Player Matchup

Ganesha
Ganesha
Adamuslefaune
Ganesha
Level 27
God Stats
16W - 22L
1,658 SR
Queue Stats
257W - 262L
1,437 Elo+
Solo
Neith
Neith
Jeeanettee
Neith
Level 16
God Stats
33W - 49L
1,479 SR
Queue Stats
83W - 104L
1,429 Elo+
Party 1
Nemesis
Nemesis
Pandriant
Nemesis
Level 6
God Stats
7W - 14L
1,473 SR
Queue Stats
15W - 24L
1,463 Elo+
Party 3
Artemis
Artemis
Theyareuslamen
Artemis
Level 28
God Stats
10W - 14L
1,361 SR
Queue Stats
107W - 115L
1,451 Elo+
Party 1
Sobek
Sobek
set_i_mig003
Sobek
Level 16
God Stats
1W - 1L
1,719 SR
Queue Stats
14W - 19L
1,417 Elo+
Party 3
Team Averages
Level 19
1,538 SR
1,439 Elo+

VS

Team Averages
Level 28
1,509 SR
1,435 Elo+
Persephone
Persephone
Aphavok
Persephone
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
360W - 413L
1,402 Elo+
Solo
Odin
Odin
Desnox
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,288 Elo+
Party 2
Nu Wa
Nu Wa
Dovvers
Nu Wa
Level 29
God Stats
10W - 5L
1,678 SR
Queue Stats
15W - 18L
1,698 Elo+
Solo
Neith
Neith
ShtainS
Neith
Level 7
God Stats
4W - 2L
1,368 SR
Queue Stats
16W - 18L
1,288 Elo+
Party 2
Ah Puch
Ah Puch
TotenkopSO
Ah Puch
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 6 / 2
10,738
976
8,010
19,102
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
15
0 / 2 / 1
9,276
843
6,203
9,811
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Pandriant
Nemesis
15
2 / 6 / 0
9,582
871
6,364
17,039
7,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 7 / 2
9,443
858
9,769
15,019
4,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 10 / 2
10,277
934
5,150
24,915
18,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

89

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Aphavok
Persephone
17
3 / 0 / 16
10,687
972
8,154
4,111
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
Desnox
Odin
18
6 / 1 / 19
11,419
1,038
14,344
14,593
15,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
Dovvers
Nu Wa
18
9 / 3 / 19
11,329
1,030
24,377
10,653
3,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
ShtainS
Neith
17
5 / 0 / 19
10,816
983
14,501
3,503
1,338
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
TotenkopSO
Ah Puch
18
8 / 0 / 19
12,229
1,112
17,741
5,473
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
123
4
Kills
31
31
Deaths
4
7
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
6
2
0.17
W
Persephone
Aphavok
Persephone
3
0
16
11
W
Odin
Desnox
Odin
6
1
19
15.5
W
Nu Wa
Dovvers
Nu Wa
9
3
19
6.17
L
Neith
0
2
1
0.25
L
Nemesis
Pandriant
Nemesis
2
6
0
0.33
W
Neith
ShtainS
Neith
5
0
19
14.5
L
1
7
2
0.29
W
Ah Puch
TotenkopSO
Ah Puch
8
0
19
17.5
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,496
Damage
79,117
85,886
Taken
38,333
52,945
Mitigated
22,896
9,039
Healing
6,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
8,010
1,094
0
1,313
19,102
19,035
0
11,977
6,950
16,459
0
W
Persephone
Aphavok
Persephone
8,154
675
0
85
4,111
1,191
0
1,563
2,548
26,733
0
W
Odin
Desnox
Odin
14,344
6,052
1,433
1,315
14,593
15,117
0
5,111
9,482
504
20,289
W
Nu Wa
Dovvers
Nu Wa
24,377
5,900
409
249
10,653
3,352
0
3,176
7,477
54,047
0
L
Neith
6,203
1,666
0
2,151
9,811
3,636
0
6,410
3,376
0
23,983
L
Nemesis
Pandriant
Nemesis
6,364
2,226
0
2,174
17,039
7,051
0
9,630
7,359
0
20,676
W
Neith
ShtainS
Neith
14,501
9,266
450
1,367
3,503
1,338
0
1,571
1,932
0
20,383
L
9,769
4,873
0
1,323
15,019
4,918
0
9,878
5,016
0
28,164
W
Ah Puch
TotenkopSO
Ah Puch
17,741
1,609
0
1,286
5,473
1,898
0
1,739
3,734
27,891
0
L
5,150
494
0
2,078
24,915
18,305
0
12,853
11,887
26,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,316
Gold Earned
56,480
190
Minions Killed
166
4
Camps Cleared
5
930,991
Distance Traveled
1,044,572
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,738
976
9
1
0
169,251
0
W
Persephone
10,687
972
62
6
2
221,359
1
W
Odin
11,419
1,038
19
2
0
218,239
0
W
Nu Wa
11,329
1,030
59
5
1
183,935
1
L
Neith
9,276
843
50
5
2
161,034
0
L
Nemesis
9,582
871
34
3
1
255,218
0
W
Neith
10,816
983
8
1
0
201,456
0
L
Artemis
9,443
858
54
5
1
165,136
0
W
Ah Puch
12,229
1,112
18
2
2
219,583
1
L
Sobek
10,277
934
43
4
0
180,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role