Player Matchup

Kuzenbo
Kuzenbo
Silver I
LilaCon
Kuzenbo
Silver I
Level 84
God Stats
8W - 6L
1,586 SR
Queue Stats
26W - 24L
1,448 MMR
Party 2
Hel
Hel
Gold IV
LoungSonBac
Hel
Gold IV
Level 154
God Stats
2W - 1L
1,495 SR
Queue Stats
167W - 167L
1,371 MMR
Party 2
Chaac
Chaac
Gold IV
daveyon33
Chaac
Gold IV
Level 158
God Stats
23W - 14L
1,527 SR
Queue Stats
150W - 144L
1,371 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,536 SR
1,396 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,549 SR
1,391 MMR
Ymir
Ymir
Gold III
Frostfang195509
Ymir
Gold III
Level 127
God Stats
9W - 10L
1,498 SR
Queue Stats
190W - 212L
1,396 MMR
Solo
Merlin
Merlin
Bronze III
Krypt0Panda
Merlin
Bronze III
Level 104
God Stats
0W - 2L
1,748 SR
Queue Stats
7W - 10L
1,445 MMR
Party 1
Arachne
Arachne
Bronze III
bromar775
Arachne
Bronze III
Level 80
God Stats
0W - 1L
1,401 SR
Queue Stats
10W - 17L
1,332 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
LilaCon
Kuzenbo
16
1 / 2 / 13
13,370
669
10,634
23,831
33,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 4 / 6
13,804
690
23,050
19,992
10,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
daveyon33
Chaac
16
6 / 7 / 7
12,984
649
21,209
26,218
25,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusAphroditeHeraCu ChulainnCthulhu

VS

Bans
Baron SamediDanzaburouCupidMedusaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 7
13,085
654
17,697
27,388
32,377
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
17
4 / 6 / 7
13,393
670
18,986
15,120
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
bromar775
Arachne
15
6 / 3 / 2
12,572
629
16,752
25,646
9,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
15
Kills
13
13
Deaths
15
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
L
Merlin
4
6
7
1.25
W
Kuzenbo
LilaCon
Kuzenbo
1
2
13
3.75
W
8
4
6
2.75
L
Arachne
bromar775
Arachne
6
3
2
2.33
W
Chaac
daveyon33
Chaac
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,893
Damage
53,435
70,041
Taken
68,154
69,460
Mitigated
47,571
34,763
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,697
5,355
0
997
27,388
32,377
343
12,984
13,927
43,793
0
L
Merlin
18,986
1,434
0
2,941
15,120
5,263
217
6,004
8,841
86,154
0
W
Kuzenbo
LilaCon
Kuzenbo
10,634
3,480
0
1,297
23,831
33,841
566
12,013
11,267
30,893
0
W
23,050
2,989
15,073
13,090
19,992
10,239
1,784
9,080
10,444
82,524
0
L
Arachne
bromar775
Arachne
16,752
12,152
0
10,070
25,646
9,931
0
14,974
10,355
0
56,766
W
Chaac
daveyon33
Chaac
21,209
3,453
0
5,303
26,218
25,380
1,553
14,077
11,538
432
62,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,158
Gold Earned
39,050
225
Minions Killed
203
0
Camps Cleared
0
1,074,514
Distance Traveled
994,640
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,085
654
39
2
0
298,597
7
L
Merlin
13,393
670
116
6
0
307,934
3
W
Kuzenbo
13,370
669
41
2
0
398,332
3
W
Hel
13,804
690
113
6
0
338,506
3
L
Arachne
12,572
629
48
2
0
388,109
3
W
Chaac
12,984
649
71
4
0
337,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role