Player Matchup

Sylvanus
Sylvanus
Beakin58
Sylvanus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 130L
1,576 Elo+
Solo
Pele
Pele
CrayolaTeeth
Pele
Level 151
God Stats
11W - 14L
1,112 SR
Queue Stats
397W - 381L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
Lil PankThang
Nu Wa
Level 81
God Stats
3W - 5L
1,304 SR
Queue Stats
6W - 16L
1,388 Elo+
Party 2
Zhong Kui
Zhong Kui
nbfit
Zhong Kui
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
96W - 90L
1,404 Elo+
Solo
Medusa
Medusa
vzPUNISHERzv
Medusa
Level 159
God Stats
9W - 5L
1,715 SR
Queue Stats
119W - 133L
1,590 Elo+
Party 2
Team Averages
Level 133
1,426 SR
1,499 Elo+

VS

Team Averages
Level 125
1,586 SR
1,587 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
R I P Worm
Artemis
Level 128
God Stats
7W - 6L
1,352 SR
Queue Stats
799W - 756L
1,580 Elo+
Party 1
Ravana
Ravana
RevAmpDMG
Ravana
Level 108
God Stats
9W - 2L
1,500 SR
Queue Stats
529W - 410L
1,585 Elo+
Solo
Scylla
Scylla
TRY FTW
Scylla
Level 116
God Stats
6W - 7L
1,827 SR
Queue Stats
488W - 442L
1,624 Elo+
Solo
Guan Yu
Guan Yu
rasljice1151
Guan Yu
Level 126
God Stats
1W - 1L
1,752 SR
Queue Stats
6W - 7L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beakin58
Sylvanus
7
1 / 0 / 4
4,768
596
1,451
2,280
1,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 0 / 1
5,316
665
3,724
5,457
1,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 2
4,176
522
1,348
2,463
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zhong Kui
nbfit
Zhong Kui
9
2 / 1 / 0
4,990
624
2,803
4,177
2,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
8
3 / 0 / 1
4,739
592
2,823
3,278
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 3 / 1
4,032
504
1,118
5,425
2,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
R I P Worm
Artemis
8
0 / 2 / 0
4,086
511
1,506
3,497
748
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
RevAmpDMG
Ravana
7
2 / 2 / 1
4,600
575
2,464
3,731
1,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
TRY FTW
Scylla
9
1 / 1 / 2
5,031
629
1,833
2,202
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
rasljice1151
Guan Yu
5
0 / 2 / 0
3,742
468
2,452
4,671
2,538
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
W
Sylvanus
Beakin58
Sylvanus
1
0
4
3
W
4
0
1
4.5
W
0
2
2
0.5
L
Artemis
R I P Worm
Artemis
0
2
0
0
L
Ravana
RevAmpDMG
Ravana
2
2
1
1.25
L
Scylla
TRY FTW
Scylla
1
1
2
2
W
Zhong Kui
nbfit
Zhong Kui
2
1
0
2
L
Guan Yu
rasljice1151
Guan Yu
0
2
0
0
W
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,149
Damage
9,373
17,655
Taken
19,526
6,788
Mitigated
7,106
10,619
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,118
433
0
1,908
5,425
2,101
0
959
4,466
13,673
0
W
Sylvanus
Beakin58
Sylvanus
1,451
547
560
1,783
2,280
1,180
0
562
1,718
9,493
0
W
3,724
1,032
0
3,248
5,457
1,471
0
378
5,079
0
25,408
W
1,348
364
0
800
2,463
632
0
1,088
1,375
16,324
0
L
Artemis
R I P Worm
Artemis
1,506
844
0
1,323
3,497
748
0
403
3,094
0
18,431
L
Ravana
RevAmpDMG
Ravana
2,464
819
0
1,409
3,731
1,172
0
714
3,017
0
20,263
L
Scylla
TRY FTW
Scylla
1,833
208
0
806
2,202
547
0
1,037
1,140
27,080
0
W
Zhong Kui
nbfit
Zhong Kui
2,803
860
0
1,993
4,177
2,772
561
636
3,541
22,349
0
L
Guan Yu
rasljice1151
Guan Yu
2,452
557
0
1,824
4,671
2,538
0
2,174
2,207
0
11,903
W
Medusa
2,823
1,070
0
2,235
3,278
733
22
287
2,991
0
23,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,989
Gold Earned
21,491
202
Minions Killed
188
0
Camps Cleared
0
713,967
Distance Traveled
690,427
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,032
504
18
2
0
139,255
0
W
Sylvanus
4,768
596
19
2
0
130,286
4
W
Pele
5,316
665
58
7
0
179,869
3
W
Nu Wa
4,176
522
31
4
0
147,888
3
L
Artemis
4,086
511
51
6
0
137,273
3
L
Ravana
4,600
575
39
5
0
172,402
2
L
Scylla
5,031
629
59
7
0
136,460
0
W
Zhong Kui
4,990
624
55
7
0
127,182
1
L
Guan Yu
3,742
468
21
3
0
105,037
0
W
Medusa
4,739
592
39
5
0
128,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role