128 Elo+
Party 2
Team Averages
Level 41
1,604 SR
1,422 Elo+

VS

Team Averages
Level 91
1,547 SR
1,516 Elo+
Vulcan
Vulcan
DunegonMaster
Vulcan
Level 22
God Stats
0W - 1L
1,569 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
JazdaBham
Thanatos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Shuramaki
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Venom3185
Danzaburou
Level 123
God Stats
6W - 3L
1,691 SR
Queue Stats
33W - 29L
1,656 Elo+
Solo
Janus
Janus
slayphil
Janus
Level 160
God Stats
20W - 36L
1,474 SR
Queue Stats
438W - 484L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 13
8,262
826
3,024
9,389
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Matemagic
Raijin
15
4 / 1 / 9
8,597
860
8,706
6,036
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Nuberius
Anhur
16
7 / 0 / 7
9,391
939
8,952
7,427
3,063
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
15
10 / 1 / 3
9,978
998
8,547
7,327
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 1 / 9
6,945
695
2,318
6,489
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
6,048
605
5,527
6,822
2,146
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
JazdaBham
Thanatos
12
2 / 5 / 1
6,918
692
2,945
7,094
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Cthulhu
Shuramaki
Cthulhu
12
0 / 4 / 2
6,426
643
5,435
12,084
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Venom3185
Danzaburou
13
1 / 5 / 0
6,886
689
4,223
8,206
3,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
slayphil
Janus
12
1 / 1 / 3
6,663
666
4,229
2,660
499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
22
Kills
4
4
Deaths
22
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
1
1
13
7.5
L
Thanatos
JazdaBham
Thanatos
2
5
1
0.5
W
Raijin
Matemagic
Raijin
4
1
9
8.5
W
Anhur
Nuberius
Anhur
7
0
7
10.5
W
Da Ji
10
1
3
11.5
L
Cthulhu
Shuramaki
Cthulhu
0
4
2
0.25
L
Danzaburou
Venom3185
Danzaburou
1
5
0
0.2
W
0
1
9
4.5
L
Janus
slayphil
Janus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,547
Damage
22,359
36,668
Taken
36,866
20,773
Mitigated
17,944
9,075
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,527
1,753
0
0
6,822
2,146
0
1,949
4,781
20,091
0
W
3,024
899
0
895
9,389
8,516
14
4,175
5,214
6,391
0
L
Thanatos
JazdaBham
Thanatos
2,945
87
0
3,324
7,094
3,051
0
3,025
3,868
0
9,643
W
Raijin
Matemagic
Raijin
8,706
411
0
728
6,036
2,584
164
2,786
3,250
32,341
0
W
Anhur
Nuberius
Anhur
8,952
5,266
0
5,068
7,427
3,063
1,361
3,421
4,006
0
32,519
W
Da Ji
8,547
4,493
0
1,921
7,327
3,400
0
2,164
5,163
0
26,057
L
Cthulhu
Shuramaki
Cthulhu
5,435
372
74
1,100
12,084
9,107
0
4,297
7,535
16,230
0
L
Danzaburou
Venom3185
Danzaburou
4,223
1,573
0
967
8,206
3,141
0
1,670
6,326
0
30,795
W
2,318
626
0
463
6,489
3,210
291
3,215
3,274
0
18,661
L
Janus
slayphil
Janus
4,229
310
0
0
2,660
499
0
153
2,507
14,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,173
Gold Earned
32,941
237
Minions Killed
193
11
Camps Cleared
5
942,954
Distance Traveled
749,401
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,048
605
43
4
1
159,426
0
W
Ymir
8,262
826
4
0
0
203,713
2
L
Thanatos
6,918
692
18
2
0
170,652
5
W
Raijin
8,597
860
75
8
0
178,865
1
W
Anhur
9,391
939
68
7
2
165,833
1
W
Da Ji
9,978
998
49
5
5
180,794
1
L
Cthulhu
6,426
643
30
3
0
167,939
2
L
Danzaburou
6,886
689
70
7
4
157,208
1
W
Nemesis
6,945
695
41
4
4
213,749
4
L
Janus
6,663
666
32
3
0
94,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role