Player Matchup

Sun Wukong
Sun Wukong
ManaMania
Sun Wukong
Level 127
God Stats
9W - 10L
1,545 SR
Queue Stats
371W - 334L
1,620 Elo+
Solo
Ullr
Ullr
Mutsispillu
Ullr
Level 45
God Stats
21W - 21L
1,520 SR
Queue Stats
76W - 69L
1,656 Elo+
Solo
Nu Wa
Nu Wa
benjamin312
Nu Wa
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
246W - 261L
1,635 Elo+
Solo
Team Averages
Level 92
1,522 SR
1,637 Elo+

VS

Team Averages
Level 131
1,510 SR
1,571 Elo+
Chang'e
Chang'e
CosmicMagic
Chang'e
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
248W - 126L
1,687 Elo+
Party 1
Tyr
Tyr
Orbeniamino
Tyr
Level 87
God Stats
48W - 67L
1,529 SR
Queue Stats
515W - 435L
1,551 Elo+
Solo
Danzaburou
Danzaburou
carasuja
Danzaburou
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ManaMania
Sun Wukong
18
10 / 3 / 11
14,410
721
18,673
20,299
22,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
10 / 3 / 8
14,275
714
16,525
19,410
8,542
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
3 / 8 / 16
12,827
641
16,492
15,942
5,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CosmicMagic
Chang'e
17
7 / 9 / 5
14,427
721
18,217
21,466
7,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 6 / 9
13,850
693
12,395
29,674
18,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
carasuja
Danzaburou
16
3 / 8 / 4
12,574
629
9,782
16,796
6,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
32
23
Kills
14
14
Deaths
23
35
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CosmicMagic
Chang'e
7
9
5
1.06
W
Sun Wukong
ManaMania
Sun Wukong
10
3
11
5.17
W
10
3
8
4.67
L
4
6
9
1.42
W
3
8
16
1.38
L
Danzaburou
carasuja
Danzaburou
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,690
Damage
40,394
55,651
Taken
67,936
36,308
Mitigated
33,406
7,664
Healing
22,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CosmicMagic
Chang'e
18,217
475
4,216
7,767
21,466
7,924
969
4,374
17,092
62,526
0
W
Sun Wukong
ManaMania
Sun Wukong
18,673
3,663
0
3,807
20,299
22,507
481
7,567
12,210
0
54,120
W
16,525
8,014
0
1,449
19,410
8,542
2,931
5,820
13,308
0
102,687
L
12,395
1,079
0
7,626
29,674
18,763
168
9,037
20,637
0
48,978
W
16,492
4,630
149
2,259
15,942
5,259
451
5,194
10,560
54,339
0
L
Danzaburou
carasuja
Danzaburou
9,782
3,379
0
3,016
16,796
6,719
2,066
3,424
13,372
0
73,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,512
Gold Earned
40,851
244
Minions Killed
254
0
Camps Cleared
0
1,011,080
Distance Traveled
947,979
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
14,427
721
84
4
0
291,088
0
W
Sun Wukong
14,410
721
52
3
0
363,361
3
W
Ullr
14,275
714
115
6
0
357,717
6
L
Tyr
13,850
693
58
3
0
368,175
9
W
Nu Wa
12,827
641
77
4
0
290,002
0
L
Danzaburou
12,574
629
112
6
0
288,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role