Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bpiekarz
Loki
Level 56
God Stats
21W - 17L
1,500 SR
Queue Stats
354W - 277L
1,697 Elo+
Party 2
Cthulhu
Cthulhu
Moxxie410
Cthulhu
Level 139
God Stats
23W - 22L
1,718 SR
Queue Stats
654W - 579L
1,667 Elo+
Party 2
Tyr
Tyr
X_TRIO_
Tyr
Level 124
God Stats
14W - 7L
1,820 SR
Queue Stats
361W - 297L
1,640 Elo+
Party 2
Nu Wa
Nu Wa
YdnaP
Nu Wa
Level 127
God Stats
10W - 4L
1,869 SR
Queue Stats
132W - 141L
1,694 Elo+
Solo
Team Averages
Level 108
1,682 SR
1,640 Elo+

VS

Team Averages
Level 102
1,647 SR
1,530 Elo+
Heimdallr
Heimdallr
IIDrakieII
Heimdallr
Level 103
God Stats
8W - 5L
1,589 SR
Queue Stats
85W - 62L
1,597 Elo+
Party 1
Bacchus
Bacchus
PabstErich
Bacchus
Level 111
God Stats
4W - 8L
1,500 SR
Queue Stats
641W - 575L
1,498 Elo+
Solo
Da Ji
Da Ji
RedDragon62001
Da Ji
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,487 Elo+
Party 3
Nike
Nike
Sky__030
Nike
Level 129
God Stats
4W - 1L
1,946 SR
Queue Stats
155W - 124L
1,530 Elo+
Party 1
Ra
Ra
rubeneitor3000
Ra
Level 58
God Stats
1W - 2L
1,700 SR
Queue Stats
2W - 5L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
5 / 0 / 3
6,880
625
5,374
6,895
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
11
4 / 0 / 4
6,211
565
4,791
4,659
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Moxxie410
Cthulhu
9
2 / 0 / 7
5,915
538
5,037
6,242
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
11
1 / 1 / 0
6,298
573
2,700
8,904
3,686
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
YdnaP
Nu Wa
12
3 / 2 / 5
6,717
611
5,265
3,979
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IIDrakieII
Heimdallr
9
0 / 4 / 0
4,892
445
4,174
7,902
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
PabstErich
Bacchus
9
1 / 4 / 0
5,305
482
3,498
7,865
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 3 / 0
5,361
487
1,052
8,186
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
11
1 / 1 / 0
6,252
568
4,040
6,751
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 3 / 1
5,309
483
2,795
6,637
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
3
3
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
0
3
6.5
W
Loki
4
0
4
6
L
Heimdallr
IIDrakieII
Heimdallr
0
4
0
0
W
Cthulhu
Moxxie410
Cthulhu
2
0
7
5.5
L
Bacchus
PabstErich
Bacchus
1
4
0
0.25
L
1
3
0
0.33
L
Nike
1
1
0
1
W
Tyr
1
1
0
1
W
Nu Wa
YdnaP
Nu Wa
3
2
5
2.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,167
Damage
15,559
30,679
Taken
37,341
11,015
Mitigated
14,592
14,367
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,374
2,671
0
3,851
6,895
2,060
868
1,401
5,494
0
36,180
W
Loki
4,791
969
0
3,025
4,659
1,325
0
1,214
3,420
0
33,713
L
Heimdallr
IIDrakieII
Heimdallr
4,174
2,804
0
3,091
7,902
2,406
0
1,740
6,100
0
26,970
W
Cthulhu
Moxxie410
Cthulhu
5,037
904
68
2,957
6,242
2,674
0
1,716
4,526
21,855
0
L
Bacchus
PabstErich
Bacchus
3,498
723
0
2,571
7,865
3,866
0
1,977
5,684
16,862
0
L
1,052
172
0
3,100
8,186
2,397
0
2,090
5,998
0
26,722
L
Nike
4,040
492
0
2,762
6,751
3,982
34
254
6,423
2,257
36,574
W
Tyr
2,700
559
0
3,657
8,904
3,686
0
803
7,651
0
36,991
W
Nu Wa
YdnaP
Nu Wa
5,265
734
0
809
3,979
1,270
65
1,639
2,340
37,750
0
L
2,795
273
743
2,076
6,637
1,941
0
3,573
2,834
27,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
27,119
325
Minions Killed
296
0
Camps Cleared
0
1,046,713
Distance Traveled
1,057,763
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,880
625
72
7
0
204,038
4
W
Loki
6,211
565
62
6
0
230,393
0
L
Heimdallr
4,892
445
40
4
0
186,397
1
W
Cthulhu
5,915
538
30
3
0
206,720
2
L
Bacchus
5,305
482
27
2
0
231,035
4
L
Da Ji
5,361
487
59
5
0
210,973
2
L
Nike
6,252
568
100
9
0
225,781
1
W
Tyr
6,298
573
83
8
0
215,924
3
W
Nu Wa
6,717
611
78
7
0
189,638
5
L
Ra
5,309
483
70
6
0
203,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role