Player Matchup

Tyr
Tyr
ASHKANDOR
Tyr
Level 140
God Stats
82W - 96L
1,614 SR
Queue Stats
1,481W - 1,452L
1,536 Elo+
Solo
Thor
Thor
Moshkie
Thor
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Rilaa
Hel
Level 149
God Stats
1W - 0L
1,722 SR
Queue Stats
38W - 34L
1,635 Elo+
Solo
Sobek
Sobek
TacitusTryre
Sobek
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hoodievam
Ah Muzen Cab
Level 89
God Stats
26W - 14L
1,673 SR
Queue Stats
694W - 681L
1,541 Elo+
Solo
Team Averages
Level 120
1,602 SR
1,537 Elo+

VS

Team Averages
Level 91
1,485 SR
1,551 Elo+
Chiron
Chiron
HellkidXD
Chiron
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 66L
1,622 Elo+
Party 1
Yemoja
Yemoja
IchessSeife
Yemoja
Level 28
God Stats
0W - 2L
1,471 SR
Queue Stats
85W - 58L
1,582 Elo+
Party 1
Chang'e
Chang'e
Sunny03062012
Chang'e
Level 123
God Stats
29W - 17L
1,755 SR
Queue Stats
165W - 126L
1,564 Elo+
Party 1
Erlang Shen
Erlang Shen
XXLOKINONMAINXX
Erlang Shen
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 129L
1,549 Elo+
Party 1
Awilix
Awilix
streetfarmers
Awilix
Level 143
God Stats
5W - 16L
1,198 SR
Queue Stats
539W - 538L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 6
12,158
553
13,726
19,070
23,351
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
Moshkie
Thor
20
6 / 1 / 4
12,693
577
10,288
15,474
7,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
Rilaa
Hel
19
3 / 3 / 9
12,056
548
11,345
16,939
8,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 4 / 7
11,189
509
15,065
23,212
21,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
hoodievam
Ah Muzen Cab
20
4 / 3 / 6
12,005
546
13,081
16,408
5,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HellkidXD
Chiron
16
3 / 4 / 2
9,799
445
11,524
13,729
4,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
13
0 / 3 / 4
8,414
382
9,384
16,591
8,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
15
1 / 6 / 7
9,783
445
13,546
16,082
6,654
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
XXLOKINONMAINXX
Erlang Shen
18
2 / 5 / 0
11,074
503
10,202
15,872
19,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
8 / 5 / 3
11,055
503
13,691
19,749
8,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
23
Kills
14
14
Deaths
23
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Chiron
HellkidXD
Chiron
3
4
2
1
L
Yemoja
0
3
4
0.67
W
Thor
Moshkie
Thor
6
1
4
8
W
Hel
Rilaa
Hel
3
3
9
2.5
L
Chang'e
1
6
7
0.75
W
6
4
7
2.38
L
Erlang Shen
XXLOKINONMAINXX
Erlang Shen
2
5
0
0.4
W
Ah Muzen Cab
hoodievam
Ah Muzen Cab
4
3
6
2.33
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,505
Damage
58,347
91,103
Taken
82,023
66,877
Mitigated
47,476
41,463
Healing
23,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,726
2,768
0
7,541
19,070
23,351
722
1,642
17,428
669
73,366
L
Chiron
HellkidXD
Chiron
11,524
4,490
755
2,794
13,729
4,626
519
3,820
9,753
0
67,950
L
Yemoja
9,384
2,411
740
5,817
16,591
8,331
265
6,787
9,804
37,811
0
W
Thor
Moshkie
Thor
10,288
2,832
0
3,860
15,474
7,956
970
2,666
12,808
0
102,658
W
Hel
Rilaa
Hel
11,345
1,521
4,601
9,735
16,939
8,630
857
8,006
8,933
88,133
0
L
Chang'e
13,546
1,468
2,322
5,477
16,082
6,654
457
8,881
7,201
59,066
0
W
15,065
821
0
6,770
23,212
21,003
0
6,342
16,870
43,789
0
L
Erlang Shen
XXLOKINONMAINXX
Erlang Shen
10,202
5,402
0
2,915
15,872
19,463
0
2,175
13,697
60
82,578
W
Ah Muzen Cab
hoodievam
Ah Muzen Cab
13,081
8,325
0
8,956
16,408
5,937
1,841
4,316
12,092
0
106,130
L
13,691
6,103
0
3,170
19,749
8,402
372
5,217
14,532
0
68,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,101
Gold Earned
50,125
673
Minions Killed
587
0
Camps Cleared
0
2,140,138
Distance Traveled
2,002,686
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,158
553
142
6
0
411,408
2
L
Chiron
9,799
445
144
7
0
378,100
6
L
Yemoja
8,414
382
74
3
0
392,466
2
W
Thor
12,693
577
167
8
0
465,907
4
W
Hel
12,056
548
161
7
0
402,375
3
L
Chang'e
9,783
445
105
5
0
417,621
0
W
Sobek
11,189
509
49
2
0
459,030
2
L
Erlang Shen
11,074
503
150
7
0
376,301
2
W
Ah Muzen Cab
12,005
546
154
7
0
401,418
1
L
Awilix
11,055
503
114
5
0
438,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role