Player Matchup

Ra
Ra
Styksar
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Stémôn
King Arthur
Level 19
God Stats
8W - 6L
1,503 SR
Queue Stats
127W - 131L
1,333 Elo+
Party 3
Cerberus
Cerberus
Wachsengel
Cerberus
Level 154
God Stats
1W - 3L
1,302 SR
Queue Stats
58W - 63L
1,269 Elo+
Party 1
Fenrir
Fenrir
fuLordJack
Fenrir
Level 13
God Stats
4W - 1L
1,489 SR
Queue Stats
49W - 51L
1,323 Elo+
Solo
Loki
Loki
yaboyghost
Loki
Level 18
God Stats
16W - 16L
1,511 SR
Queue Stats
86W - 96L
1,354 Elo+
Party 3
Team Averages
Level 41
1,461 SR
1,356 Elo+

VS

Team Averages
Level 13
1,455 SR
1,324 Elo+
Set
Set
GodSavior14
Set
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,288 Elo+
Party 4
Neith
Neith
IlyaVzhuh
Neith
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 61L
1,376 Elo+
Party 2
Agni
Agni
Rftrocha
Agni
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 174L
1,497 Elo+
Solo
Fenrir
Fenrir
ironjunk
Fenrir
Level 5
God Stats
13W - 11L
1,276 SR
Queue Stats
43W - 42L
1,185 Elo+
Party 4
Bellona
Bellona
luckyshasow2002
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 0
7,139
714
4,196
3,039
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Stémôn
King Arthur
9
1 / 1 / 3
5,230
523
2,452
7,339
3,019
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
Wachsengel
Cerberus
10
2 / 0 / 1
5,646
565
3,643
6,252
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
fuLordJack
Fenrir
8
0 / 2 / 4
4,972
497
1,290
4,111
1,091
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Boots

Boots

+6%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
4 / 1 / 3
5,703
570
3,034
3,896
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,304
430
153
4,149
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
IlyaVzhuh
Neith
7
0 / 2 / 0
4,623
462
2,962
6,384
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
9
0 / 6 / 0
4,941
494
922
5,123
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
ironjunk
Fenrir
7
1 / 3 / 0
4,413
441
1,558
4,767
1,548
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
2 / 2 / 1
5,318
532
2,203
6,223
2,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
15
Kills
3
4
Deaths
16
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Neith
IlyaVzhuh
Neith
0
2
0
0
L
Agni
0
6
0
0
W
8
0
0
8
W
King Arthur
Stémôn
King Arthur
1
1
3
2.5
W
Cerberus
Wachsengel
Cerberus
2
0
1
2.5
W
Fenrir
fuLordJack
Fenrir
0
2
4
1
L
Fenrir
ironjunk
Fenrir
1
3
0
0.33
L
2
2
1
1.25
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,615
Damage
7,798
24,637
Taken
26,646
11,802
Mitigated
8,499
6,846
Healing
5,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
153
91
0
745
4,149
1,142
182
585
3,564
0
12,818
L
Neith
IlyaVzhuh
Neith
2,962
1,017
0
2,624
6,384
1,202
528
3,383
3,001
0
20,830
L
Agni
922
36
0
250
5,123
1,661
0
2,695
2,428
24,121
0
W
4,196
314
96
1,209
3,039
981
1,511
369
2,670
36,948
0
W
King Arthur
Stémôn
King Arthur
2,452
133
0
2,695
7,339
3,019
0
348
6,991
0
20,674
W
Cerberus
Wachsengel
Cerberus
3,643
343
0
1,149
6,252
4,605
391
0
6,252
23,677
0
W
Fenrir
fuLordJack
Fenrir
1,290
332
0
1,315
4,111
1,091
242
0
4,111
0
9,540
L
Fenrir
ironjunk
Fenrir
1,558
583
0
111
4,767
1,548
0
698
4,069
0
12,113
L
2,203
298
0
1,814
6,223
2,946
0
478
5,745
0
8,797
W
3,034
923
0
382
3,896
2,106
0
205
3,691
0
15,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
23,599
222
Minions Killed
148
0
Camps Cleared
0
938,564
Distance Traveled
879,033
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,304
430
24
2
0
155,687
0
L
Neith
4,623
462
33
3
0
159,338
2
L
Agni
4,941
494
48
5
0
185,236
2
W
Ra
7,139
714
73
7
0
198,883
1
W
King Arthur
5,230
523
40
4
0
239,839
0
W
Cerberus
5,646
565
43
4
0
172,130
3
W
Fenrir
4,972
497
30
3
0
165,686
2
L
Fenrir
4,413
441
27
3
0
189,841
0
L
Bellona
5,318
532
16
2
0
188,931
1
W
Loki
5,703
570
36
4
0
162,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role